cogl-pipeline-layer: Use CoglTextureType instead of GL target enum
Instead of storing the GLenum for the target of the last used texture for a layer it now stores the CoglTextureType instead. The state name has been renamed to 'texture type' instead of 'texture target'. Previously the default pipeline layer would store 0 here to represent that there is no texture. This has been changed to store COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers always have a valid value for the texture type. Any places that were previously fetching the texture from a layer to determine the target (for example when generating shaders or when enabling a particular texture target) now use the texture type instead. This means they will work even for layers that don't have a texture. This also changes it so that when binding a fallback texture instead of always using a 2D texture it will now use the default texture corresponding to the texture type of the layer. That way when the generated shader tries to do a texture lookup for that type of texture it will get a valid texture object. To make this work the patch adds a default texture for 3D textures to the context and also makes the default rectangle texture actually be a rectangle texture instead of using a 2D texture. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
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8012eee31f
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@ -126,6 +126,7 @@ struct _CoglContext
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/* Textures */
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CoglHandle default_gl_texture_2d_tex;
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CoglHandle default_gl_texture_3d_tex;
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CoglHandle default_gl_texture_rect_tex;
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/* Central list of all framebuffers so all journals can be flushed
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@ -38,6 +38,9 @@
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#include "cogl-renderer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-3d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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@ -130,6 +133,7 @@ cogl_context_new (CoglDisplay *display,
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{
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CoglContext *context;
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GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
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CoglBitmap *default_texture_bitmap;
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const CoglWinsysVtable *winsys;
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int i;
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@ -275,6 +279,7 @@ cogl_context_new (CoglDisplay *display,
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context->legacy_state_set = 0;
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context->default_gl_texture_2d_tex = NULL;
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context->default_gl_texture_3d_tex = NULL;
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context->default_gl_texture_rect_tex = NULL;
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context->framebuffers = NULL;
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@ -376,25 +381,36 @@ cogl_context_new (CoglDisplay *display,
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_cogl_matrix_stack_init_cache (&_context->builtin_flushed_projection);
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_cogl_matrix_stack_init_cache (&_context->builtin_flushed_modelview);
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default_texture_bitmap =
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_cogl_bitmap_new_from_data (default_texture_data,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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1, 1, /* width/height */
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4, /* rowstride */
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NULL, /* destroy function */
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NULL /* destroy function data */);
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/* Create default textures used for fall backs */
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context->default_gl_texture_2d_tex =
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cogl_texture_new_from_data (1, /* width */
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1, /* height */
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0, /* auto calc row stride */
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default_texture_data);
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_cogl_texture_2d_new_from_bitmap (default_texture_bitmap,
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COGL_TEXTURE_NONE,
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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NULL);
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/* If 3D or rectangle textures aren't supported then these should
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just silently return NULL */
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context->default_gl_texture_3d_tex =
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_cogl_texture_3d_new_from_bitmap (default_texture_bitmap,
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1, /* height */
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1, /* depth */
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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NULL);
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context->default_gl_texture_rect_tex =
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cogl_texture_new_from_data (1, /* width */
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1, /* height */
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0, /* auto calc row stride */
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default_texture_data);
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_cogl_texture_rectangle_new_from_bitmap (default_texture_bitmap,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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cogl_object_unref (default_texture_bitmap);
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cogl_push_source (context->opaque_color_pipeline);
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_cogl_pipeline_flush_gl_state (context->opaque_color_pipeline, FALSE, 0);
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@ -433,6 +449,8 @@ _cogl_context_free (CoglContext *context)
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if (context->default_gl_texture_2d_tex)
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cogl_object_unref (context->default_gl_texture_2d_tex);
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if (context->default_gl_texture_3d_tex)
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cogl_object_unref (context->default_gl_texture_3d_tex);
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if (context->default_gl_texture_rect_tex)
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cogl_object_unref (context->default_gl_texture_rect_tex);
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@ -291,26 +291,31 @@ _cogl_pipeline_fragend_arbfp_start (CoglPipeline *pipeline,
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}
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static const char *
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gl_target_to_arbfp_string (GLenum gl_target)
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texture_type_to_arbfp_string (CoglTextureType texture_type)
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{
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if (gl_target == GL_TEXTURE_1D)
