[actor] Use the right vertex

The vertex that should be used by the apply_relative_transform
is the one passed in as const, and the result should be placed
inside the non-const ClutterVertext. Currently, we are using
the latter, and thus the function is completely useless.
This commit is contained in:
Emmanuele Bassi 2009-08-02 18:34:17 +01:00
parent ae2a861a0b
commit b2ab2b9535

View File

@ -1813,9 +1813,9 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
g_return_if_fail (point != NULL);
g_return_if_fail (vertex != NULL);
x = vertex->x;
y = vertex->y;
z = vertex->z;
x = point->x;
y = point->y;
z = point->z;
w = 1.0;
/* First we tranform the point using the OpenGL modelview matrix */