Make stub winsys into a proper winsys backend

Instead of the stub winsys being a special case set of #ifdef'd code
used when COGL_HAS_FULL_WINSYS wasn't defined, the stub winsys now
implements a CoglWinsysVtable like all other winsys backends (it's just
that everything is a NOP). This way we can get rid of the
COGL_HAS_FULL_WINSYS define and also the stub winsys can be runtime
selected whereas before it was incompatible with all other winsys
backends.
This commit is contained in:
Robert Bragg 2011-05-17 15:00:38 +01:00
parent 1ec8525510
commit b380fed23d
11 changed files with 133 additions and 136 deletions

View File

@ -303,6 +303,7 @@ cogl_sources_c = \
$(srcdir)/cogl-point-in-poly-private.h \ $(srcdir)/cogl-point-in-poly-private.h \
$(srcdir)/cogl-point-in-poly.c \ $(srcdir)/cogl-point-in-poly.c \
$(srcdir)/cogl-clutter.c \ $(srcdir)/cogl-clutter.c \
$(srcdir)/winsys/cogl-winsys-stub.c \
$(NULL) $(NULL)
if SUPPORT_XLIB if SUPPORT_XLIB
@ -352,10 +353,6 @@ if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \ cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c $(srcdir)/winsys/cogl-winsys-egl.c
endif endif
if SUPPORT_STUB
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-stub.c
endif
EXTRA_DIST += stb_image.c EXTRA_DIST += stb_image.c

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@ -35,6 +35,7 @@
#include "cogl-private.h" #include "cogl-private.h"
#include "cogl-context-private.h" #include "cogl-context-private.h"
#include "cogl-winsys-private.h" #include "cogl-winsys-private.h"
#include "cogl-winsys-stub-private.h"
#include "cogl-framebuffer-private.h" #include "cogl-framebuffer-private.h"
gboolean gboolean
@ -56,7 +57,7 @@ cogl_onscreen_clutter_backend_set_size (int width, int height)
_COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!ctx->stub_winsys) if (_cogl_context_get_winsys (ctx) != _cogl_winsys_stub_get_vtable ())
return; return;
framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer); framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);

View File

@ -263,7 +263,6 @@ struct _CoglContext
unsigned int winsys_features unsigned int winsys_features
[COGL_FLAGS_N_INTS_FOR_SIZE (COGL_WINSYS_FEATURE_N_FEATURES)]; [COGL_FLAGS_N_INTS_FOR_SIZE (COGL_WINSYS_FEATURE_N_FEATURES)];
void *winsys; void *winsys;
gboolean stub_winsys;
}; };
CoglContext * CoglContext *

View File

@ -30,6 +30,7 @@
#include "cogl-internal.h" #include "cogl-internal.h"
#include "cogl-private.h" #include "cogl-private.h"
#include "cogl-winsys-private.h" #include "cogl-winsys-private.h"
#include "cogl-winsys-stub-private.h"
#include "cogl-profile.h" #include "cogl-profile.h"
#include "cogl-util.h" #include "cogl-util.h"
#include "cogl-context-private.h" #include "cogl-context-private.h"
@ -162,8 +163,6 @@ cogl_context_new (CoglDisplay *display,
context->display = display; context->display = display;
#ifdef COGL_HAS_FULL_WINSYS
context->stub_winsys = FALSE;
winsys = _cogl_context_get_winsys (context); winsys = _cogl_context_get_winsys (context);
if (!winsys->context_init (context, error)) if (!winsys->context_init (context, error))
{ {
@ -171,20 +170,6 @@ cogl_context_new (CoglDisplay *display,
g_free (context); g_free (context);
return NULL; return NULL;
} }
#else
/* In this case Clutter is still responsible for creating a GL
* context. */
context->stub_winsys = TRUE;
if (!_cogl_gl_check_version (error))
{
g_free (context);
return NULL;
}
_cogl_gl_update_features (context);
#ifdef COGL_HAS_XLIB_SUPPORT
_cogl_xlib_query_damage_extension ();
#endif
#endif
/* Initialise the driver specific state */ /* Initialise the driver specific state */
_cogl_init_feature_overrides (context); _cogl_init_feature_overrides (context);
@ -284,7 +269,7 @@ cogl_context_new (CoglDisplay *display,
* the OpenGL binding API and for creating onscreen framebuffers and * the OpenGL binding API and for creating onscreen framebuffers and
* so we have to add a dummy framebuffer to represent the backend * so we have to add a dummy framebuffer to represent the backend
* owned window... */ * owned window... */
if (context->stub_winsys) if (_cogl_context_get_winsys (context) == _cogl_winsys_stub_get_vtable ())
{ {
CoglOnscreen *window = _cogl_onscreen_new (); CoglOnscreen *window = _cogl_onscreen_new ();
cogl_set_framebuffer (COGL_FRAMEBUFFER (window)); cogl_set_framebuffer (COGL_FRAMEBUFFER (window));

