cogl-pipeline-layer: Use CoglTextureType instead of GL target enum

Instead of storing the GLenum for the target of the last used texture
for a layer it now stores the CoglTextureType instead. The state name
has been renamed to 'texture type' instead of 'texture target'.
Previously the default pipeline layer would store 0 here to represent
that there is no texture. This has been changed to store
COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers
always have a valid value for the texture type. Any places that were
previously fetching the texture from a layer to determine the target
(for example when generating shaders or when enabling a particular
texture target) now use the texture type instead. This means they will
work even for layers that don't have a texture.

This also changes it so that when binding a fallback texture instead
of always using a 2D texture it will now use the default texture
corresponding to the texture type of the layer. That way when the
generated shader tries to do a texture lookup for that type of texture
it will get a valid texture object. To make this work the patch adds a
default texture for 3D textures to the context and also makes the
default rectangle texture actually be a rectangle texture instead of
using a 2D texture.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts
2012-02-09 12:52:45 +00:00
parent 8012eee31f
commit b96e6900f5
11 changed files with 205 additions and 173 deletions

View File

@ -165,7 +165,7 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
/* XXX: avoid using a default: label so we get a warning if we
* don't explicitly handle a newly defined state-group here. */
case COGL_PIPELINE_LAYER_STATE_UNIT:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
@ -544,13 +544,13 @@ _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
layers_difference,
authorities1);
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET)
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
{
CoglPipelineLayerStateIndex state_index =
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX;
if (!_cogl_pipeline_layer_texture_target_equal (authorities0[state_index],
authorities1[state_index],
flags))
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
authorities1[state_index],
flags))
return FALSE;
}
@ -655,7 +655,7 @@ _cogl_pipeline_init_default_layers (void)
layer->unit_index = 0;
layer->texture = NULL;
layer->target = 0;
layer->texture_type = COGL_TEXTURE_TYPE_2D;
layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;