Deprecate ClutterAnimation, as well as clutter_actor_animate()
ClutterPropertyTransition, and the implicit animation API based on ClutterTransition and ClutterAnimatable, are enough to replace this whole API.
This commit is contained in:
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@ -55,7 +55,6 @@ source_h = \
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$(srcdir)/clutter-align-constraint.h \
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$(srcdir)/clutter-alpha.h \
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$(srcdir)/clutter-animatable.h \
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$(srcdir)/clutter-animation.h \
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$(srcdir)/clutter-backend.h \
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$(srcdir)/clutter-bind-constraint.h \
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$(srcdir)/clutter-binding-pool.h \
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@ -135,7 +134,6 @@ source_c = \
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$(srcdir)/clutter-align-constraint.c \
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$(srcdir)/clutter-alpha.c \
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$(srcdir)/clutter-animatable.c \
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$(srcdir)/clutter-animation.c \
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$(srcdir)/clutter-backend.c \
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$(srcdir)/clutter-base-types.c \
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$(srcdir)/clutter-bezier.c \
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@ -283,6 +281,7 @@ deprecated_h = \
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# deprecated source code
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deprecated_c = \
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$(srcdir)/deprecated/clutter-actor-deprecated.c \
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$(srcdir)/deprecated/clutter-animation.c \
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$(srcdir)/deprecated/clutter-animator.c \
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$(srcdir)/deprecated/clutter-behaviour.c \
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$(srcdir)/deprecated/clutter-behaviour-depth.c \
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@ -55,6 +55,7 @@
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#include "clutter-private.h"
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#include "deprecated/clutter-animatable.h"
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#include "deprecated/clutter-animation.h"
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typedef ClutterAnimatableIface ClutterAnimatableInterface;
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G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT);
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@ -29,7 +29,7 @@
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <clutter/clutter-animation.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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@ -1,165 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2008 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ANIMATION_H__
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#define __CLUTTER_ANIMATION_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ())
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#define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation))
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#define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION))
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#define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
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#define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION))
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#define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
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typedef struct _ClutterAnimation ClutterAnimation;
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typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate;
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typedef struct _ClutterAnimationClass ClutterAnimationClass;
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/**
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* ClutterAnimation:
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*
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* The #ClutterAnimation structure contains only private data and should
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* be accessed using the provided functions.
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*
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* Since: 1.0
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*/
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struct _ClutterAnimation
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{
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/*< private >*/
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GObject parent_instance;
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ClutterAnimationPrivate *priv;
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};
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/**
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* ClutterAnimationClass:
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* @started: class handler for the #ClutterAnimation::started signal
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* @completed: class handler for the #ClutterAnimation::completed signal
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*
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* The #ClutterAnimationClass structure contains only private data and
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* should be accessed using the provided functions.
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*
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* Since: 1.0
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*/
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struct _ClutterAnimationClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (* started) (ClutterAnimation *animation);
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void (* completed) (ClutterAnimation *animation);
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/*< private >*/
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/* padding for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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void (*_clutter_reserved5) (void);
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void (*_clutter_reserved6) (void);
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void (*_clutter_reserved7) (void);
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void (*_clutter_reserved8) (void);
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};
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GType clutter_animation_get_type (void) G_GNUC_CONST;
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ClutterAnimation * clutter_animation_new (void);
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void clutter_animation_set_object (ClutterAnimation *animation,
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GObject *object);
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GObject * clutter_animation_get_object (ClutterAnimation *animation);
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void clutter_animation_set_mode (ClutterAnimation *animation,
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gulong mode);
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gulong clutter_animation_get_mode (ClutterAnimation *animation);
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void clutter_animation_set_duration (ClutterAnimation *animation,
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guint msecs);
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guint clutter_animation_get_duration (ClutterAnimation *animation);
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void clutter_animation_set_loop (ClutterAnimation *animation,
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gboolean loop);
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gboolean clutter_animation_get_loop (ClutterAnimation *animation);
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void clutter_animation_set_timeline (ClutterAnimation *animation,
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ClutterTimeline *timeline);
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ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
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ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *final);
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ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval);
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gboolean clutter_animation_has_property (ClutterAnimation *animation,
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const gchar *property_name);
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ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *final);
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void clutter_animation_update_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval);
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void clutter_animation_unbind_property (ClutterAnimation *animation,
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const gchar *property_name);
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ClutterInterval *clutter_animation_get_interval (ClutterAnimation *animation,
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const gchar *property_name);
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void clutter_animation_completed (ClutterAnimation *animation);
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/*
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* ClutterActor API
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*/
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ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
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gulong mode,
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guint duration,
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const gchar *first_property_name,
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...) G_GNUC_NULL_TERMINATED;
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ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
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gulong mode,
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ClutterTimeline *timeline,
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const gchar *first_property_name,
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...) G_GNUC_NULL_TERMINATED;
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ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