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return "1D";
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else if (gl_target == GL_TEXTURE_2D)
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return "2D";
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#ifdef GL_ARB_texture_rectangle
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else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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return "RECT";
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switch (texture_type)
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{
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#if 0 /* TODO */
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case COGL_TEXTURE_TYPE_1D:
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return "1D";
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#endif
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else if (gl_target == GL_TEXTURE_3D)
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return "3D";
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else
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return "2D";
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case COGL_TEXTURE_TYPE_2D:
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return "2D";
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case COGL_TEXTURE_TYPE_3D:
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return "3D";
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case COGL_TEXTURE_TYPE_RECTANGLE:
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return "RECT";
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}
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g_warn_if_reached ();
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return "2D";
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}
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static void
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setup_texture_source (CoglPipelineShaderState *shader_state,
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int unit_index,
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GLenum gl_target)
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CoglTextureType texture_type)
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{
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if (!shader_state->unit_state[unit_index].sampled)
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{
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@ -329,7 +334,7 @@ setup_texture_source (CoglPipelineShaderState *shader_state,
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unit_index,
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unit_index,
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unit_index,
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gl_target_to_arbfp_string (gl_target));
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texture_type_to_arbfp_string (texture_type));
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shader_state->unit_state[unit_index].sampled = TRUE;
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}
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}
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@ -349,7 +354,7 @@ typedef struct _CoglPipelineFragendARBfpArg
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/* for type = TEXTURE */
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int texture_unit;
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GLenum texture_target;
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CoglTextureType texture_type;
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/* for type = CONSTANT */
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int constant_id;
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@ -392,8 +397,6 @@ setup_arg (CoglPipeline *pipeline,
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{
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CoglPipelineShaderState *shader_state = get_shader_state (pipeline);
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static const char *tmp_name[3] = { "tmp0", "tmp1", "tmp2" };
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GLenum gl_target;
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CoglHandle texture;
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switch (src)
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{
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@ -401,12 +404,9 @@ setup_arg (CoglPipeline *pipeline,
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arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE;
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arg->name = "texel%d";
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arg->texture_unit = _cogl_pipeline_layer_get_unit_index (layer);
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texture = _cogl_pipeline_layer_get_texture (layer);
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if (texture)
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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else
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gl_target = GL_TEXTURE_2D;
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setup_texture_source (shader_state, arg->texture_unit, gl_target);
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setup_texture_source (shader_state,
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arg->texture_unit,
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_cogl_pipeline_layer_get_texture_type (layer));
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
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{
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@ -437,12 +437,12 @@ setup_arg (CoglPipeline *pipeline,
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arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE;
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arg->name = "texture[%d]";
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arg->texture_unit = src - GL_TEXTURE0;
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texture = _cogl_pipeline_layer_get_texture (layer);
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if (texture)
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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else
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gl_target = GL_TEXTURE_2D;
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setup_texture_source (shader_state, arg->texture_unit, gl_target);
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/* FIXME: Is this right? Shouldn't it be using the texture type
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of the layer for the given unit, not the type of the layer
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we're generating for? */
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setup_texture_source (shader_state,
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arg->texture_unit,
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_cogl_pipeline_layer_get_texture_type (layer));
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}
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arg->swizzle = "";
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@ -50,6 +50,10 @@
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#include <glib/gprintf.h>
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#include <string.h>
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#ifndef GL_TEXTURE_RECTANGLE_ARB
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#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
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#endif
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const CoglPipelineFragend _cogl_pipeline_fixed_fragend;
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static void
