Make stub winsys into a proper winsys backend
Instead of the stub winsys being a special case set of #ifdef'd code used when COGL_HAS_FULL_WINSYS wasn't defined, the stub winsys now implements a CoglWinsysVtable like all other winsys backends (it's just that everything is a NOP). This way we can get rid of the COGL_HAS_FULL_WINSYS define and also the stub winsys can be runtime selected whereas before it was incompatible with all other winsys backends.
This commit is contained in:
parent
1ec8525510
commit
b380fed23d
@ -303,6 +303,7 @@ cogl_sources_c = \
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$(srcdir)/cogl-point-in-poly-private.h \
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$(srcdir)/cogl-point-in-poly.c \
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$(srcdir)/cogl-clutter.c \
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$(srcdir)/winsys/cogl-winsys-stub.c \
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$(NULL)
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if SUPPORT_XLIB
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@ -352,10 +353,6 @@ if SUPPORT_EGL_PLATFORM_ANDROID
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_STUB
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-stub.c
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endif
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EXTRA_DIST += stb_image.c
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@ -35,6 +35,7 @@
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#include "cogl-private.h"
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#include "cogl-context-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-framebuffer-private.h"
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gboolean
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@ -56,7 +57,7 @@ cogl_onscreen_clutter_backend_set_size (int width, int height)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!ctx->stub_winsys)
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if (_cogl_context_get_winsys (ctx) != _cogl_winsys_stub_get_vtable ())
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return;
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framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);
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@ -263,7 +263,6 @@ struct _CoglContext
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unsigned int winsys_features
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[COGL_FLAGS_N_INTS_FOR_SIZE (COGL_WINSYS_FEATURE_N_FEATURES)];
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void *winsys;
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gboolean stub_winsys;
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};
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CoglContext *
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@ -30,6 +30,7 @@
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#include "cogl-internal.h"
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#include "cogl-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-profile.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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@ -162,8 +163,6 @@ cogl_context_new (CoglDisplay *display,
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context->display = display;
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#ifdef COGL_HAS_FULL_WINSYS
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context->stub_winsys = FALSE;
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winsys = _cogl_context_get_winsys (context);
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if (!winsys->context_init (context, error))
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{
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@ -171,20 +170,6 @@ cogl_context_new (CoglDisplay *display,
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g_free (context);
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return NULL;
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}
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#else
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/* In this case Clutter is still responsible for creating a GL
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* context. */
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context->stub_winsys = TRUE;
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if (!_cogl_gl_check_version (error))
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{
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g_free (context);
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return NULL;
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}
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_cogl_gl_update_features (context);
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#ifdef COGL_HAS_XLIB_SUPPORT
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_cogl_xlib_query_damage_extension ();
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#endif
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#endif
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/* Initialise the driver specific state */
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_cogl_init_feature_overrides (context);
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@ -284,7 +269,7 @@ cogl_context_new (CoglDisplay *display,
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* the OpenGL binding API and for creating onscreen framebuffers and
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* so we have to add a dummy framebuffer to represent the backend
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* owned window... */
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if (context->stub_winsys)
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if (_cogl_context_get_winsys (context) == _cogl_winsys_stub_get_vtable ())
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{
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CoglOnscreen *window = _cogl_onscreen_new ();
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cogl_set_framebuffer (COGL_FRAMEBUFFER (window));
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@ -104,18 +104,14 @@ gboolean
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cogl_display_setup (CoglDisplay *display,
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GError **error)
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{
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#ifdef COGL_HAS_FULL_WINSYS
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const CoglWinsysVtable *winsys;
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#endif
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if (display->setup)
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return TRUE;
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#ifdef COGL_HAS_FULL_WINSYS
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winsys = _cogl_display_get_winsys (display);
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if (!winsys->display_setup (display, error))
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return FALSE;
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#endif
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display->setup = TRUE;
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@ -1372,11 +1372,9 @@ bind_gl_framebuffer (CoglContext *ctx,
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COGL_OFFSCREEN (framebuffer)->fbo_handle));
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else
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{
