Add clutter_stage_set_sync_delay()
New experimental API is added to allow changing the way that redraws are timed for a stage to include a "sync delay" - a period after the vertical blanking period where Clutter simply waits for updates. In detail, the algorithm is that when the master clock is restarted after drawing a frame (in the case where there are timelines running) or started fresh in response to a queued redraw or relayout, the start is scheduled at the next sync point (sync_delay ms after the predicted vblank period) rather than done immediately. https://bugzilla.gnome.org/show_bug.cgi?id=692901
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@ -139,24 +139,9 @@ master_clock_is_running (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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gboolean stage_free = FALSE;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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/* If all of the stages are busy waiting for a swap-buffers to complete
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* then we stop the master clock... */
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for (l = stages; l != NULL; l = l->next)
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{
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if (_clutter_stage_get_pending_swaps (l->data) == 0)
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{
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stage_free = TRUE;
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break;
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}
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}
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if (!stage_free)
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return FALSE;
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if (master_clock->timelines)
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return TRUE;
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@ -176,6 +161,103 @@ master_clock_is_running (ClutterMasterClock *master_clock)
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return FALSE;
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}
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static gint
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master_clock_get_swap_wait_time (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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gint64 min_update_time = -1;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
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{
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gint64 update_time = _clutter_stage_get_update_time (l->data);
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if (min_update_time == -1 ||
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(update_time != -1 && update_time < min_update_time))
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min_update_time = update_time;
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}
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if (min_update_time == -1)
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{
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return -1;
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}
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else
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{
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gint64 now = g_source_get_time (master_clock->source);
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if (min_update_time < now)
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{
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return 0;
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}
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else
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{
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gint64 delay_us = min_update_time - now;
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return (delay_us + 999) / 1000;
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}
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}
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}
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static void
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master_clock_schedule_stage_updates (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
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_clutter_stage_schedule_update (l->data);
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}
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static GSList *
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master_clock_list_ready_stages (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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GSList *result;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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result = NULL;
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for (l = stages; l != NULL; l = l->next)
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{
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gint64 update_time = _clutter_stage_get_update_time (l->data);
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/* If a stage has a swap-buffers pending we don't want to draw to it
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* in case the driver may block the CPU while it waits for the next
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* backbuffer to become available.
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*
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* TODO: We should be able to identify if we are running triple or N
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* buffered and in these cases we can still draw if there is 1 swap
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* pending so we can hopefully always be ready to swap for the next
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* vblank and really match the vsync frequency.
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*/
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if (update_time != -1 && update_time <= master_clock->cur_tick)
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result = g_slist_prepend (result, g_object_ref (l->data));
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}
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return g_slist_reverse (result);
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}
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static void
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master_clock_reschedule_stage_updates (ClutterMasterClock *master_clock,
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GSList *stages)
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{
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const GSList *l;
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for (l = stages; l != NULL; l = l->next)
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{
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/* Clear the old update time */
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_clutter_stage_clear_update_time (l->data);
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/* And if there is still work to be done, schedule a new one */
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if (master_clock->timelines ||
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_clutter_stage_has_queued_events (l->data) ||
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_clutter_stage_needs_update (l->data))
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_clutter_stage_schedule_update (l->data);
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}
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}
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/*
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* master_clock_next_frame_delay:
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* @master_clock: a #ClutterMasterClock
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@ -189,10 +271,17 @@ static gint
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master_clock_next_frame_delay (ClutterMasterClock *master_clock)
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{
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gint64 now, next;
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gint swap_delay;
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if (!master_clock_is_running (master_clock))
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return -1;
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/* If all of the stages are busy waiting for a swap-buffers to complete
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* then we wait for one to be ready.. */
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swap_delay = master_clock_get_swap_wait_time (master_clock);
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if (swap_delay != 0)
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return swap_delay;
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/* When we have sync-to-vblank, we count on swap-buffer requests (or
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* swap-buffer-complete events if supported in the backend) to throttle our
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* frame rate so no additional delay is needed to start the next frame.
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@ -274,14 +363,7 @@ master_clock_process_events (ClutterMasterClock *master_clock,
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/* Process queued events */
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for (l = stages; l != NULL; l = l->next)
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{
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/* NB: If a stage is busy waiting for a swap-buffers completion then
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* we don't process its events so we can maximize the benefits of
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* motion compression, and avoid multiple picks per frame.
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*/
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if (_clutter_stage_get_pending_swaps (l->data) == 0)
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_clutter_stage_process_queued_events (l->data);
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}
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CLUTTER_TIMER_STOP (_clutter_uprof_context, master_event_process);
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@ -372,19 +454,7 @@ master_clock_update_stages (ClutterMasterClock *master_clock,
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* is advanced.
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*/
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for (l = stages; l != NULL; l = l->next)
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{
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/* If a stage has a swap-buffers pending we don't want to draw to it
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* in case the driver may block the CPU while it waits for the next
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* backbuffer to become available.