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@ -149,20 +153,27 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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return TRUE;
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}
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/* Handle enabling or disabling the right texture target */
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET)
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/* Handle enabling or disabling the right texture type */
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
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{
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CoglPipelineLayer *tex_authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA);
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CoglPipelineLayer *target_authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET);
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/* XXX: currently layers with no associated texture fallback to
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* using ctx->default_gl_texture_2d_tex so they have a texture
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* target of GL_TEXTURE_2D */
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GLenum gl_target =
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tex_authority->texture ? target_authority->target : GL_TEXTURE_2D;
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CoglTextureType texture_type =
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_cogl_pipeline_layer_get_texture_type (layer);
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GLenum gl_target;
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switch (texture_type)
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{
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case COGL_TEXTURE_TYPE_2D:
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gl_target = GL_TEXTURE_2D;
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break;
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case COGL_TEXTURE_TYPE_3D:
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gl_target = GL_TEXTURE_3D;
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break;
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case COGL_TEXTURE_TYPE_RECTANGLE:
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gl_target = GL_TEXTURE_RECTANGLE_ARB;
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break;
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}
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_cogl_set_active_texture_unit (unit_index);
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to be replaced */
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if (!has_replace_hook (layer, COGL_SNIPPET_HOOK_TEXTURE_LOOKUP))
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{
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CoglHandle texture = _cogl_pipeline_layer_get_texture (layer);
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CoglTextureType texture_type =
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_cogl_pipeline_layer_get_texture_type (layer);
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const char *target_string, *tex_coord_swizzle;
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if (texture == NULL)
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switch (texture_type)
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{
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#if 0 /* TODO */
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case COGL_TEXTURE_TYPE_1D:
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target_string = "1D";
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tex_coord_swizzle = "s";
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break;
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#endif
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case COGL_TEXTURE_TYPE_2D:
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target_string = "2D";
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tex_coord_swizzle = "st";
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}
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else
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{
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GLenum gl_target;
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break;
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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switch (gl_target)
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{
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#ifdef HAVE_COGL_GL
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case GL_TEXTURE_1D:
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target_string = "1D";
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tex_coord_swizzle = "s";
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break;
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#endif
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case COGL_TEXTURE_TYPE_3D:
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target_string = "3D";
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tex_coord_swizzle = "stp";
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break;
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case GL_TEXTURE_2D:
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target_string = "2D";
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tex_coord_swizzle = "st";
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break;
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#ifdef GL_ARB_texture_rectangle
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case GL_TEXTURE_RECTANGLE_ARB:
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target_string = "2DRect";
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tex_coord_swizzle = "st";
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break;
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#endif
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case GL_TEXTURE_3D:
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target_string = "3D";
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tex_coord_swizzle = "stp";
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break;
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default:
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g_assert_not_reached ();
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}
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case COGL_TEXTURE_TYPE_RECTANGLE:
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target_string = "2DRect";
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tex_coord_swizzle = "st";
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break;
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}
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/* Create a sampler uniform */
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@ -71,7 +71,7 @@ typedef enum
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{
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/* sparse state */
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COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
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COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
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COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
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@ -99,8 +99,8 @@ typedef enum
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{
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COGL_PIPELINE_LAYER_STATE_UNIT =
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1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET =
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1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE =
