wayland/subsurface: Keep subsurface actors reactive
The actors of Wayland subsurfaces are set to be reactive on creation, when receiving the `wl_subcompositor.get_subsurface` request. However, if a client creates several subsurfaces and then creates the xdg_toplevel object after, the previous subsurface actors are reset. As a result, Clutter picking will skip and ignore those actors in `clutter_actor_should_pick_paint()` because they aren't marked as reactive anymore. An example of such a client being affected by this issue is SCTK, the Rust library implementing client side decorations for Wayland used internally by winit and alacritty. Move the `set_reactive()` call from `get_subsurface()` to the subsurface `sync_actor_subsurface_state()` vfunc to make sure those remain reactive even after `xdg_surface.get_toplevel` is invoked. Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1024 https://gitlab.gnome.org/GNOME/mutter/merge_requests/1040 (cherry picked from commit 934a829a57d0b00c5eef8d405473e8a56923cd22)
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@ -85,6 +85,7 @@ sync_actor_subsurface_state (MetaWaylandSurface *surface)
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transform_subsurface_position (surface, &x, &y);
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transform_subsurface_position (surface, &x, &y);
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clutter_actor_set_position (actor, x, y);
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clutter_actor_set_position (actor, x, y);
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clutter_actor_set_reactive (actor, TRUE);
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if (surface->buffer_ref.buffer)
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if (surface->buffer_ref.buffer)
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clutter_actor_show (actor);
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clutter_actor_show (actor);
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@ -497,7 +498,6 @@ wl_subcompositor_get_subsurface (struct wl_client *client,
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MetaWaylandSurface *parent = wl_resource_get_user_data (parent_resource);
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MetaWaylandSurface *parent = wl_resource_get_user_data (parent_resource);
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MetaWindow *toplevel_window;
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MetaWindow *toplevel_window;
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MetaWindowActor *window_actor;
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MetaWindowActor *window_actor;
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MetaSurfaceActor *surface_actor;
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if (surface->wl_subsurface)
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if (surface->wl_subsurface)
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{
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{
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@ -546,9 +546,6 @@ wl_subcompositor_get_subsurface (struct wl_client *client,
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window_actor = meta_window_actor_wayland_from_surface (surface);
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window_actor = meta_window_actor_wayland_from_surface (surface);
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if (window_actor)
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if (window_actor)
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meta_window_actor_wayland_rebuild_surface_tree (window_actor);
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meta_window_actor_wayland_rebuild_surface_tree (window_actor);
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surface_actor = meta_wayland_surface_get_actor (surface);
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface_actor), TRUE);
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}
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}
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static const struct wl_subcompositor_interface meta_wayland_subcompositor_interface = {
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static const struct wl_subcompositor_interface meta_wayland_subcompositor_interface = {
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