MetaBackgroundActor: make it a public class

https://bugzilla.gnome.org/show_bug.cgi?id=656433
This commit is contained in:
Rui Matos 2011-08-29 02:20:29 +01:00
parent 53e70b3e99
commit b28c6533f8
6 changed files with 101 additions and 61 deletions

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@ -45,7 +45,7 @@ libmutter_la_SOURCES = \
compositor/compositor.c \ compositor/compositor.c \
compositor/compositor-private.h \ compositor/compositor-private.h \
compositor/meta-background-actor.c \ compositor/meta-background-actor.c \
compositor/meta-background-actor.h \ compositor/meta-background-actor-private.h \
compositor/meta-module.c \ compositor/meta-module.c \
compositor/meta-module.h \ compositor/meta-module.h \
compositor/meta-plugin.c \ compositor/meta-plugin.c \
@ -68,6 +68,7 @@ libmutter_la_SOURCES = \
compositor/region-utils.c \ compositor/region-utils.c \
compositor/region-utils.h \ compositor/region-utils.h \
meta/compositor.h \ meta/compositor.h \
meta/meta-background-actor.h \
meta/meta-plugin.h \ meta/meta-plugin.h \
meta/meta-shadow-factory.h \ meta/meta-shadow-factory.h \
meta/meta-window-actor.h \ meta/meta-window-actor.h \
@ -172,6 +173,7 @@ libmutterinclude_base_headers = \
meta/group.h \ meta/group.h \
meta/keybindings.h \ meta/keybindings.h \
meta/main.h \ meta/main.h \
meta/meta-background-actor.h \
meta/meta-plugin.h \ meta/meta-plugin.h \
meta/meta-shadow-factory.h \ meta/meta-shadow-factory.h \
meta/meta-window-actor.h \ meta/meta-window-actor.h \

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@ -15,7 +15,7 @@
#include <meta/meta-shadow-factory.h> #include <meta/meta-shadow-factory.h>
#include "meta-window-actor-private.h" #include "meta-window-actor-private.h"
#include "meta-window-group.h" #include "meta-window-group.h"
#include "meta-background-actor.h" #include "meta-background-actor-private.h"
#include "window-private.h" /* to check window->hidden */ #include "window-private.h" /* to check window->hidden */
#include "display-private.h" /* for meta_display_lookup_x_window() */ #include "display-private.h" /* for meta_display_lookup_x_window() */
#include <X11/extensions/shape.h> #include <X11/extensions/shape.h>
@ -533,7 +533,7 @@ meta_compositor_manage_screen (MetaCompositor *compositor,
XSelectInput (xdisplay, xwin, event_mask); XSelectInput (xdisplay, xwin, event_mask);
info->window_group = meta_window_group_new (screen); info->window_group = meta_window_group_new (screen);
info->background_actor = meta_background_actor_new (screen); info->background_actor = meta_background_actor_new_for_screen (screen);
info->overlay_group = clutter_group_new (); info->overlay_group = clutter_group_new ();
info->hidden_group = clutter_group_new (); info->hidden_group = clutter_group_new ();

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@ -0,0 +1,15 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef META_BACKGROUND_ACTOR_PRIVATE_H
#define META_BACKGROUND_ACTOR_PRIVATE_H
#include <meta/screen.h>
#include <meta/meta-background-actor.h>
void meta_background_actor_set_visible_region (MetaBackgroundActor *self,
cairo_region_t *visible_region);
void meta_background_actor_update (MetaScreen *screen);
void meta_background_actor_screen_size_changed (MetaScreen *screen);
#endif /* META_BACKGROUND_ACTOR_PRIVATE_H */