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1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
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1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
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COGL_PIPELINE_LAYER_STATE_FILTERS =
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@ -259,7 +259,11 @@ struct _CoglPipelineLayer
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/* The texture for this layer, or NULL for an empty
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* layer */
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CoglTexture *texture;
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GLenum target;
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/* The type of the texture. This is always set even if the texture
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is NULL and it will be used to determine what type of texture
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lookups to use in any shaders generated by the pipeline
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backends. */
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CoglTextureType texture_type;
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CoglPipelineFilter mag_filter;
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CoglPipelineFilter min_filter;
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@ -363,6 +367,9 @@ _cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
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CoglTexture *
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_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
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CoglTextureType
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_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer);
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CoglPipelineFilter
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_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);
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@ -45,9 +45,9 @@ _cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
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int layer_index);
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gboolean
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_cogl_pipeline_layer_texture_target_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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CoglPipelineEvalFlags flags);
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_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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CoglPipelineEvalFlags flags);
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gboolean
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_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
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@ -92,9 +92,9 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_texture_target_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
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@ -129,12 +129,22 @@ cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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return _cogl_pipeline_layer_get_texture (layer);
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}
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static void
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_cogl_pipeline_set_layer_texture_target (CoglPipeline *pipeline,
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int layer_index,
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GLenum target)
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CoglTextureType
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_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer)
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{
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CoglPipelineLayerState change = COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET;
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE);
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return authority->texture_type;
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}
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static void
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_cogl_pipeline_set_layer_texture_type (CoglPipeline *pipeline,
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int layer_index,
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CoglTextureType texture_type)
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{
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CoglPipelineLayerState change = COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE;
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CoglPipelineLayer *layer;
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CoglPipelineLayer *authority;
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CoglPipelineLayer *new;
|
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@ -151,7 +161,7 @@ _cogl_pipeline_set_layer_texture_target (CoglPipeline *pipeline,
|
||||
* state we want to change */
|
||||
authority = _cogl_pipeline_layer_get_authority (layer, change);
|
||||
|
||||
if (target == authority->target)
|
||||
if (texture_type == authority->texture_type)
|
||||
return;
|
||||
|
||||
new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, change);
|
||||
@ -170,7 +180,7 @@ _cogl_pipeline_set_layer_texture_target (CoglPipeline *pipeline,
|
||||
CoglPipelineLayer *old_authority =
|
||||
_cogl_pipeline_layer_get_authority (parent, change);
|
||||
|
||||
if (old_authority->target == target)
|
||||
if (old_authority->texture_type == texture_type)
|
||||
{
|
||||
layer->differences &= ~change;
|
||||
|
||||
@ -183,7 +193,7 @@ _cogl_pipeline_set_layer_texture_target (CoglPipeline *pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
layer->target = target;
|
||||
layer->texture_type = texture_type;
|
||||
|
||||
/* If we weren't previously the authority on this state then we need
|
||||
* to extended our differences mask and so it's possible that some
|
||||
@ -279,30 +289,13 @@ changed:
|
||||
_cogl_pipeline_update_blend_enable (pipeline, COGL_PIPELINE_STATE_LAYERS);
|
||||
}
|
||||
|
||||
/* A convenience for querying the target of a given texture that
|
||||
* notably returns 0 for NULL textures - so we can say that a layer
|
||||
* with no associated CoglTexture will have a texture target of 0.
|
||||
*/
|
||||
static GLenum
|
||||
get_texture_target (CoglTexture *texture)
|
||||
{
|
||||
GLuint ignore_handle;
|
||||
GLenum gl_target;
|
||||
|
||||
_COGL_RETURN_VAL_IF_FAIL (texture, 0);
|
||||
|
||||
cogl_texture_get_gl_texture (texture, &ignore_handle, &gl_target);
|
||||
|
||||
return gl_target;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglTexture *texture)
|
||||
{
|
||||
/* For the convenience of fragend code we separate texture state
|
||||
* into the "target" and the "data", and setting a layer texture
|
||||
* into the "type" and the "data", and setting a layer texture
|
||||
* updates both of these properties.
|
||||
*
|
||||
* One example for why this is helpful is that the fragends may
|
||||
@ -311,17 +304,22 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
|
||||
* For the sake of determining if pipelines have equivalent fragment
|
||||
* processing state we don't need to compare that the same
|
||||
* underlying texture objects are referenced by the pipelines but we
|
||||
* do need to see if they use the same texture targets. Making this
|
||||
* do need to see if they use the same texture types. Making this
|
||||
* distinction is much simpler if they are in different state
|
||||
* groups.
|
||||
*
|
||||
* Note: if a NULL texture is set then we leave the target unchanged
|
||||
* Note: if a NULL texture is set then we leave the type unchanged
|
||||
* so we can avoid needlessly invalidating any associated fragment
|
||||
* program.
