From b5c90f6caaf0457c0f81720060f4a69cf2bd59fb Mon Sep 17 00:00:00 2001 From: Robert Bragg Date: Mon, 13 Feb 2012 13:20:02 +0000 Subject: [PATCH] wayland-surface: don't queue redraw on buffer attach Reviewed-by: Neil Roberts Reviewed-by: Emmanuele Bassi --- clutter/wayland/clutter-wayland-surface.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/clutter/wayland/clutter-wayland-surface.c b/clutter/wayland/clutter-wayland-surface.c index b32b1dcea..a86f04e32 100644 --- a/clutter/wayland/clutter-wayland-surface.c +++ b/clutter/wayland/clutter-wayland-surface.c @@ -527,10 +527,13 @@ clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self, priv->buffer = cogl_wayland_texture_2d_new_from_buffer (context, buffer, error); - clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); - g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_COGL_TEXTURE]); + /* NB: We don't queue a redraw of the actor here because we don't + * know how much of the buffer has changed with respect to the + * previous buffer. We only ever queue a redraw in response to + * surface damage. */ + if (!priv->buffer) return FALSE;