Update the NEWS file

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Emmanuele Bassi 2009-06-16 16:42:41 +01:00
parent 3d49edad85
commit b833ed3c0d

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NEWS
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Clutter 0.9.4 (19/06/2009)
===============================================================================
* List of changes since 0.9.2:
o Set the layout height in ClutterText, so that wrapping and ellipsization
work correctly to fill all the allocated area.
o Remove all the units-based API, and migrate all the positional and
dimensional accessors to use floating point values when dealing with
pixels. All the properties dealing with pixels now that a floating
point value as well.
o Add the ability to track wether an actor is going to be painted or not,
using the "mapped" flag. This also allows Clutter to be more strict
in the handling of the scenegraph, ensuring correctness and avoiding
wasting resources on nodes that won't be painted.
o Add debugging facilities for COGL, similar to those of Clutter; through
them is also possible to have an on screen debugging mode that shows the
boundaries of each rectangle sent to the GPU.
o Rework "units" into real logical distance units that can be converted
between millimeters, typographic points and ems into pixels.
o Simplify the Animation class to avoid redundancy and the possibility
of it going out of sync with the Timeline and Alpha instances it uses.
o Move every operation into a single "master clock" source that advances
the timelines, dispatches events and redraws the stages in a predictable
sequence, thus avoiding unneeded redraws. The default is to follow the
sync-to-vblank cycle, if it is supported by the drivers.
o Cache the glyphs geometry into a vertex buffer object to avoid
resubmitting too much information to the GPU.
o Rework the behaviour of ClutterModel when a filter is applied.
o Allow submitting premultiplied texture data; this removes the need
for unpremultiplying data in CairoTexture.
o Add a simple API for submitting blending and texture combining modes
through a string description.
o Move Timelines to pure time-based objects.
o Lots of performance improvements.
o Removal of all the deprecated API.
o Removal of all the fixed point entry points.
o Lots of documentation fixes - the coverage is now 99% of the exported
1600 symbols for Clutter and 80%+ of the 300 exported symbols for COGL.
o Generate the GObject Introspection data for both Clutter and COGL
at build time.
o Build environment fixes.
Many thanks to:
Owen W. Taylor <otaylor@fishsoup.net>
Thomas Wood <thomas.wood@intel.com>
Havoc Pennington <hp@pobox.com>
Bastian Winkler <buz@netbuz.org>
Chris Lord <chris@linux.intel.com>
Garry Bodsworth <gjb@camvine.com>
Rob Bradford <rob@linux.intel.com>
Johan Bilien <jobi@litl.com>
Jonas Bonn <jonas@southpole.se>
Raymond Liu <raymond.liu@intel.com>
Damien Lespiau <damien.lespiau@gmail.com>
Dan Winship <danw@gnome.org>
Marc-André Lureau <marcandre.lureau@gmail.com>
Robert Staudinger <robsta@gnome.org>
Tommi Komulainen <tko@litl.com>
Clutter 0.9.2 (16/03/2009)
===============================================================================