stage: Clean up
Improve the consistency of the code.
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b2d1dfa932
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b5ac927763
@ -203,7 +203,7 @@ clutter_stage_manager_set_default_stage (ClutterStageManager *stage_manager,
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{
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{
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}
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}
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/*
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/*< private >
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* _clutter_stage_manager_set_default_stage:
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* _clutter_stage_manager_set_default_stage:
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* @stage_manager: a #ClutterStageManager
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* @stage_manager: a #ClutterStageManager
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* @stage: a #ClutterStage
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* @stage: a #ClutterStage
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@ -211,10 +211,6 @@ clutter_stage_manager_set_default_stage (ClutterStageManager *stage_manager,
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* Sets @stage as the default stage
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* Sets @stage as the default stage
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*
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*
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* A no-op if there already is a default stage
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* A no-op if there already is a default stage
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*
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* This is called by clutter_stage_get_default() and should be removed
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* along with #ClutterStageManager:default-stage when we stop having
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* the default stage
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*/
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*/
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void
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void
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_clutter_stage_manager_set_default_stage (ClutterStageManager *stage_manager,
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_clutter_stage_manager_set_default_stage (ClutterStageManager *stage_manager,
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@ -224,6 +220,9 @@ _clutter_stage_manager_set_default_stage (ClutterStageManager *stage_manager,
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{
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{
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default_stage = stage;
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default_stage = stage;
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/* the default stage is immediately realized */
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clutter_actor_realize (CLUTTER_ACTOR (stage));
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g_object_notify (G_OBJECT (stage_manager), "default-stage");
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g_object_notify (G_OBJECT (stage_manager), "default-stage");
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}
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}
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}
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}
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@ -312,10 +311,9 @@ _clutter_stage_manager_remove_stage (ClutterStageManager *stage_manager,
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stage_manager->stages = g_slist_remove (stage_manager->stages, stage);
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stage_manager->stages = g_slist_remove (stage_manager->stages, stage);
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/* if it's the default stage, get the first available from the list */
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/* if the default stage is being destroyed then we unset the pointer */
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if (default_stage == stage)
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if (default_stage == stage)
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default_stage = stage_manager->stages ? stage_manager->stages->data
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default_stage = NULL;
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: NULL;
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g_signal_emit (stage_manager, manager_signals[STAGE_REMOVED], 0, stage);
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g_signal_emit (stage_manager, manager_signals[STAGE_REMOVED], 0, stage);
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@ -1517,6 +1517,7 @@ clutter_stage_constructed (GObject *gobject)
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stage_manager = clutter_stage_manager_get_default ();
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stage_manager = clutter_stage_manager_get_default ();
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/* this will take care to sinking the floating reference */
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_clutter_stage_manager_add_stage (stage_manager, self);
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_clutter_stage_manager_add_stage (stage_manager, self);
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/* if this stage has been created on a backend that does not
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/* if this stage has been created on a backend that does not
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@ -1530,19 +1531,12 @@ clutter_stage_constructed (GObject *gobject)
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{
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{
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g_error ("Unable to create another stage: the backend of "
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g_error ("Unable to create another stage: the backend of "
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"type '%s' does not support multiple stages. Use "
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"type '%s' does not support multiple stages. Use "
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"clutter_stage_get_default() instead to access the "
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"clutter_stage_manager_get_default_stage() instead "
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"stage singleton.",
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"to access the stage singleton.",
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G_OBJECT_TYPE_NAME (clutter_get_default_backend ()));
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G_OBJECT_TYPE_NAME (clutter_get_default_backend ()));
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}
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}
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/* This will take care of automatically adding the stage to the
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* stage manager and setting it as the default. Its floating
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* reference will be claimed by the stage manager.
