Add API documentation to ClutterBehaviourRotate. Also add properties
handling.
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@ -28,7 +28,9 @@
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* @short_description: A behaviour class to rotate actors
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*
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* A #ClutterBehaviourRotate rotate actors between a starting and ending
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* angle on the Z axis.
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* angle on a given axis.
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*
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* The #ClutterBehaviourRotate is available since version 0.4.
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*/
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#ifdef HAVE_CONFIG_H
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@ -74,18 +76,6 @@ enum
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PROP_DIRECTION
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};
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static void
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rotate_actors (ClutterBehaviour *behaviour,
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ClutterActor *actor,
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gpointer data)
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{
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ClutterBehaviourRotate *rotate_behaviour;
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ClutterBehaviourRotatePrivate *priv;
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rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
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priv = rotate_behaviour->priv;
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}
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static void
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clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
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guint32 alpha_value)
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@ -152,6 +142,18 @@ clutter_behaviour_rotate_set_property (GObject *gobject,
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switch (prop_id)
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{
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case PROP_ANGLE_BEGIN:
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priv->angle_begin = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
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break;
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case PROP_ANGLE_END:
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priv->angle_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
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break;
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case PROP_AXIS:
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priv->axis = g_value_get_enum (value);
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break;
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case PROP_DIRECTION:
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priv->direction = g_value_get_enum (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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@ -170,6 +172,18 @@ clutter_behaviour_rotate_get_property (GObject *gobject,
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switch (prop_id)
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{
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case PROP_ANGLE_BEGIN:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_begin));
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break;
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case PROP_ANGLE_END:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_end));
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break;
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case PROP_AXIS:
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g_value_set_enum (value, priv->axis);
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break;
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case PROP_DIRECTION:
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g_value_set_enum (value, priv->direction);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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@ -187,6 +201,13 @@ clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
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behaviour_class->alpha_notify = clutter_behaviour_rotate_alpha_notify;
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/**
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* ClutterBehaviourRotate:angle-begin:
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*
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* The initial angle from whence the rotation should begin.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_ANGLE_BEGIN,
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g_param_spec_double ("angle-begin",
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@ -194,6 +215,13 @@ clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
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"Initial angle",
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0.0, 359.0, 0.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:angle-end:
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*
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* The final angle to where the rotation should end.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_ANGLE_END,
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g_param_spec_double ("angle-end",
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@ -201,6 +229,13 @@ clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
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"Final angle",
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0.0, 359.0, 359.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:axis:
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*
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* The axis of rotation.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_AXIS,
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g_param_spec_enum ("axis",
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@ -209,6 +244,13 @@ clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
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CLUTTER_TYPE_ROTATE_AXIS,
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CLUTTER_Z_AXIS,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:direction:
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*
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* The direction of the rotation.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_DIRECTION,
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g_param_spec_enum ("direction",
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@ -232,6 +274,22 @@ clutter_behaviour_rotate_init (ClutterBehaviourRotate *rotate)
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priv->direction = CLUTTER_ROTATE_CW;
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}
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/**
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* clutter_behaviour_rotate_new:
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* @alpha: a #ClutterAlpha, or %NULL
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* @axis: the rotation axis
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* @direction: the rotation direction
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* @angle_begin: the starting angle
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* @angle_end: the final angle
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*
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* Creates a new #ClutterBehaviourRotate. This behaviour will rotate actors
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* bound to it on @axis, following @direction, between @angle_begin and
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* @angle_end.
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*
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* Return value: the newly created #ClutterBehaviourRotate.
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*
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* Since: 0.4
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*/
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ClutterBehaviour *
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clutter_behaviour_rotate_new (ClutterAlpha *alpha,
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ClutterRotateAxis axis,
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@ -244,6 +302,21 @@ clutter_behaviour_rotate_new (ClutterAlpha *alpha,
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CLUTTER_FLOAT_TO_FIXED (angle_end));
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}
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/**
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* clutter_behaviour_rotate_newx:
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* @alpha: a #ClutterAlpha or %NULL
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* @axis: the rotation axis
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* @direction: the rotation direction
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* @angle_begin: the starting angle, in fixed point notation
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* @andle_end: the final angle, in fixed point notation
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*
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* Creates a new #ClutterBehaviourRotate. This is the fixed point version
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* of clutter_behaviour_rotate_new().
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*
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* Return value: the newly created #ClutterBehaviourRotate.
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*
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* Since: 0.4
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*/
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ClutterBehaviour *
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clutter_behaviour_rotate_newx (ClutterAlpha *alpha,
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ClutterRotateAxis axis,
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@ -267,6 +340,16 @@ clutter_behaviour_rotate_newx (ClutterAlpha *alpha,
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return retval;
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}
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/**
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* clutter_behaviour_rotate_get_axis:
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* @rotate: a #ClutterBehaviourRotate
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*
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* Retrieves the #ClutterRotateAxis used by the rotate behaviour.
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*
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* Return value: the rotation axis
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*
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* Since: 0.4
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*/
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ClutterRotateAxis
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clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate)
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{
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@ -275,6 +358,15 @@ clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate)
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return rotate->priv->axis;
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}
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/**
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* clutter_behaviour_rotate_set_axis:
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* @rotate: a #ClutterBehaviourRotate
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* @axis: a #ClutterRotateAxis
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*
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* Sets the axis used by the rotate behaviour.
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
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ClutterRotateAxis axis)
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@ -296,6 +388,16 @@ clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
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}
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}
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/**
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* clutter_behaviour_rotate_get_direction:
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* @rotate: a #ClutterBehaviourRotate
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*
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* Retrieves the #ClutterRotateDirection used by the rotate behaviour.
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*
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* Return value: the rotation direction
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*
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* Since: 0.4
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*/
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ClutterRotateDirection
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clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate)
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{
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@ -305,6 +407,15 @@ clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate)
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return rotate->priv->direction;
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}
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/**
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* clutter_behaviour_rotate_set_direction:
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* @rotate: a #ClutterBehaviourRotate
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* @direction: the rotation direction
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*
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* Sets the rotation direction used by the rotate behaviour.
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
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ClutterRotateDirection direction)
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@ -326,6 +437,16 @@ clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
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}
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}
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/**
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* clutter_behaviour_rotate_get_bounds:
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* @rotate: a #ClutterBehaviourRotate
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* @angle_begin: return value for the initial angle
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* @angle_end: return value for the final angle
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*
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* Retrieves the rotation boundaries of the rotate behaviour.
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
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gdouble *angle_begin,
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@ -364,6 +485,17 @@ clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
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#endif
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}
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/**
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* clutter_behaviour_rotate_get_bounds:
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* @rotate: a #ClutterBehaviourRotate
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* @angle_begin: return value for the initial angle
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* @angle_end: return value for the final angle
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*
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* Retrieves the rotation boundaries of the rotate behaviour. This is
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* the fixed point notation version of clutter_behaviour_rotate_get_bounds().
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate,
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ClutterFixed *angle_begin,
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