Dynamically load the GL or GLES library

The GL or GLES library is now dynamically loaded by the CoglRenderer
so that it can choose between GL, GLES1 and GLES2 at runtime. The
library is loaded by the renderer because it needs to be done before
calling eglInitialize. There is a new environment variable called
COGL_DRIVER to choose between gl, gles1 or gles2.

The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have
been changed so that they don't assume the ifdefs are mutually
exclusive. They haven't been removed entirely so that it's possible to
compile the GLES backends without the the enums from the GL headers.

When using GLX the winsys additionally dynamically loads libGL because
that also contains the GLX API. It can't be linked in directly because
that would probably conflict with the GLES API if the EGL is
selected. When compiling with EGL support the library links directly
to libEGL because it doesn't contain any GL API so it shouldn't have
any conflicts.

When building for WGL or OSX Cogl still directly links against the GL
API so there is a #define in config.h so that Cogl won't try to dlopen
the library.

Cogl-pango previously had a #ifdef to detect when the GL backend is
used so that it can sneakily pass GL_QUADS to
cogl_vertex_buffer_draw. This is now changed so that it queries the
CoglContext for the backend. However to get this to work Cogl now
needs to export the _cogl_context_get_default symbol and cogl-pango
needs some extra -I flags to so that it can include
cogl-context-private.h
This commit is contained in:
Neil Roberts
2011-07-07 20:44:56 +01:00
parent 5f181973a6
commit b2e735ff7f
48 changed files with 1556 additions and 1110 deletions