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*
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* TODO: We should be able to identify if we are running triple or N
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* buffered and in these cases we can still draw if there is 1 swap
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* pending so we can hopefully always be ready to swap for the next
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* vblank and really match the vsync frequency.
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*/
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if (_clutter_stage_get_pending_swaps (l->data) == 0)
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stages_updated |= _clutter_stage_do_update (l->data);
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}
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
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@ -474,7 +544,6 @@ clutter_clock_dispatch (GSource *source,
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClock *master_clock = clock_source->master_clock;
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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gboolean stages_updated = FALSE;
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GSList *stages;
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@ -498,10 +567,10 @@ clutter_clock_dispatch (GSource *source,
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#endif
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/* We need to protect ourselves against stages being destroyed during
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* event handling
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* event handling - master_clock_list_ready_stages() returns a
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* list of referenced that we'll unref afterwards.
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*/
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stages = clutter_stage_manager_list_stages (stage_manager);
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g_slist_foreach (stages, (GFunc) g_object_ref, NULL);
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stages = master_clock_list_ready_stages (master_clock);
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master_clock->idle = FALSE;
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@ -524,6 +593,8 @@ clutter_clock_dispatch (GSource *source,
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if (!stages_updated)
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master_clock->idle = TRUE;
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master_clock_reschedule_stage_updates (master_clock, stages);
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g_slist_foreach (stages, (GFunc) g_object_unref, NULL);
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g_slist_free (stages);
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@ -617,7 +688,10 @@ _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
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timeline);
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if (is_first)
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{
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master_clock_schedule_stage_updates (master_clock);
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_clutter_master_clock_start_running (master_clock);
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}
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}
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/*
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@ -66,7 +66,9 @@ void _clutter_stage_queue_event (ClutterStage *stage,
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gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
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void _clutter_stage_process_queued_events (ClutterStage *stage);
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void _clutter_stage_update_input_devices (ClutterStage *stage);
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int _clutter_stage_get_pending_swaps (ClutterStage *stage);
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void _clutter_stage_schedule_update (ClutterStage *stage);
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gint64 _clutter_stage_get_update_time (ClutterStage *stage);
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void _clutter_stage_clear_update_time (ClutterStage *stage);
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gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
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ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,
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@ -122,21 +122,56 @@ _clutter_stage_window_get_geometry (ClutterStageWindow *window,
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
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}
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int
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_clutter_stage_window_get_pending_swaps (ClutterStageWindow *window)
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void
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_clutter_stage_window_schedule_update (ClutterStageWindow *window,
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int sync_delay)
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{
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ClutterStageWindowIface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->schedule_update == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return;
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}
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iface->schedule_update (window, sync_delay);
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}
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gint64
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_clutter_stage_window_get_update_time (ClutterStageWindow *window)
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{
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ClutterStageWindowIface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_pending_swaps == NULL)
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if (iface->get_update_time == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return 0;
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}
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return iface->get_pending_swaps (window);
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return iface->get_update_time (window);
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}
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void
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_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
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{
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ClutterStageWindowIface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->clear_update_time == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return;
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}
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iface->clear_update_time (window);
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}
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void
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@ -58,7 +58,10 @@ struct _ClutterStageWindowIface
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void (* get_geometry) (ClutterStageWindow *stage_window,
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cairo_rectangle_int_t *geometry);
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int (* get_pending_swaps) (ClutterStageWindow *stage_window);
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void (* schedule_update) (ClutterStageWindow *stage_window,
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int sync_delay);
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gint64 (* get_update_time) (ClutterStageWindow *stage_window);
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void (* clear_update_time) (ClutterStageWindow *stage_window);
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void (* add_redraw_clip) (ClutterStageWindow *stage_window,
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cairo_rectangle_int_t *stage_rectangle);
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@ -108,7 +111,10 @@ void _clutter_stage_window_resize (ClutterStageWin
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gint height);
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void _clutter_stage_window_get_geometry (ClutterStageWindow *window,
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cairo_rectangle_int_t *geometry);
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int _clutter_stage_window_get_pending_swaps (ClutterStageWindow *window);
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void _clutter_stage_window_schedule_update (ClutterStageWindow *window,
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int sync_delay);
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gint64 _clutter_stage_window_get_update_time (ClutterStageWindow *window);
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void _clutter_stage_window_clear_update_time (ClutterStageWindow *window);
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void _clutter_stage_window_add_redraw_clip (ClutterStageWindow *window,
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cairo_rectangle_int_t *stage_clip);
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@ -50,6 +50,7 @@
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#include <cairo.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#include "clutter-stage.h"
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#include "deprecated/clutter-stage.h"
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@ -145,6 +146,8 @@ struct _ClutterStagePrivate
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CoglFramebuffer *active_framebuffer;
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gint sync_delay;
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GTimer *fps_timer;
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gint32 timer_n_frames;
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@ -930,6 +933,7 @@ _clutter_stage_queue_event (ClutterStage *stage,
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{
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ClutterMasterClock *master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_start_running (master_clock);
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_clutter_stage_schedule_update (stage);
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}
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/* if needed, update the state of the input device of the event.