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#ifdef COGL_HAS_FULL_WINSYS
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
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#endif
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/* glBindFramebuffer is an an extension with OpenGL ES 1.1 */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
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GE (glBindFramebuffer (target, 0));
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@ -39,8 +39,7 @@
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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#ifdef COGL_HAS_FULL_WINSYS
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#include "cogl-winsys-stub-private.h"
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#ifdef COGL_HAS_GLX_SUPPORT
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extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void);
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@ -65,10 +64,9 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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#ifdef COGL_HAS_WGL_SUPPORT
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_cogl_winsys_wgl_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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#endif /* COGL_HAS_FULL_WINSYS */
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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@ -100,10 +98,8 @@ native_filter_closure_free (CoglNativeFilterClosure *closure)
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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#ifdef COGL_HAS_FULL_WINSYS
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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winsys->renderer_disconnect (renderer);
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#endif
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g_slist_foreach (renderer->event_filters,
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(GFunc) native_filter_closure_free,
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@ -151,7 +147,6 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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GError **error)
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{
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#ifdef COGL_HAS_FULL_WINSYS
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CoglDisplay *display;
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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@ -166,7 +161,7 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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}
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cogl_object_unref (display);
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#endif
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return TRUE;
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}
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@ -175,16 +170,13 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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gboolean
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cogl_renderer_connect (CoglRenderer *renderer, GError **error)
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{
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#ifdef COGL_HAS_FULL_WINSYS
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int i;
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char *renderer_name = getenv ("COGL_RENDERER");
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#endif
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GString *error_message;
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if (renderer->connected)
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return TRUE;
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#ifdef COGL_HAS_FULL_WINSYS
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error_message = g_string_new ("");
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for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
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{
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@ -221,10 +213,6 @@ cogl_renderer_connect (CoglRenderer *renderer, GError **error)
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}
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return TRUE;
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#else
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renderer->connected = TRUE;
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return TRUE;
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#endif
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}
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CoglFilterReturn
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@ -95,7 +95,6 @@ cogl_get_proc_address (const char* name)
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{
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void *address;
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static GModule *module = NULL;
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#ifdef COGL_HAS_FULL_WINSYS
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const CoglWinsysVtable *winsys;
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_COGL_GET_CONTEXT (ctx, NULL);
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@ -103,9 +102,6 @@ cogl_get_proc_address (const char* name)
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winsys = _cogl_context_get_winsys (ctx);
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address = winsys->get_proc_address (name);
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#else
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address = _cogl_winsys_get_proc_address (name);
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#endif
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if (address)
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return address;
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30
cogl/winsys/cogl-winsys-stub-private.h
Normal file
30
cogl/winsys/cogl-winsys-stub-private.h
Normal file
@ -0,0 +1,30 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_WINSYS_STUB_PRIVATE_H
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#define __COGL_WINSYS_STUB_PRIVATE_H
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const CoglWinsysVtable *
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_cogl_winsys_stub_get_vtable (void);
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#endif /* __COGL_WINSYS_STUB_PRIVATE_H */
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@ -3,7 +3,7 @@
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -16,97 +16,144 @@
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-private.h"
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/* This provides a stub winsys implementation for when Clutter still handles
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* creating an OpenGL context. This is useful so we don't have to guard all
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* calls into the winsys layer with #ifdef COGL_HAS_FULL_WINSYS
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#include <string.h>
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static int _cogl_winsys_stub_dummy_ptr;
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/* This provides a NOP winsys. This can be useful for debugging or for
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* integrating with toolkits that already have window system
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* integration code.