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gulong mode,
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guint duration,
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gint n_properties,
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const gchar * const properties[],
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const GValue *values);
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ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
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gulong mode,
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ClutterTimeline *timeline,
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gint n_properties,
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const gchar * const properties[],
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const GValue *values);
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ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
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void clutter_actor_detach_animation (ClutterActor *actor);
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G_END_DECLS
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#endif /* __CLUTTER_ANIMATION_H__ */
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@ -47,21 +47,18 @@ G_BEGIN_DECLS
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#define CLUTTER_TYPE_SIZE (clutter_size_get_type ())
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#define CLUTTER_TYPE_RECT (clutter_rect_get_type ())
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typedef struct _ClutterActor ClutterActor;
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typedef struct _ClutterActor ClutterActor;
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typedef struct _ClutterStage ClutterStage;
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typedef struct _ClutterContainer ClutterContainer; /* dummy */
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typedef struct _ClutterChildMeta ClutterChildMeta;
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typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
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typedef struct _ClutterActorMeta ClutterActorMeta;
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typedef struct _ClutterLayoutManager ClutterLayoutManager;
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typedef struct _ClutterActorIter ClutterActorIter;
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typedef struct _ClutterPaintNode ClutterPaintNode;
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typedef struct _ClutterContent ClutterContent; /* dummy */
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typedef struct _ClutterStage ClutterStage;
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typedef struct _ClutterContainer ClutterContainer; /* dummy */
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typedef struct _ClutterChildMeta ClutterChildMeta;
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typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
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typedef struct _ClutterActorMeta ClutterActorMeta;
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typedef struct _ClutterLayoutManager ClutterLayoutManager;
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typedef struct _ClutterActorIter ClutterActorIter;
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typedef struct _ClutterPaintNode ClutterPaintNode;
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typedef struct _ClutterContent ClutterContent; /* dummy */
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typedef struct _ClutterAlpha ClutterAlpha;
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typedef struct _ClutterAnimator ClutterAnimator;
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typedef struct _ClutterState ClutterState;
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typedef struct _ClutterInterval ClutterInterval;
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typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
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typedef struct _ClutterTimeline ClutterTimeline;
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@ -70,28 +67,35 @@ typedef struct _ClutterPropertyTransition ClutterPropertyTransition;
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typedef struct _ClutterKeyframeTransition ClutterKeyframeTransition;
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typedef struct _ClutterTransitionGroup ClutterTransitionGroup;
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typedef struct _ClutterAction ClutterAction;
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typedef struct _ClutterConstraint ClutterConstraint;
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typedef struct _ClutterEffect ClutterEffect;
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typedef struct _ClutterAction ClutterAction;
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typedef struct _ClutterConstraint ClutterConstraint;
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typedef struct _ClutterEffect ClutterEffect;
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typedef struct _ClutterPath ClutterPath;
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typedef struct _ClutterPath ClutterPath;
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typedef struct _ClutterActorBox ClutterActorBox;
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typedef struct _ClutterColor ClutterColor;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef struct _ClutterKnot ClutterKnot;
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typedef struct _ClutterMargin ClutterMargin;
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typedef struct _ClutterPerspective ClutterPerspective;
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typedef struct _ClutterPoint ClutterPoint;
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typedef struct _ClutterRect ClutterRect;
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typedef struct _ClutterSize ClutterSize;
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typedef struct _ClutterVertex ClutterVertex;
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typedef struct _ClutterActorBox ClutterActorBox;
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typedef struct _ClutterColor ClutterColor;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef struct _ClutterKnot ClutterKnot;
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typedef struct _ClutterMargin ClutterMargin;
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typedef struct _ClutterPerspective ClutterPerspective;
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typedef struct _ClutterPoint ClutterPoint;
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typedef struct _ClutterRect ClutterRect;
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typedef struct _ClutterSize ClutterSize;
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typedef struct _ClutterVertex ClutterVertex;
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typedef struct _ClutterFog ClutterFog; /* deprecated */
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typedef struct _ClutterBehaviour ClutterBehaviour; /* deprecated */
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typedef struct _ClutterShader ClutterShader; /* deprecated */
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typedef struct _ClutterAlpha ClutterAlpha;
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typedef struct _ClutterAnimation ClutterAnimation;
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typedef struct _ClutterAnimator ClutterAnimator;
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typedef struct _ClutterState ClutterState;
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typedef struct _ClutterBehaviour ClutterBehaviour;
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typedef struct _ClutterShader ClutterShader;
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typedef union _ClutterEvent ClutterEvent;
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typedef union _ClutterEvent ClutterEvent;
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typedef struct _ClutterFog ClutterFog; /* deprecated */
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typedef struct _ClutterBehaviour ClutterBehaviour; /* deprecated */
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typedef struct _ClutterShader ClutterShader; /* deprecated */
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/**
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* ClutterPaintVolume:
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@ -37,7 +37,6 @@
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#include "clutter-align-constraint.h"
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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#include "clutter-backend.h"
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#include "clutter-bind-constraint.h"
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#include "clutter-binding-pool.h"
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@ -26,20 +26,165 @@
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ANIMATION_DEPRECATED_H__
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#define __CLUTTER_ANIMATION_DEPRECATED_H__
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#ifndef __CLUTTER_ANIMATION_H__
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#define __CLUTTER_ANIMATION_H__
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#include <clutter/clutter-animation.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ())
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#define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation))
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#define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION))
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#define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
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#define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION))
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#define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
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typedef struct _ClutterAnimation ClutterAnimation;
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typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate;
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typedef struct _ClutterAnimationClass ClutterAnimationClass;
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/**
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* ClutterAnimation:
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*
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* The #ClutterAnimation structure contains only private data and should
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* be accessed using the provided functions.