View File

@ -104,18 +104,14 @@ gboolean
cogl_display_setup (CoglDisplay *display, cogl_display_setup (CoglDisplay *display,
GError **error) GError **error)
{ {
#ifdef COGL_HAS_FULL_WINSYS
const CoglWinsysVtable *winsys; const CoglWinsysVtable *winsys;
#endif
if (display->setup) if (display->setup)
return TRUE; return TRUE;
#ifdef COGL_HAS_FULL_WINSYS
winsys = _cogl_display_get_winsys (display); winsys = _cogl_display_get_winsys (display);
if (!winsys->display_setup (display, error)) if (!winsys->display_setup (display, error))
return FALSE; return FALSE;
#endif
display->setup = TRUE; display->setup = TRUE;

View File

@ -1372,11 +1372,9 @@ bind_gl_framebuffer (CoglContext *ctx,
COGL_OFFSCREEN (framebuffer)->fbo_handle)); COGL_OFFSCREEN (framebuffer)->fbo_handle));
else else
{ {
#ifdef COGL_HAS_FULL_WINSYS
const CoglWinsysVtable *winsys = const CoglWinsysVtable *winsys =
_cogl_framebuffer_get_winsys (framebuffer); _cogl_framebuffer_get_winsys (framebuffer);
winsys->onscreen_bind (COGL_ONSCREEN (framebuffer)); winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
#endif
/* glBindFramebuffer is an an extension with OpenGL ES 1.1 */ /* glBindFramebuffer is an an extension with OpenGL ES 1.1 */
if (cogl_features_available (COGL_FEATURE_OFFSCREEN)) if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
GE (glBindFramebuffer (target, 0)); GE (glBindFramebuffer (target, 0));

View File

@ -39,8 +39,7 @@
#include "cogl-renderer-private.h" #include "cogl-renderer-private.h"
#include "cogl-display-private.h" #include "cogl-display-private.h"
#include "cogl-winsys-private.h" #include "cogl-winsys-private.h"
#include "cogl-winsys-stub-private.h"
#ifdef COGL_HAS_FULL_WINSYS
#ifdef COGL_HAS_GLX_SUPPORT #ifdef COGL_HAS_GLX_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void); extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void);
@ -65,10 +64,9 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
#ifdef COGL_HAS_WGL_SUPPORT #ifdef COGL_HAS_WGL_SUPPORT
_cogl_winsys_wgl_get_vtable, _cogl_winsys_wgl_get_vtable,
#endif #endif
_cogl_winsys_stub_get_vtable,
}; };
#endif /* COGL_HAS_FULL_WINSYS */
static void _cogl_renderer_free (CoglRenderer *renderer); static void _cogl_renderer_free (CoglRenderer *renderer);
COGL_OBJECT_DEFINE (Renderer, renderer); COGL_OBJECT_DEFINE (Renderer, renderer);
@ -100,10 +98,8 @@ native_filter_closure_free (CoglNativeFilterClosure *closure)
static void static void
_cogl_renderer_free (CoglRenderer *renderer) _cogl_renderer_free (CoglRenderer *renderer)
{ {
#ifdef COGL_HAS_FULL_WINSYS
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer); const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
winsys->renderer_disconnect (renderer); winsys->renderer_disconnect (renderer);
#endif
g_slist_foreach (renderer->event_filters, g_slist_foreach (renderer->event_filters,
(GFunc) native_filter_closure_free, (GFunc) native_filter_closure_free,
@ -151,7 +147,6 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template, CoglOnscreenTemplate *onscreen_template,
GError **error) GError **error)
{ {
#ifdef COGL_HAS_FULL_WINSYS
CoglDisplay *display; CoglDisplay *display;
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer); const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
@ -166,7 +161,7 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
} }
cogl_object_unref (display); cogl_object_unref (display);
#endif
return TRUE; return TRUE;
} }
@ -175,16 +170,13 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
gboolean gboolean
cogl_renderer_connect (CoglRenderer *renderer, GError **error) cogl_renderer_connect (CoglRenderer *renderer, GError **error)
{ {
#ifdef COGL_HAS_FULL_WINSYS
int i; int i;
char *renderer_name = getenv ("COGL_RENDERER"); char *renderer_name = getenv ("COGL_RENDERER");
#endif
GString *error_message; GString *error_message;
if (renderer->connected) if (renderer->connected)
return TRUE; return TRUE;
#ifdef COGL_HAS_FULL_WINSYS
error_message = g_string_new (""); error_message = g_string_new ("");
for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++) for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
{ {
@ -221,10 +213,6 @@ cogl_renderer_connect (CoglRenderer *renderer, GError **error)
} }
return TRUE; return TRUE;
#else
renderer->connected = TRUE;
return TRUE;
#endif
} }
CoglFilterReturn CoglFilterReturn