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*/
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_clutter_stage_manager_set_default_stage (stage_manager, self);
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_clutter_stage_manager_set_default_stage (stage_manager, self);
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/* the default stage is realized by default */
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clutter_actor_realize (CLUTTER_ACTOR (self));
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}
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}
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G_OBJECT_CLASS (clutter_stage_parent_class)->constructed (gobject);
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G_OBJECT_CLASS (clutter_stage_parent_class)->constructed (gobject);
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@ -1698,6 +1692,10 @@ clutter_stage_dispose (GObject *object)
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clutter_actor_hide (CLUTTER_ACTOR (object));
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clutter_actor_hide (CLUTTER_ACTOR (object));
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/* remove_stage() will unref() the stage instance, so we need to
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* add a reference here to keep it temporarily alive
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*/
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g_object_ref (object);
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stage_manager = clutter_stage_manager_get_default ();
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stage_manager = clutter_stage_manager_get_default ();
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_clutter_stage_manager_remove_stage (stage_manager, stage);
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_clutter_stage_manager_remove_stage (stage_manager, stage);
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@ -2088,10 +2086,10 @@ clutter_stage_notify_min_size (ClutterStage *self)
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static void
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static void
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clutter_stage_init (ClutterStage *self)
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clutter_stage_init (ClutterStage *self)
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{
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{
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cairo_rectangle_int_t geom = { 0, };
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ClutterStagePrivate *priv;
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ClutterStagePrivate *priv;
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ClutterStageWindow *impl;
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ClutterStageWindow *impl;
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ClutterBackend *backend;
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ClutterBackend *backend;
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cairo_rectangle_int_t geom;
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GError *error;
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GError *error;
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/* a stage is a top-level object */
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/* a stage is a top-level object */
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@ -2104,7 +2102,13 @@ clutter_stage_init (ClutterStage *self)
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error = NULL;
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error = NULL;
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impl = _clutter_backend_create_stage (backend, self, &error);
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impl = _clutter_backend_create_stage (backend, self, &error);
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if (G_UNLIKELY (impl == NULL))
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if (G_LIKELY (impl != NULL))
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{
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_clutter_stage_set_window (self, impl);
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_clutter_stage_window_get_geometry (priv->impl, &geom);
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}
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else
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{
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{
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if (error != NULL)
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if (error != NULL)
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{
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{
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@ -2116,8 +2120,6 @@ clutter_stage_init (ClutterStage *self)
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g_critical ("Unable to create a new stage implementation.");
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g_critical ("Unable to create a new stage implementation.");
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}
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}
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_clutter_stage_set_window (self, impl);
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priv->event_queue = g_queue_new ();
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priv->event_queue = g_queue_new ();
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priv->is_fullscreen = FALSE;
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priv->is_fullscreen = FALSE;
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@ -2137,10 +2139,8 @@ clutter_stage_init (ClutterStage *self)
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priv->color = default_stage_color;
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priv->color = default_stage_color;
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_clutter_stage_window_get_geometry (priv->impl, &geom);
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priv->perspective.fovy = 60.0; /* 60 Degrees */
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priv->perspective.fovy = 60.0; /* 60 Degrees */
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priv->perspective.aspect = (float)geom.width / (float)geom.height;
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priv->perspective.aspect = (float) geom.width / (float) geom.height;
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priv->perspective.z_near = 0.1;
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priv->perspective.z_near = 0.1;
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priv->perspective.z_far = 100.0;
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priv->perspective.z_far = 100.0;
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@ -3552,9 +3552,14 @@ _clutter_stage_get_window (ClutterStage *stage)
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ClutterStageWindow *
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ClutterStageWindow *
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_clutter_stage_get_default_window (void)
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_clutter_stage_get_default_window (void)
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{
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{
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ClutterActor *stage = clutter_stage_get_default ();
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ClutterStageManager *manager = clutter_stage_manager_get_default ();
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ClutterStage *stage;
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return _clutter_stage_get_window (CLUTTER_STAGE (stage));
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stage = clutter_stage_manager_get_default_stage (manager);
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if (stage == NULL)
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return NULL;
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return _clutter_stage_get_window (stage);
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}
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}
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/**
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/**
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