actor: Remove stray cogl_object_unref()
The outline primitive is static, so unref'ing it makes Clutter crash.
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@ -2725,7 +2725,6 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
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cogl_pipeline_set_color (outline, color);
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cogl_pipeline_set_color (outline, color);
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cogl_framebuffer_draw_primitive (fb, outline, prim);
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cogl_framebuffer_draw_primitive (fb, outline, prim);
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cogl_object_unref (outline);
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cogl_object_unref (prim);
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cogl_object_unref (prim);
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if (label)
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if (label)
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