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@ -95,7 +95,6 @@ cogl_get_proc_address (const char* name)
{ {
void *address; void *address;
static GModule *module = NULL; static GModule *module = NULL;
#ifdef COGL_HAS_FULL_WINSYS
const CoglWinsysVtable *winsys; const CoglWinsysVtable *winsys;
_COGL_GET_CONTEXT (ctx, NULL); _COGL_GET_CONTEXT (ctx, NULL);
@ -103,9 +102,6 @@ cogl_get_proc_address (const char* name)
winsys = _cogl_context_get_winsys (ctx); winsys = _cogl_context_get_winsys (ctx);
address = winsys->get_proc_address (name); address = winsys->get_proc_address (name);
#else
address = _cogl_winsys_get_proc_address (name);
#endif
if (address) if (address)
return address; return address;

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@ -0,0 +1,30 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_WINSYS_STUB_PRIVATE_H
#define __COGL_WINSYS_STUB_PRIVATE_H
const CoglWinsysVtable *
_cogl_winsys_stub_get_vtable (void);
#endif /* __COGL_WINSYS_STUB_PRIVATE_H */

View File

@ -3,7 +3,7 @@
* *
* An object oriented GL/GLES Abstraction/Utility Layer * An object oriented GL/GLES Abstraction/Utility Layer
* *
* Copyright (C) 2010 Intel Corporation. * Copyright (C) 2011 Intel Corporation.
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
@ -16,97 +16,144 @@
* Lesser General Public License for more details. * Lesser General Public License for more details.
* *
* You should have received a copy of the GNU Lesser General Public * You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>. * License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
* *
* *
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/ */
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
#include "config.h" #include "config.h"
#endif #endif
#include "cogl-renderer-private.h"
#include "cogl-display-private.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h" #include "cogl-framebuffer-private.h"
#include "cogl-private.h"
/* This provides a stub winsys implementation for when Clutter still handles #include <string.h>
* creating an OpenGL context. This is useful so we don't have to guard all
* calls into the winsys layer with #ifdef COGL_HAS_FULL_WINSYS static int _cogl_winsys_stub_dummy_ptr;
/* This provides a NOP winsys. This can be useful for debugging or for
* integrating with toolkits that already have window system
* integration code.
*/ */
CoglFuncPtr static CoglFuncPtr
_cogl_winsys_get_proc_address (const char *name) _cogl_winsys_get_proc_address (const char *name)
{ {
return NULL; return NULL;
} }
void static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) _cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{ {
renderer->winsys = NULL;
} }
void static gboolean
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, _cogl_winsys_renderer_connect (CoglRenderer *renderer,
int *rectangles, GError **error)
int n_rectangles)
{ {
renderer->winsys = &_cogl_winsys_stub_dummy_ptr;
return TRUE;
} }
void static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) _cogl_winsys_display_destroy (CoglDisplay *display)
{ {
display->winsys = NULL;
} }
unsigned int static gboolean
_cogl_winsys_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen, _cogl_winsys_display_setup (CoglDisplay *display,
CoglSwapBuffersNotify callback, GError **error)
void *user_data)
{ {
g_assert (0); display->winsys = &_cogl_winsys_stub_dummy_ptr;
return 0; return TRUE;
} }
void static gboolean
_cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen, _cogl_winsys_context_init (CoglContext *context, GError **error)
unsigned int id)
{ {
g_assert (0); context->winsys = &_cogl_winsys_stub_dummy_ptr;
if (!_cogl_gl_check_version (error))
return FALSE;
_cogl_gl_update_features (context);
memset (context->winsys_features, 0, sizeof (context->winsys_features));
return TRUE;
} }
#ifdef COGL_HAS_XLIB_SUPPORT static void
XVisualInfo * _cogl_winsys_context_deinit (CoglContext *context)
_cogl_winsys_xlib_get_visual_info (void)
{ {
g_assert (0); context->winsys = NULL;
return NULL;
} }
#endif
#ifdef COGL_HAS_X11_SUPPORT static gboolean
guint32
_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
{
g_assert (0);
return 0;
}
#endif
gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen, _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error) GError **error)
{ {
return TRUE; return TRUE;
} }
void static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{ {
} }
void static void
_cogl_winsys_context_deinit (CoglContext *context) _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{ {
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
gboolean visibility)
{
}
static CoglWinsysVtable _cogl_winsys_vtable =
{
.name = "STUB",
.get_proc_address = _cogl_winsys_get_proc_address,
.renderer_connect = _cogl_winsys_renderer_connect,
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
.display_setup = _cogl_winsys_display_setup,
.display_destroy = _cogl_winsys_display_destroy,
.context_init = _cogl_winsys_context_init,
.context_deinit = _cogl_winsys_context_deinit,
.onscreen_init = _cogl_winsys_onscreen_init,
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
.onscreen_bind = _cogl_winsys_onscreen_bind,
.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled,
.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
};
const CoglWinsysVtable *
_cogl_winsys_stub_get_vtable (void)
{
return &_cogl_winsys_vtable;
} }