|
||||
*/
|
||||
if (texture)
|
||||
_cogl_pipeline_set_layer_texture_target (pipeline, layer_index,
|
||||
get_texture_target (texture));
|
||||
{
|
||||
CoglTextureType texture_type =
|
||||
_cogl_texture_get_type (texture);
|
||||
_cogl_pipeline_set_layer_texture_type (pipeline,
|
||||
layer_index,
|
||||
texture_type);
|
||||
}
|
||||
_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, texture);
|
||||
}
|
||||
|
||||
@ -867,11 +865,11 @@ cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_layer_texture_target_equal (CoglPipelineLayer *authority0,
|
||||
CoglPipelineLayer *authority1,
|
||||
CoglPipelineEvalFlags flags)
|
||||
_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
|
||||
CoglPipelineLayer *authority1,
|
||||
CoglPipelineEvalFlags flags)
|
||||
{
|
||||
return authority0->target == authority1->target;
|
||||
return authority0->texture_type == authority1->texture_type;
|
||||
}
|
||||
|
||||
gboolean
|
||||
@ -1613,14 +1611,15 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_pipeline_layer_hash_texture_target_state (CoglPipelineLayer *authority,
|
||||
CoglPipelineLayer **authorities,
|
||||
CoglPipelineHashState *state)
|
||||
_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
|
||||
CoglPipelineLayer **authorities,
|
||||
CoglPipelineHashState *state)
|
||||
{
|
||||
GLenum gl_target = authority->target;
|
||||
CoglTextureType texture_type = authority->texture_type;
|
||||
|
||||
state->hash =
|
||||
_cogl_util_one_at_a_time_hash (state->hash, &gl_target, sizeof (gl_target));
|
||||
state->hash = _cogl_util_one_at_a_time_hash (state->hash,
|
||||
&texture_type,
|
||||
sizeof (texture_type));
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -165,7 +165,7 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
|
||||
/* XXX: avoid using a default: label so we get a warning if we
|
||||
* don't explicitly handle a newly defined state-group here. */
|
||||
case COGL_PIPELINE_LAYER_STATE_UNIT:
|
||||
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET:
|
||||
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
|
||||
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
|
||||
case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
|
||||
case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
|
||||
@ -544,13 +544,13 @@ _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
|
||||
layers_difference,
|
||||
authorities1);
|
||||
|
||||
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET)
|
||||
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
|
||||
{
|
||||
CoglPipelineLayerStateIndex state_index =
|
||||
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX;
|
||||
if (!_cogl_pipeline_layer_texture_target_equal (authorities0[state_index],
|
||||
authorities1[state_index],
|
||||
flags))
|
||||
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
|
||||
if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
|
||||
authorities1[state_index],
|
||||
flags))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -655,7 +655,7 @@ _cogl_pipeline_init_default_layers (void)
|
||||
layer->unit_index = 0;
|
||||
|
||||
layer->texture = NULL;
|
||||
layer->target = 0;
|
||||
layer->texture_type = COGL_TEXTURE_TYPE_2D;
|
||||
|
||||
layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
|
||||
layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;
|
||||
|
@ -779,16 +779,23 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
|
||||
|
||||
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
|
||||
{
|
||||
unsigned long state = COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA;
|
||||
CoglPipelineLayer *authority =
|
||||
_cogl_pipeline_layer_get_authority (layer, state);
|
||||
CoglTexture *texture;
|
||||
CoglTexture *texture = _cogl_pipeline_layer_get_texture_real (layer);
|
||||
GLuint gl_texture;
|
||||
GLenum gl_target;
|
||||
|
||||
texture = (authority->texture == NULL ?