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@ -33,7 +33,7 @@
#include "cogl-utils.h" #include "cogl-utils.h"
#include "compositor-private.h" #include "compositor-private.h"
#include <meta/errors.h> #include <meta/errors.h>
#include "meta-background-actor.h" #include "meta-background-actor-private.h"
/* We allow creating multiple MetaBackgroundActors for the same MetaScreen to /* We allow creating multiple MetaBackgroundActors for the same MetaScreen to
* allow different rendering options to be set for different copies. * allow different rendering options to be set for different copies.
@ -57,15 +57,8 @@ struct _MetaScreenBackground
guint have_pixmap : 1; guint have_pixmap : 1;
}; };
struct _MetaBackgroundActorClass struct _MetaBackgroundActorPrivate
{ {
ClutterActorClass parent_class;
};
struct _MetaBackgroundActor
{
ClutterActor parent;
MetaScreenBackground *background; MetaScreenBackground *background;
CoglHandle material; CoglHandle material;
cairo_region_t *visible_region; cairo_region_t *visible_region;
@ -142,7 +135,9 @@ meta_screen_background_get (MetaScreen *screen)
static void static void
update_wrap_mode_of_actor (MetaBackgroundActor *self) update_wrap_mode_of_actor (MetaBackgroundActor *self)
{ {
cogl_material_set_layer_wrap_mode (self->material, 0, self->background->wrap_mode); MetaBackgroundActorPrivate *priv = self->priv;
cogl_material_set_layer_wrap_mode (priv->material, 0, priv->background->wrap_mode);
} }
static void static void
@ -169,13 +164,14 @@ update_wrap_mode (MetaScreenBackground *background)
static void static void
set_texture_on_actor (MetaBackgroundActor *self) set_texture_on_actor (MetaBackgroundActor *self)
{ {
MetaDisplay *display = meta_screen_get_display (self->background->screen); MetaBackgroundActorPrivate *priv = self->priv;
MetaDisplay *display = meta_screen_get_display (priv->background->screen);
/* This may trigger destruction of an old texture pixmap, which, if /* This may trigger destruction of an old texture pixmap, which, if
* the underlying X pixmap is already gone has the tendency to trigger * the underlying X pixmap is already gone has the tendency to trigger
* X errors inside DRI. For safety, trap errors */ * X errors inside DRI. For safety, trap errors */
meta_error_trap_push (display); meta_error_trap_push (display);
cogl_material_set_layer (self->material, 0, self->background->texture); cogl_material_set_layer (priv->material, 0, priv->background->texture);
meta_error_trap_pop (display); meta_error_trap_pop (display);
clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
@ -241,19 +237,20 @@ static void
meta_background_actor_dispose (GObject *object) meta_background_actor_dispose (GObject *object)
{ {
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object); MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
MetaBackgroundActorPrivate *priv = self->priv;
meta_background_actor_set_visible_region (self, NULL); meta_background_actor_set_visible_region (self, NULL);
if (self->background != NULL) if (priv->background != NULL)
{ {
self->background->actors = g_slist_remove (self->background->actors, self); priv->background->actors = g_slist_remove (priv->background->actors, self);
self->background = NULL; priv->background = NULL;
} }
if (self->material != COGL_INVALID_HANDLE) if (priv->material != COGL_INVALID_HANDLE)
{ {
cogl_handle_unref (self->material); cogl_handle_unref (priv->material);
self->material = COGL_INVALID_HANDLE; priv->material = COGL_INVALID_HANDLE;
} }
} }
@ -264,9 +261,10 @@ meta_background_actor_get_preferred_width (ClutterActor *actor,
gfloat *natural_width_p) gfloat *natural_width_p)
{ {
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor); MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
MetaBackgroundActorPrivate *priv = self->priv;
int width, height; int width, height;
meta_screen_get_size (self->background->screen, &width, &height); meta_screen_get_size (priv->background->screen, &width, &height);
if (min_width_p) if (min_width_p)
*min_width_p = width; *min_width_p = width;
@ -282,9 +280,10 @@ meta_background_actor_get_preferred_height (ClutterActor *actor,
{ {
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor); MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
MetaBackgroundActorPrivate *priv = self->priv;
int width, height; int width, height;
meta_screen_get_size (self->background->screen, &width, &height); meta_screen_get_size (priv->background->screen, &width, &height);
if (min_height_p) if (min_height_p)
*min_height_p = height; *min_height_p = height;
@ -296,38 +295,39 @@ static void
meta_background_actor_paint (ClutterActor *actor) meta_background_actor_paint (ClutterActor *actor)
{ {
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor); MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
MetaBackgroundActorPrivate *priv = self->priv;
guint8 opacity = clutter_actor_get_paint_opacity (actor); guint8 opacity = clutter_actor_get_paint_opacity (actor);
guint8 color_component; guint8 color_component;
int width, height; int width, height;
meta_screen_get_size (self->background->screen, &width, &height); meta_screen_get_size (priv->background->screen, &width, &height);
color_component = (int)(0.5 + opacity * self->dim_factor); color_component = (int)(0.5 + opacity * priv->dim_factor);
cogl_material_set_color4ub (self->material, cogl_material_set_color4ub (priv->material,
color_component, color_component,
color_component, color_component,
color_component, color_component,
opacity); opacity);
cogl_set_source (self->material); cogl_set_source (priv->material);
if (self->visible_region) if (priv->visible_region)
{ {
int n_rectangles = cairo_region_num_rectangles (self->visible_region); int n_rectangles = cairo_region_num_rectangles (priv->visible_region);
int i; int i;
for (i = 0; i < n_rectangles; i++) for (i = 0; i < n_rectangles; i++)
{ {
cairo_rectangle_int_t rect; cairo_rectangle_int_t rect;
cairo_region_get_rectangle (self->visible_region, i, &rect); cairo_region_get_rectangle (priv->visible_region, i, &rect);
cogl_rectangle_with_texture_coords (rect.x, rect.y, cogl_rectangle_with_texture_coords (rect.x, rect.y,
rect.x + rect.width, rect.y + rect.height, rect.x + rect.width, rect.y + rect.height,
rect.x / self->background->texture_width, rect.x / priv->background->texture_width,