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@ -486,24 +486,6 @@ dnl ========================================================
dnl Check window system integration libraries... dnl Check window system integration libraries...
dnl ======================================================== dnl ========================================================
dnl The "stub" winsys is a fallback option we use when Cogl doesn't
dnl yet have support for a window system. It enables a toolkit like
dnl Clutter to provide external support instead. Currently this is
dnl not compatible with other window system backends.
AC_ARG_ENABLE(
[stub-winsys],
[AC_HELP_STRING([--enable-stub-winsys=@<:@no/yes@:>@], [Enable support stub winsys @<:@default=no@:>@])],
[],
enable_stub_winsys=no
)
AS_IF([test "x$enable_stub_winsys" = "xyes"],
[
GL_WINSYS_APIS="$GL_WINSYS_APIS stub"
ALLOW_GLX=no
ALLOW_WGL=no
])
AM_CONDITIONAL(SUPPORT_STUB, [test "x$enable_stub_winsys" = "xyes"])
AC_ARG_ENABLE( AC_ARG_ENABLE(
[glx], [glx],
[AC_HELP_STRING([--enable-glx=@<:@no/yes@:>@], [Enable support GLX @<:@default=auto@:>@])], [AC_HELP_STRING([--enable-glx=@<:@no/yes@:>@], [Enable support GLX @<:@default=auto@:>@])],
@ -512,9 +494,6 @@ AC_ARG_ENABLE(
) )
AS_IF([test "x$enable_glx" = "xyes"], AS_IF([test "x$enable_glx" = "xyes"],
[ [
AS_IF([test "x$enable_stub_winsys" = "xyes"],
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
AS_IF([test "x$ALLOW_GLX" != "xyes"], AS_IF([test "x$ALLOW_GLX" != "xyes"],
[AC_MSG_ERROR([GLX not supported with $COGL_DRIVER driver])]) [AC_MSG_ERROR([GLX not supported with $COGL_DRIVER driver])])
@ -523,8 +502,6 @@ AS_IF([test "x$enable_glx" = "xyes"],
GL_WINSYS_APIS="$GL_WINSYS_APIS glx" GL_WINSYS_APIS="$GL_WINSYS_APIS glx"
AC_DEFINE([COGL_HAS_GLX_SUPPORT], [1], [Cogl supports OpenGL using the GLX API]) AC_DEFINE([COGL_HAS_GLX_SUPPORT], [1], [Cogl supports OpenGL using the GLX API])
AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
[Cogl can create its own OpenGL context])
# We might fall back to DRM for sync-to-vblank on GLX # We might fall back to DRM for sync-to-vblank on GLX
PKG_CHECK_EXISTS([libdrm], PKG_CHECK_EXISTS([libdrm],
@ -544,9 +521,6 @@ AC_ARG_ENABLE(
) )
AS_IF([test "x$enable_wgl" = "xyes"], AS_IF([test "x$enable_wgl" = "xyes"],
[ [
AS_IF([test "x$enable_stub_winsys" = "xyes"],
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
AS_IF([test "x$ALLOW_WGL" != "xyes"], AS_IF([test "x$ALLOW_WGL" != "xyes"],