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*/
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CoglFuncPtr
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static CoglFuncPtr
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_cogl_winsys_get_proc_address (const char *name)
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{
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return NULL;
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}
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void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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renderer->winsys = NULL;
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}
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void
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_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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int *rectangles,
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int n_rectangles)
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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renderer->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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void
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_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
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static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
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{
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display->winsys = NULL;
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}
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unsigned int
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_cogl_winsys_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
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CoglSwapBuffersNotify callback,
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void *user_data)
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static gboolean
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_cogl_winsys_display_setup (CoglDisplay *display,
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GError **error)
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{
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g_assert (0);
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return 0;
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display->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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void
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_cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
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unsigned int id)
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static gboolean
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_cogl_winsys_context_init (CoglContext *context, GError **error)
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{
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g_assert (0);
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context->winsys = &_cogl_winsys_stub_dummy_ptr;
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if (!_cogl_gl_check_version (error))
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return FALSE;
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_cogl_gl_update_features (context);
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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return TRUE;
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}
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#ifdef COGL_HAS_XLIB_SUPPORT
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XVisualInfo *
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_cogl_winsys_xlib_get_visual_info (void)
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static void
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_cogl_winsys_context_deinit (CoglContext *context)
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{
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g_assert (0);
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return NULL;
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context->winsys = NULL;
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}
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#endif
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#ifdef COGL_HAS_X11_SUPPORT
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guint32
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_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
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{
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g_assert (0);
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return 0;
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}
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#endif
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gboolean
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static gboolean
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_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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GError **error)
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{
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return TRUE;
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}
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void
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static void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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}
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void
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_cogl_winsys_context_deinit (CoglContext *context)
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static void
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_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
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gboolean visibility)
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{
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}
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static CoglWinsysVtable _cogl_winsys_vtable =
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{
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.name = "STUB",
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.get_proc_address = _cogl_winsys_get_proc_address,
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.renderer_connect = _cogl_winsys_renderer_connect,
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.renderer_disconnect = _cogl_winsys_renderer_disconnect,
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.display_setup = _cogl_winsys_display_setup,
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.display_destroy = _cogl_winsys_display_destroy,
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.context_init = _cogl_winsys_context_init,
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.context_deinit = _cogl_winsys_context_deinit,
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.onscreen_init = _cogl_winsys_onscreen_init,
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.onscreen_deinit = _cogl_winsys_onscreen_deinit,
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.onscreen_bind = _cogl_winsys_onscreen_bind,
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.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
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.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled,
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.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
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};
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const CoglWinsysVtable *
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_cogl_winsys_stub_get_vtable (void)
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{
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return &_cogl_winsys_vtable;
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}
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40
configure.ac
40
configure.ac
@ -486,24 +486,6 @@ dnl ========================================================
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dnl Check window system integration libraries...
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dnl ========================================================
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dnl The "stub" winsys is a fallback option we use when Cogl doesn't
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dnl yet have support for a window system. It enables a toolkit like
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dnl Clutter to provide external support instead. Currently this is
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dnl not compatible with other window system backends.