rect.y / self->background->texture_height, rect.y / priv->background->texture_height,
(rect.x + rect.width) / self->background->texture_width, (rect.x + rect.width) / priv->background->texture_width,
(rect.y + rect.height) / self->background->texture_height); (rect.y + rect.height) / priv->background->texture_height);
} }
} }
else else
@ -335,8 +335,8 @@ meta_background_actor_paint (ClutterActor *actor)
cogl_rectangle_with_texture_coords (0.0f, 0.0f, cogl_rectangle_with_texture_coords (0.0f, 0.0f,
width, height, width, height,
0.0f, 0.0f, 0.0f, 0.0f,
width / self->background->texture_width, width / priv->background->texture_width,
height / self->background->texture_height); height / priv->background->texture_height);
} }
} }
@ -345,9 +345,10 @@ meta_background_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume) ClutterPaintVolume *volume)
{ {
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor); MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
MetaBackgroundActorPrivate *priv = self->priv;
int width, height; int width, height;
meta_screen_get_size (self->background->screen, &width, &height); meta_screen_get_size (priv->background->screen, &width, &height);
clutter_paint_volume_set_width (volume, width); clutter_paint_volume_set_width (volume, width);
clutter_paint_volume_set_height (volume, height); clutter_paint_volume_set_height (volume, height);
@ -359,10 +360,12 @@ static void
meta_background_actor_set_dim_factor (MetaBackgroundActor *self, meta_background_actor_set_dim_factor (MetaBackgroundActor *self,
gfloat dim_factor) gfloat dim_factor)
{ {
if (self->dim_factor == dim_factor) MetaBackgroundActorPrivate *priv = self->priv;
if (priv->dim_factor == dim_factor)
return; return;
self->dim_factor = dim_factor; priv->dim_factor = dim_factor;
clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
@ -376,11 +379,12 @@ meta_background_actor_get_property(GObject *object,
GParamSpec *pspec) GParamSpec *pspec)
{ {
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object); MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
MetaBackgroundActorPrivate *priv = self->priv;
switch (prop_id) switch (prop_id)
{ {
case PROP_DIM_FACTOR: case PROP_DIM_FACTOR:
g_value_set_float (value, self->dim_factor); g_value_set_float (value, priv->dim_factor);
break; break;
default: default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -414,6 +418,8 @@ meta_background_actor_class_init (MetaBackgroundActorClass *klass)
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec; GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (MetaBackgroundActorPrivate));
object_class->dispose = meta_background_actor_dispose; object_class->dispose = meta_background_actor_dispose;
object_class->get_property = meta_background_actor_get_property; object_class->get_property = meta_background_actor_get_property;
object_class->set_property = meta_background_actor_set_property; object_class->set_property = meta_background_actor_set_property;
@ -442,30 +448,37 @@ meta_background_actor_class_init (MetaBackgroundActorClass *klass)
static void static void
meta_background_actor_init (MetaBackgroundActor *self) meta_background_actor_init (MetaBackgroundActor *self)
{ {
self->dim_factor = 1.0; MetaBackgroundActorPrivate *priv;
priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
META_TYPE_BACKGROUND_ACTOR,
MetaBackgroundActorPrivate);
priv->dim_factor = 1.0;
} }
/** /**
* @screen: the #MetaScreen
* meta_background_actor_new: * meta_background_actor_new:
* @screen: the #MetaScreen
* *
* Creates a new actor to draw the background for the given screen. * Creates a new actor to draw the background for the given screen.
* *
* Return value: (transfer none): the newly created background actor * Return value: the newly created background actor
*/ */
ClutterActor * ClutterActor *
meta_background_actor_new (MetaScreen *screen) meta_background_actor_new_for_screen (MetaScreen *screen)
{ {
MetaBackgroundActor *self; MetaBackgroundActor *self;
MetaBackgroundActorPrivate *priv;
g_return_val_if_fail (META_IS_SCREEN (screen), NULL); g_return_val_if_fail (META_IS_SCREEN (screen), NULL);
self = g_object_new (META_TYPE_BACKGROUND_ACTOR, NULL); self = g_object_new (META_TYPE_BACKGROUND_ACTOR, NULL);
priv = self->priv;
self->background = meta_screen_background_get (screen); priv->background = meta_screen_background_get (screen);
self->background->actors = g_slist_prepend (self->background->actors, self); priv->background->actors = g_slist_prepend (priv->background->actors, self);
self->material = meta_create_texture_material (NULL); priv->material = meta_create_texture_material (NULL);
set_texture_on_actor (self); set_texture_on_actor (self);
update_wrap_mode_of_actor (self); update_wrap_mode_of_actor (self);
@ -556,25 +569,29 @@ void
meta_background_actor_set_visible_region (MetaBackgroundActor *self, meta_background_actor_set_visible_region (MetaBackgroundActor *self,
cairo_region_t *visible_region) cairo_region_t *visible_region)
{ {
MetaBackgroundActorPrivate *priv;
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self)); g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
if (self->visible_region) priv = self->priv;
if (priv->visible_region)
{ {
cairo_region_destroy (self->visible_region); cairo_region_destroy (priv->visible_region);
self->visible_region = NULL; priv->visible_region = NULL;
} }
if (visible_region) if (visible_region)
{ {
cairo_rectangle_int_t screen_rect = { 0 }; cairo_rectangle_int_t screen_rect = { 0 };
meta_screen_get_size (self->background->screen, &screen_rect.width, &screen_rect.height); meta_screen_get_size (priv->background->screen, &screen_rect.width, &screen_rect.height);
/* Doing the intersection here is probably unnecessary - MetaWindowGroup /* Doing the intersection here is probably unnecessary - MetaWindowGroup
* should never compute a visible area that's larger than the root screen! * should never compute a visible area that's larger than the root screen!
* but it's not that expensive and adds some extra robustness. * but it's not that expensive and adds some extra robustness.
*/ */
self->visible_region = cairo_region_create_rectangle (&screen_rect); priv->visible_region = cairo_region_create_rectangle (&screen_rect);
cairo_region_intersect (self->visible_region, visible_region); cairo_region_intersect (priv->visible_region, visible_region);
} }
} }

