Start to reduce dependence on glib

Since we've had several developers from admirable projects say they
would like to use Cogl but would really prefer not to pull in
gobject,gmodule and glib as extra dependencies we are investigating if
we can get to the point where glib is only an optional dependency.
Actually we feel like we only make minimal use of glib anyway, so it may
well be quite straightforward to achieve this.

This adds a --disable-glib configure option that can be used to disable
features that depend on glib.

Actually --disable-glib doesn't strictly disable glib at this point
because it's more helpful if cogl continues to build as we make
incremental progress towards this.

The first use of glib that this patch tackles is the use of
g_return_val_if_fail and g_return_if_fail which have been replaced with
equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg
2011-10-13 22:34:30 +01:00
parent fd67ddd56e
commit b72f255c0a
49 changed files with 381 additions and 300 deletions

View File

@ -505,7 +505,7 @@ cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
float width,
float height)
{
g_return_if_fail (width > 0 && height > 0);
_COGL_RETURN_IF_FAIL (width > 0 && height > 0);
if (framebuffer->viewport_x == x &&
framebuffer->viewport_y == y &&
@ -1146,8 +1146,8 @@ _cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (ctx != NULL);
g_return_if_fail (draw_buffer && read_buffer ?
_COGL_RETURN_IF_FAIL (ctx != NULL);
_COGL_RETURN_IF_FAIL (draw_buffer && read_buffer ?
draw_buffer->context == read_buffer->context : TRUE);
entry = ctx->framebuffer_stack->data;
@ -1178,8 +1178,8 @@ _cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
CoglFramebuffer *current_draw_buffer;
CoglFramebuffer *current_read_buffer;
g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
g_return_if_fail (_cogl_is_framebuffer (read_buffer));
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (read_buffer));
current_draw_buffer = cogl_get_draw_framebuffer ();
current_read_buffer = _cogl_get_read_framebuffer ();
@ -1257,14 +1257,14 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
CoglContext *ctx;
CoglFramebuffer *old_draw_buffer, *old_read_buffer;
g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
g_return_if_fail (_cogl_is_framebuffer (read_buffer));
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (read_buffer));
ctx = draw_buffer->context;
g_return_if_fail (ctx != NULL);
g_return_if_fail (draw_buffer->context == read_buffer->context);
_COGL_RETURN_IF_FAIL (ctx != NULL);
_COGL_RETURN_IF_FAIL (draw_buffer->context == read_buffer->context);
g_return_if_fail (ctx->framebuffer_stack != NULL);
_COGL_RETURN_IF_FAIL (ctx->framebuffer_stack != NULL);
/* Copy the top of the stack so that when we call cogl_set_framebuffer
it will still know what the old framebuffer was */
@ -1380,10 +1380,10 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
/* NB: Currently we only take advantage of binding separate
* read/write buffers for offscreen framebuffer blit
* purposes. */
g_return_if_fail (ctx->private_feature_flags &
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT);
g_return_if_fail (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
g_return_if_fail (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
_COGL_RETURN_IF_FAIL (ctx->private_feature_flags &
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT);
_COGL_RETURN_IF_FAIL (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
_COGL_RETURN_IF_FAIL (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
bind_gl_framebuffer (ctx, GL_DRAW_FRAMEBUFFER, draw_buffer);
bind_gl_framebuffer (ctx, GL_READ_FRAMEBUFFER, read_buffer);
@ -1530,7 +1530,7 @@ void
cogl_framebuffer_set_samples_per_pixel (CoglFramebuffer *framebuffer,
int samples_per_pixel)
{
g_return_if_fail (!framebuffer->allocated);
_COGL_RETURN_IF_FAIL (!framebuffer->allocated);
framebuffer->config.samples_per_pixel = samples_per_pixel;
}
@ -1584,7 +1584,7 @@ cogl_framebuffer_resolve_samples_region (CoglFramebuffer *framebuffer,
CoglContext *
cogl_framebuffer_get_context (CoglFramebuffer *framebuffer)
{
g_return_val_if_fail (framebuffer != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (framebuffer != NULL, NULL);
return framebuffer->context;
}
@ -1670,16 +1670,16 @@ _cogl_blit_framebuffer (unsigned int src_x,
read_buffer = _cogl_get_read_framebuffer ();
ctx = draw_buffer->context;
g_return_if_fail (ctx->private_feature_flags &
_COGL_RETURN_IF_FAIL (ctx->private_feature_flags &
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT);
/* We can only support blitting between offscreen buffers because
otherwise we would need to mirror the image and GLES2.0 doesn't
support this */
g_return_if_fail (cogl_is_offscreen (draw_buffer));
g_return_if_fail (cogl_is_offscreen (read_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_offscreen (draw_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_offscreen (read_buffer));
/* The buffers must be the same format */
g_return_if_fail (draw_buffer->format == read_buffer->format);
_COGL_RETURN_IF_FAIL (draw_buffer->format == read_buffer->format);
/* Make sure the current framebuffers are bound. We explicitly avoid
flushing the clip state so we can bind our own empty state */
@ -1741,7 +1741,7 @@ void
cogl_framebuffer_discard_buffers (CoglFramebuffer *framebuffer,
unsigned long buffers)
{
g_return_if_fail (buffers & COGL_BUFFER_BIT_COLOR);
_COGL_RETURN_IF_FAIL (buffers & COGL_BUFFER_BIT_COLOR);
_cogl_framebuffer_discard_buffers_real (framebuffer, buffers);
}