cogl-pipeline-layer: Use CoglTextureType instead of GL target enum
Instead of storing the GLenum for the target of the last used texture for a layer it now stores the CoglTextureType instead. The state name has been renamed to 'texture type' instead of 'texture target'. Previously the default pipeline layer would store 0 here to represent that there is no texture. This has been changed to store COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers always have a valid value for the texture type. Any places that were previously fetching the texture from a layer to determine the target (for example when generating shaders or when enabling a particular texture target) now use the texture type instead. This means they will work even for layers that don't have a texture. This also changes it so that when binding a fallback texture instead of always using a 2D texture it will now use the default texture corresponding to the texture type of the layer. That way when the generated shader tries to do a texture lookup for that type of texture it will get a valid texture object. To make this work the patch adds a default texture for 3D textures to the context and also makes the default rectangle texture actually be a rectangle texture instead of using a 2D texture. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -165,7 +165,7 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
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/* XXX: avoid using a default: label so we get a warning if we
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* don't explicitly handle a newly defined state-group here. */
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case COGL_PIPELINE_LAYER_STATE_UNIT:
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET:
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
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case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
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case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
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@ -544,13 +544,13 @@ _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
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layers_difference,
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authorities1);
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET)
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
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{
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CoglPipelineLayerStateIndex state_index =
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX;
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if (!_cogl_pipeline_layer_texture_target_equal (authorities0[state_index],
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authorities1[state_index],
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flags))
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
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if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
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authorities1[state_index],
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flags))
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return FALSE;
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}
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@ -655,7 +655,7 @@ _cogl_pipeline_init_default_layers (void)
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layer->unit_index = 0;
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layer->texture = NULL;
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layer->target = 0;
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layer->texture_type = COGL_TEXTURE_TYPE_2D;
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layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
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layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;
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