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AC_ARG_ENABLE(
|
||||
[stub-winsys],
|
||||
[AC_HELP_STRING([--enable-stub-winsys=@<:@no/yes@:>@], [Enable support stub winsys @<:@default=no@:>@])],
|
||||
[],
|
||||
enable_stub_winsys=no
|
||||
)
|
||||
AS_IF([test "x$enable_stub_winsys" = "xyes"],
|
||||
[
|
||||
GL_WINSYS_APIS="$GL_WINSYS_APIS stub"
|
||||
ALLOW_GLX=no
|
||||
ALLOW_WGL=no
|
||||
])
|
||||
AM_CONDITIONAL(SUPPORT_STUB, [test "x$enable_stub_winsys" = "xyes"])
|
||||
|
||||
AC_ARG_ENABLE(
|
||||
[glx],
|
||||
[AC_HELP_STRING([--enable-glx=@<:@no/yes@:>@], [Enable support GLX @<:@default=auto@:>@])],
|
||||
@ -512,9 +494,6 @@ AC_ARG_ENABLE(
|
||||
)
|
||||
AS_IF([test "x$enable_glx" = "xyes"],
|
||||
[
|
||||
AS_IF([test "x$enable_stub_winsys" = "xyes"],
|
||||
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
|
||||
|
||||
AS_IF([test "x$ALLOW_GLX" != "xyes"],
|
||||
[AC_MSG_ERROR([GLX not supported with $COGL_DRIVER driver])])
|
||||
|
||||
@ -523,8 +502,6 @@ AS_IF([test "x$enable_glx" = "xyes"],
|
||||
GL_WINSYS_APIS="$GL_WINSYS_APIS glx"
|
||||
|
||||
AC_DEFINE([COGL_HAS_GLX_SUPPORT], [1], [Cogl supports OpenGL using the GLX API])
|
||||
AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
|
||||
[Cogl can create its own OpenGL context])
|
||||
|
||||
# We might fall back to DRM for sync-to-vblank on GLX
|
||||
PKG_CHECK_EXISTS([libdrm],
|
||||
@ -544,9 +521,6 @@ AC_ARG_ENABLE(
|
||||
)
|
||||
AS_IF([test "x$enable_wgl" = "xyes"],
|
||||
[
|
||||
AS_IF([test "x$enable_stub_winsys" = "xyes"],
|
||||
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
|
||||
|
||||
AS_IF([test "x$ALLOW_WGL" != "xyes"],
|
||||
[AC_MSG_ERROR([WGL not supported with $COGL_DRIVER driver])])
|
||||
|
||||
@ -555,9 +529,6 @@ AS_IF([test "x$enable_wgl" = "xyes"],
|
||||
|
||||
AC_DEFINE([COGL_HAS_WGL_SUPPORT], [1], [Cogl supports OpenGL using the WGL API])
|
||||
COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_WIN32_SUPPORT"
|
||||
|
||||
AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
|
||||
[Cogl can create its own OpenGL context])
|
||||
])
|
||||
AM_CONDITIONAL(SUPPORT_WGL, [test "x$SUPPORT_WGL" = "xyes"])
|
||||
|
||||
@ -571,9 +542,6 @@ AC_ARG_ENABLE(
|
||||
)
|
||||
AS_IF([test "x$enable_null_egl_platform" = "xyes"],
|
||||
[
|
||||
AS_IF([test "x$enable_stub_winsys" = "xyes"],
|
||||
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
|
||||
|
||||
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
|
||||
NEED_EGL=yes
|
||||
EGL_PLATFORMS="$EGL_PLATFORMS null"
|
||||
@ -591,9 +559,6 @@ AC_ARG_ENABLE(
|
||||
)
|
||||
AS_IF([test "x$enable_gdl_egl_platform" == "xyes"],
|
||||
[
|
||||
AS_IF([test "x$enable_stub_winsys" = "xyes"],
|
||||
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
|
||||
|
||||
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
|
||||
NEED_EGL=yes
|
||||
EGL_PLATFORMS="$EGL_PLATFORMS gdl"
|
||||
@ -670,9 +635,6 @@ AC_ARG_ENABLE(
|
||||
)
|
||||
AS_IF([test "x$enable_xlib_egl_platform" = "xyes"],
|
||||
[
|
||||
AS_IF([test "x$enable_stub_winsys" = "xyes"],
|
||||
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
|
||||
|
||||
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
|
||||
NEED_EGL=yes
|
||||
NEED_XLIB=yes
|
||||
@ -712,8 +674,6 @@ AS_IF([test "x$NEED_EGL" = "xyes"],
|
||||
SUPPORT_EGL=yes
|
||||
GL_WINSYS_APIS="$GL_WINSYS_APIS egl"
|
||||
COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_SUPPORT"
|
||||
AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
|
||||
[Cogl can create its own OpenGL context])
|
||||
])
|
||||
|
||||
AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "xyes"])
|
||||
|
Loading…
Reference in New Issue
Block a user