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*
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* Since: 1.0
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*/
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struct _ClutterAnimation
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{
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/*< private >*/
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GObject parent_instance;
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ClutterAnimationPrivate *priv;
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};
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/**
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* ClutterAnimationClass:
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* @started: class handler for the #ClutterAnimation::started signal
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* @completed: class handler for the #ClutterAnimation::completed signal
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*
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* The #ClutterAnimationClass structure contains only private data and
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* should be accessed using the provided functions.
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*
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* Since: 1.0
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*/
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struct _ClutterAnimationClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (* started) (ClutterAnimation *animation);
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void (* completed) (ClutterAnimation *animation);
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/*< private >*/
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/* padding for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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void (*_clutter_reserved5) (void);
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void (*_clutter_reserved6) (void);
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void (*_clutter_reserved7) (void);
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void (*_clutter_reserved8) (void);
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};
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CLUTTER_DEPRECATED_IN_1_12
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GType clutter_animation_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_property_transition_new)
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ClutterAnimation * clutter_animation_new (void);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_set_animatable)
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void clutter_animation_set_object (ClutterAnimation *animation,
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GObject *object);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_get_animatable)
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GObject * clutter_animation_get_object (ClutterAnimation *animation);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_progress_mode)
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void clutter_animation_set_mode (ClutterAnimation *animation,
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gulong mode);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_progress_mode)
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gulong clutter_animation_get_mode (ClutterAnimation *animation);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_duration)
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void clutter_animation_set_duration (ClutterAnimation *animation,
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guint msecs);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_duration)
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guint clutter_animation_get_duration (ClutterAnimation *animation);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_repeat_count)
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void clutter_animation_set_loop (ClutterAnimation *animation,
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gboolean loop);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_repeat_count)
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gboolean clutter_animation_get_loop (ClutterAnimation *animation);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_animation_set_timeline (ClutterAnimation *animation,
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ClutterTimeline *timeline);
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CLUTTER_DEPRECATED_IN_1_12
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ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_animation_set_timeline)
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void clutter_animation_set_alpha (ClutterAnimation *animation,
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ClutterAlpha *alpha);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_animation_get_timeline)
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ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
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CLUTTER_DEPRECATED_IN_1_12
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ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *final);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_set_interval)
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ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval);
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CLUTTER_DEPRECATED_IN_1_12
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||||
gboolean clutter_animation_has_property (ClutterAnimation *animation,
|
||||
const gchar *property_name);
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
|
||||
const gchar *property_name,
|
||||
const GValue *final);
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
void clutter_animation_update_interval (ClutterAnimation *animation,
|
||||
const gchar *property_name,
|
||||
ClutterInterval *interval);
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
void clutter_animation_unbind_property (ClutterAnimation *animation,
|
||||
const gchar *property_name);
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation,
|
||||
const gchar *property_name);
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
void clutter_animation_completed (ClutterAnimation *animation);
|
||||
|
||||
/*
|
||||
* ClutterActor API
|
||||
*/
|
||||
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
|
||||
gulong mode,
|
||||
guint duration,
|
||||
const gchar *first_property_name,
|
||||
...) G_GNUC_NULL_TERMINATED;
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
|
||||
gulong mode,
|
||||
ClutterTimeline *timeline,
|
||||
const gchar *first_property_name,
|
||||
...) G_GNUC_NULL_TERMINATED;
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
|
||||
gulong mode,
|
||||
guint duration,
|
||||
gint n_properties,
|
||||
const gchar * const properties[],
|
||||
const GValue *values);
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
|
||||
gulong mode,
|
||||
ClutterTimeline *timeline,
|
||||
gint n_properties,
|
||||
const gchar * const properties[],
|
||||
const GValue *values);
|
||||
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_animate_with_timeline)
|
||||
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
|
||||
ClutterAlpha *alpha,
|
||||
@ -52,6 +197,11 @@ ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor
|
||||
const gchar * const properties[],
|
||||
const GValue *values);
|
||||
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
|
||||
CLUTTER_DEPRECATED_IN_1_12
|
||||
void clutter_actor_detach_animation (ClutterActor *actor);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ANIMATION_DEPRECATED_H__ */
|
||||
|
Loading…
Reference in New Issue
Block a user