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@ -9,7 +9,7 @@
#include "meta-window-actor-private.h" #include "meta-window-actor-private.h"
#include "meta-window-group.h" #include "meta-window-group.h"
#include "meta-background-actor.h" #include "meta-background-actor-private.h"
struct _MetaWindowGroupClass struct _MetaWindowGroupClass
{ {

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@ -46,14 +46,20 @@ typedef struct _MetaBackgroundActor MetaBackgroundActor;
typedef struct _MetaBackgroundActorClass MetaBackgroundActorClass; typedef struct _MetaBackgroundActorClass MetaBackgroundActorClass;
typedef struct _MetaBackgroundActorPrivate MetaBackgroundActorPrivate; typedef struct _MetaBackgroundActorPrivate MetaBackgroundActorPrivate;
struct _MetaBackgroundActorClass
{
ClutterActorClass parent_class;
};
struct _MetaBackgroundActor
{
ClutterActor parent;
MetaBackgroundActorPrivate *priv;
};
GType meta_background_actor_get_type (void); GType meta_background_actor_get_type (void);
ClutterActor *meta_background_actor_new (MetaScreen *screen); ClutterActor *meta_background_actor_new_for_screen (MetaScreen *screen);
void meta_background_actor_set_visible_region (MetaBackgroundActor *self,
cairo_region_t *visible_region);
void meta_background_actor_update (MetaScreen *screen);
void meta_background_actor_screen_size_changed (MetaScreen *screen);
#endif /* META_BACKGROUND_ACTOR_H */ #endif /* META_BACKGROUND_ACTOR_H */