[AC_MSG_ERROR([WGL not supported with $COGL_DRIVER driver])]) [AC_MSG_ERROR([WGL not supported with $COGL_DRIVER driver])])
@ -555,9 +529,6 @@ AS_IF([test "x$enable_wgl" = "xyes"],
AC_DEFINE([COGL_HAS_WGL_SUPPORT], [1], [Cogl supports OpenGL using the WGL API]) AC_DEFINE([COGL_HAS_WGL_SUPPORT], [1], [Cogl supports OpenGL using the WGL API])
COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_WIN32_SUPPORT" COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_WIN32_SUPPORT"
AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
[Cogl can create its own OpenGL context])
]) ])
AM_CONDITIONAL(SUPPORT_WGL, [test "x$SUPPORT_WGL" = "xyes"]) AM_CONDITIONAL(SUPPORT_WGL, [test "x$SUPPORT_WGL" = "xyes"])
@ -571,9 +542,6 @@ AC_ARG_ENABLE(
) )
AS_IF([test "x$enable_null_egl_platform" = "xyes"], AS_IF([test "x$enable_null_egl_platform" = "xyes"],
[ [
AS_IF([test "x$enable_stub_winsys" = "xyes"],
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1)) EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
NEED_EGL=yes NEED_EGL=yes
EGL_PLATFORMS="$EGL_PLATFORMS null" EGL_PLATFORMS="$EGL_PLATFORMS null"
@ -591,9 +559,6 @@ AC_ARG_ENABLE(
) )
AS_IF([test "x$enable_gdl_egl_platform" == "xyes"], AS_IF([test "x$enable_gdl_egl_platform" == "xyes"],
[ [
AS_IF([test "x$enable_stub_winsys" = "xyes"],
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1)) EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
NEED_EGL=yes NEED_EGL=yes
EGL_PLATFORMS="$EGL_PLATFORMS gdl" EGL_PLATFORMS="$EGL_PLATFORMS gdl"
@ -670,9 +635,6 @@ AC_ARG_ENABLE(
) )
AS_IF([test "x$enable_xlib_egl_platform" = "xyes"], AS_IF([test "x$enable_xlib_egl_platform" = "xyes"],
[ [
AS_IF([test "x$enable_stub_winsys" = "xyes"],
[AC_MSG_ERROR([Stub winsys not currently compatible with others])])
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1)) EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
NEED_EGL=yes NEED_EGL=yes
NEED_XLIB=yes NEED_XLIB=yes
@ -712,8 +674,6 @@ AS_IF([test "x$NEED_EGL" = "xyes"],
SUPPORT_EGL=yes SUPPORT_EGL=yes
GL_WINSYS_APIS="$GL_WINSYS_APIS egl" GL_WINSYS_APIS="$GL_WINSYS_APIS egl"
COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_SUPPORT" COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_SUPPORT"
AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
[Cogl can create its own OpenGL context])
]) ])
AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "xyes"]) AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "xyes"])