Removes cogl_color_set_from_4d as it may mislead people.

Someone not sure which cogl_color_set_from_* version is "best" may use
set_from_4d because taking doubles implies higher precision. Currently
it doesn't have any advantage.
This commit is contained in:
Robert Bragg 2009-01-27 11:07:22 +00:00
parent c4b4500059
commit b69d49e43c
2 changed files with 0 additions and 32 deletions

View File

@ -49,23 +49,6 @@ void cogl_color_set_from_4ub (CoglColor *dest,
guint8 green,
guint8 blue,
guint8 alpha);
/**
* cogl_color_set_from_4d:
* @dest: return location for a #CoglColor
* @red: value of the red channel, between 0 and 1
* @green: value of the green channel, between 0 and 1
* @blue: value of the blue channel, between 0 and 1
* @alpha: value of the alpha channel, between 0 and 1
*
* Sets the values of the passed channels into a #CoglColor.
*
* Since: 1.0
*/
void cogl_color_set_from_4d (CoglColor *dest,
gdouble red,
gdouble green,
gdouble blue,
gdouble alpha);
/**
* cogl_color_set_from_4f:

View File

@ -42,21 +42,6 @@ cogl_color_set_from_4ub (CoglColor *dest,
dest->alpha = alpha;
}
void
cogl_color_set_from_4d (CoglColor *dest,
gdouble red,
gdouble green,
gdouble blue,
gdouble alpha)
{
g_return_if_fail (dest != NULL);
dest->red = 255 * red;
dest->green = 255 * green;
dest->blue = 255 * blue;
dest->alpha = 255 * alpha;
}
void
cogl_color_set_from_4f (CoglColor *dest,
float red,