|
||||
ctx->default_gl_texture_2d_tex :
|
||||
authority->texture);
|
||||
if (texture == NULL)
|
||||
switch (_cogl_pipeline_layer_get_texture_type (layer))
|
||||
{
|
||||
case COGL_TEXTURE_TYPE_2D:
|
||||
texture = ctx->default_gl_texture_2d_tex;
|
||||
break;
|
||||
case COGL_TEXTURE_TYPE_3D:
|
||||
texture = ctx->default_gl_texture_3d_tex;
|
||||
break;
|
||||
case COGL_TEXTURE_TYPE_RECTANGLE:
|
||||
texture = ctx->default_gl_texture_rect_tex;
|
||||
break;
|
||||
}
|
||||
|
||||
cogl_texture_get_gl_texture (texture,
|
||||
&gl_texture,
|
||||
|
@ -1870,8 +1870,8 @@ fallback_layer_cb (CoglPipelineLayer *layer, void *user_data)
|
||||
{
|
||||
CoglPipelineFallbackState *state = user_data;
|
||||
CoglPipeline *pipeline = state->pipeline;
|
||||
CoglHandle texture = _cogl_pipeline_layer_get_texture (layer);
|
||||
GLenum gl_target;
|
||||
CoglTextureType texture_type = _cogl_pipeline_layer_get_texture_type (layer);
|
||||
CoglTexture *texture = NULL;
|
||||
COGL_STATIC_COUNTER (layer_fallback_counter,
|
||||
"layer fallback counter",
|
||||
"Increments each time a layer's texture is "
|
||||
@ -1885,18 +1885,22 @@ fallback_layer_cb (CoglPipelineLayer *layer, void *user_data)
|
||||
|
||||
COGL_COUNTER_INC (_cogl_uprof_context, layer_fallback_counter);
|
||||
|
||||
if (G_LIKELY (texture != NULL))
|
||||
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
|
||||
else
|
||||
gl_target = GL_TEXTURE_2D;
|
||||
switch (texture_type)
|
||||
{
|
||||
case COGL_TEXTURE_TYPE_2D:
|
||||
texture = ctx->default_gl_texture_2d_tex;
|
||||
break;
|
||||
|
||||
if (gl_target == GL_TEXTURE_2D)
|
||||
texture = ctx->default_gl_texture_2d_tex;
|
||||
#ifdef HAVE_COGL_GL
|
||||
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
||||
texture = ctx->default_gl_texture_rect_tex;
|
||||
#endif
|
||||
else
|
||||
case COGL_TEXTURE_TYPE_3D:
|
||||
texture = ctx->default_gl_texture_3d_tex;
|
||||
break;
|
||||
|
||||
case COGL_TEXTURE_TYPE_RECTANGLE:
|
||||
texture = ctx->default_gl_texture_rect_tex;
|
||||
break;
|
||||
}
|
||||
|
||||
if (texture == NULL)
|
||||
{
|
||||
g_warning ("We don't have a fallback texture we can use to fill "
|
||||
"in for an invalid pipeline layer, since it was "
|
||||
@ -2605,8 +2609,8 @@ _cogl_pipeline_init_layer_state_hash_functions (void)
|
||||
CoglPipelineLayerStateIndex _index;
|
||||
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_UNIT_INDEX] =
|
||||
_cogl_pipeline_layer_hash_unit_state;
|
||||
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX] =
|
||||
_cogl_pipeline_layer_hash_texture_target_state;
|
||||
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX] =
|
||||
_cogl_pipeline_layer_hash_texture_type_state;
|
||||
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX] =
|
||||
_cogl_pipeline_layer_hash_texture_data_state;
|
||||
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX] =
|
||||
@ -2912,7 +2916,7 @@ _cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context)
|
||||
{
|
||||
CoglPipelineLayerState state =
|
||||
(COGL_PIPELINE_LAYER_STATE_COMBINE |
|
||||
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET |
|
||||
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE |
|
||||
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS |
|
||||
COGL_PIPELINE_LAYER_STATE_UNIT |
|
||||
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);
|
||||
|
Loading…
Reference in New Issue
Block a user