View File

@ -47,26 +47,11 @@
#include <string.h>
#include <stdio.h>
#if ! defined (HAVE_COGL_GL)
/* GLES doesn't have glDrawRangeElements, so we simply pretend it does
* but that it makes no use of the start, end constraints: */
#define glDrawRangeElements(mode, start, end, count, type, indices) \
glDrawElements (mode, count, type, indices)
/* This isn't defined in the GLES headers */
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
#ifdef HAVE_COGL_GLES2
#define MAY_HAVE_PROGRAMABLE_GL
#endif /* HAVE_COGL_GLES2 */
#endif
static void _cogl_attribute_free (CoglAttribute *attribute);
COGL_OBJECT_DEFINE (Attribute, attribute);
@ -412,23 +397,24 @@ toggle_enabled_cb (int bit_num, void *user_data)
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
#ifdef HAVE_COGL_GLES2
if (enabled)
GE( ctx, glEnableVertexAttribArray (bit_num) );
if (ctx->driver == COGL_DRIVER_GLES2)
{
if (enabled)
GE( ctx, glEnableVertexAttribArray (bit_num) );
else
GE( ctx, glDisableVertexAttribArray (bit_num) );
}
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
else
GE( ctx, glDisableVertexAttribArray (bit_num) );
{
GE( ctx, glClientActiveTexture (GL_TEXTURE0 + bit_num) );
#else /* HAVE_COGL_GLES2 */
GE( ctx, glClientActiveTexture (GL_TEXTURE0 + bit_num) );
if (enabled)
GE( ctx, glEnableClientState (GL_TEXTURE_COORD_ARRAY) );
else
GE( ctx, glDisableClientState (GL_TEXTURE_COORD_ARRAY) );
#endif /* HAVE_COGL_GLES2 */
if (enabled)
GE( ctx, glEnableClientState (GL_TEXTURE_COORD_ARRAY) );
else
GE( ctx, glDisableClientState (GL_TEXTURE_COORD_ARRAY) );
}
#endif
}
static void
@ -460,9 +446,7 @@ enable_gl_state (CoglDrawFlags flags,
{
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
int i;
#ifdef MAY_HAVE_PROGRAMABLE_GL
GLuint generic_index = 0;
#endif
unsigned long enable_flags = 0;
gboolean skip_gl_color = FALSE;
CoglPipeline *source;
@ -591,134 +575,144 @@ enable_gl_state (CoglDrawFlags flags,
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location =
_cogl_pipeline_progend_glsl_get_color_attribute (source);
if (attrib_location != -1)
if (ctx->driver == COGL_DRIVER_GLES2)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
TRUE, /* normalize */
attribute->stride,
base + attribute->offset) );
attrib_location =
_cogl_pipeline_progend_glsl_get_color_attribute (source);
if (attrib_location != -1)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
TRUE, /* normalize */
attribute->stride,
base + attribute->offset) );
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
}
}
#else
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
/* GE (ctx, glEnableClientState (GL_COLOR_ARRAY)); */
GE (ctx, glColorPointer (attribute->n_components,
attribute->type,
attribute->stride,
base + attribute->offset));
else
#endif
{
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
/* GE (ctx, glEnableClientState (GL_COLOR_ARRAY)); */
GE (ctx, glColorPointer (attribute->n_components,
attribute->type,
attribute->stride,
base + attribute->offset));
}
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location =
_cogl_pipeline_progend_glsl_get_normal_attribute (source);
if (attrib_location != -1)
if (ctx->driver == COGL_DRIVER_GLES2)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
TRUE, /* normalize */
attribute->stride,
base + attribute->offset) );
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
attrib_location =
_cogl_pipeline_progend_glsl_get_normal_attribute (source);
if (attrib_location != -1)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
TRUE, /* normalize */
attribute->stride,
base + attribute->offset) );
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
}
}
#else
/* FIXME: go through cogl cache to enable normal array */
GE (ctx, glEnableClientState (GL_NORMAL_ARRAY));
GE (ctx, glNormalPointer (attribute->type,
attribute->stride,
base + attribute->offset));
#endif
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
if (ctx->driver != COGL_DRIVER_GLES2)
{
/* FIXME: go through cogl cache to enable normal array */
GE (ctx, glEnableClientState (GL_NORMAL_ARRAY));
GE (ctx, glNormalPointer (attribute->type,
attribute->stride,
base + attribute->offset));
}
#endif
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location = _cogl_pipeline_progend_glsl_get_tex_coord_attribute
(source, attribute->texture_unit);
if (attrib_location != -1)
if (ctx->driver == COGL_DRIVER_GLES2)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
FALSE, /* normalize */
attribute->stride,
base + attribute->offset) );
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
attrib_location =
_cogl_pipeline_progend_glsl_get_tex_coord_attribute
(source, attribute->texture_unit);
if (attrib_location != -1)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
FALSE, /* normalize */
attribute->stride,
base + attribute->offset) );
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
}
}
#else
GE (ctx, glClientActiveTexture (GL_TEXTURE0 +
attribute->texture_unit));
GE (ctx, glTexCoordPointer (attribute->n_components,
attribute->type,
attribute->stride,
base + attribute->offset));
_cogl_bitmask_set (&ctx->temp_bitmask,
attribute->texture_unit, TRUE);
else
#endif
{
GE (ctx, glClientActiveTexture (GL_TEXTURE0 +
attribute->texture_unit));
GE (ctx, glTexCoordPointer (attribute->n_components,
attribute->type,
attribute->stride,
base + attribute->offset));
_cogl_bitmask_set (&ctx->temp_bitmask,
attribute->texture_unit, TRUE);
}
break;
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location =
_cogl_pipeline_progend_glsl_get_position_attribute (source);
if (attrib_location != -1)
if (ctx->driver == COGL_DRIVER_GLES2)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
FALSE, /* normalize */
attribute->stride,
base + attribute->offset) );
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
attrib_location =
_cogl_pipeline_progend_glsl_get_position_attribute (source);
if (attrib_location != -1)
{
GE( ctx,
glVertexAttribPointer (attrib_location,
attribute->n_components,
attribute->type,
FALSE, /* normalize */
attribute->stride,
base + attribute->offset) );
_cogl_bitmask_set (&ctx->temp_bitmask, attrib_location, TRUE);
}
}
#else
enable_flags |= COGL_ENABLE_VERTEX_ARRAY;
/* GE (ctx, glEnableClientState (GL_VERTEX_ARRAY)); */
GE (ctx, glVertexPointer (attribute->n_components,
attribute->type,
attribute->stride,
base + attribute->offset));
else
#endif
{
enable_flags |= COGL_ENABLE_VERTEX_ARRAY;
/* GE (ctx, glEnableClientState (GL_VERTEX_ARRAY)); */
GE (ctx, glVertexPointer (attribute->n_components,
attribute->type,
attribute->stride,
base + attribute->offset));
}
break;
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
{
#ifdef MAY_HAVE_PROGRAMABLE_GL
/* FIXME: go through cogl cache to enable generic array. */
/* FIXME: this is going to end up just using the builtins
on GLES 2 */
GE (ctx, glEnableVertexAttribArray (generic_index++));
GE (ctx, glVertexAttribPointer (generic_index,
attribute->n_components,
attribute->type,
attribute->normalized,
attribute->stride,
base + attribute->offset));
#endif
}
if (ctx->driver != COGL_DRIVER_GLES1)
{
/* FIXME: go through cogl cache to enable generic array. */
/* FIXME: this is going to end up just using the builtins
on GLES 2 */
GE (ctx, glEnableVertexAttribArray (generic_index++));
GE (ctx, glVertexAttribPointer (generic_index,
attribute->n_components,
attribute->type,
attribute->normalized,
attribute->stride,
base + attribute->offset));
}
break;
default:
g_warning ("Unrecognised attribute type 0x%08x", attribute->type);
@ -752,9 +746,7 @@ disable_gl_state (CoglAttribute **attributes,
int n_attributes,
CoglPipeline *source)
{
#ifdef MAY_HAVE_PROGRAMABLE_GL
GLuint generic_index = 0;
#endif
int i;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -773,8 +765,9 @@ disable_gl_state (CoglAttribute **attributes,
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
/* FIXME: go through cogl cache to enable normal array */
#ifndef HAVE_COGL_GLES2
GE (ctx, glDisableClientState (GL_NORMAL_ARRAY));
#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GL)
if (ctx->driver != COGL_DRIVER_GLES2)
GE (ctx, glDisableClientState (GL_NORMAL_ARRAY));
#endif
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
@ -788,10 +781,9 @@ disable_gl_state (CoglAttribute **attributes,
/* GE (ctx, glDisableClientState (GL_VERTEX_ARRAY)); */
break;
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
#ifdef MAY_HAVE_PROGRAMABLE_GL
/* FIXME: go through cogl cache to enable generic array */
GE (ctx, glDisableVertexAttribArray (generic_index++));
#endif
if (ctx->driver != COGL_DRIVER_GLES1)
/* FIXME: go through cogl cache to enable generic array */
GE (ctx, glDisableVertexAttribArray (generic_index++));
break;
default:
g_warning ("Unrecognised attribute type 0x%08x", attribute->type);