Use G_VALUE_INIT instead of { 0, }

The macro avoids warnings from anal-retentive compilers.
This commit is contained in:
Emmanuele Bassi
2012-03-17 16:38:06 +00:00
parent be5921e6fb
commit b3b1994c13
13 changed files with 39 additions and 34 deletions

View File

@ -679,7 +679,7 @@ clutter_shader_effect_set_uniform_valist (ClutterShaderEffect *effect,
gsize n_values,
va_list *args)
{
GValue value = { 0, };
GValue value = G_VALUE_INIT;
if (value_type == CLUTTER_TYPE_SHADER_INT)
{