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@ -1250,7 +1254,11 @@ clutter_stage_real_queue_relayout (ClutterActor *self)
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ClutterStagePrivate *priv = stage->priv;
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ClutterActorClass *parent_class;
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if (!priv->relayout_pending)
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{
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_clutter_stage_schedule_update (stage);
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priv->relayout_pending = TRUE;
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}
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/* chain up */
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parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_parent_class);
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@ -2273,6 +2281,7 @@ clutter_stage_init (ClutterStage *self)
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priv->use_fog = FALSE;
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priv->throttle_motion_events = TRUE;
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priv->min_size_changed = FALSE;
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priv->sync_delay = -1;
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/* XXX - we need to keep the invariant that calling
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* clutter_set_motion_event_enabled() before the stage creation
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@ -3584,6 +3593,10 @@ clutter_stage_ensure_redraw (ClutterStage *stage)
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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priv = stage->priv;
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if (!priv->relayout_pending && !priv->redraw_pending)
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_clutter_stage_schedule_update (stage);
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priv->relayout_pending = TRUE;
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priv->redraw_pending = TRUE;
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@ -3851,9 +3864,25 @@ clutter_stage_get_minimum_size (ClutterStage *stage,
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*height_p = (guint) height;
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}
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/* Returns the number of swap buffers pending completion for the stage */
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int
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_clutter_stage_get_pending_swaps (ClutterStage *stage)
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void
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_clutter_stage_schedule_update (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window;
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if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
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return;
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stage_window = _clutter_stage_get_window (stage);
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if (stage_window == NULL)
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return;
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return _clutter_stage_window_schedule_update (stage_window,
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stage->priv->sync_delay);
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}
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/* Returns the earliest time the stage is ready to update */
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gint64
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_clutter_stage_get_update_time (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window;
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@ -3864,7 +3893,17 @@ _clutter_stage_get_pending_swaps (ClutterStage *stage)
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if (stage_window == NULL)
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return 0;
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return _clutter_stage_window_get_pending_swaps (stage_window);
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return _clutter_stage_window_get_update_time (stage_window);
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}
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void
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_clutter_stage_clear_update_time (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window;
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stage_window = _clutter_stage_get_window (stage);
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if (stage_window)
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_clutter_stage_window_clear_update_time (stage_window);
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}
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/**
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@ -3998,6 +4037,7 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
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CLUTTER_NOTE (PAINT, "First redraw request");
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_clutter_stage_schedule_update (stage);
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priv->redraw_pending = TRUE;
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master_clock = _clutter_master_clock_get_default ();
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@ -4487,3 +4527,58 @@ _clutter_stage_update_state (ClutterStage *stage,
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return TRUE;
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}
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/**
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* clutter_stage_set_sync_delay:
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* @stage: a #ClutterStage
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* @sync_delay: number of milliseconds after frame presentation to wait
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* before painting the next frame. If less than zero, restores the
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* default behavior where redraw is throttled to the refresh rate but
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* not synchronized to it.
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*
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* This function enables an alternate behavior where Clutter draws at
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* a fixed point in time after the frame presentation time (also known
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* as the VBlank time). This is most useful when the application
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* wants to show incoming data with predictable latency. (The primary
|
||||
* example of this would be a window system compositor.) By synchronizing
|
||||
* to provide new data before Clutter redraws, an external source of
|
||||
* updates (in the compositor, an application) can get a reliable latency.
|
||||
*
|
||||
* The appropriate value of @sync_delay depends on the complexity of
|
||||
* drawing the stage's scene graph - in general a value of between 0
|
||||
* and 8 ms (up to one-half of a typical 60hz frame rate) is appropriate.
|
||||
* using a larger value will reduce latency but risks skipping a frame if
|
||||
* drawing the stage takes too long.
|
||||
*
|
||||
* Since: 1.14
|
||||
* Stability: unstable
|
||||
*/
|
||||
void
|
||||
clutter_stage_set_sync_delay (ClutterStage *stage,
|
||||
gint sync_delay)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
stage->priv->sync_delay = sync_delay;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_skip_sync_delay:
|
||||
* @stage: a #ClutterStage
|
||||
*
|
||||
* Causes the next frame for the stage to be drawn as quickly as
|
||||
* possible, ignoring any delay that clutter_stage_set_sync_delay()
|
||||
* would normally cause.
|
||||
*
|
||||
* Since: 1.14
|
||||
* Stability: unstable
|
||||
*/
|
||||
void
|
||||
clutter_stage_skip_sync_delay (ClutterStage *stage)
|
||||
{
|
||||
ClutterStageWindow *stage_window;
|
||||
|
||||
stage_window = _clutter_stage_get_window (stage);
|
||||
if (stage_window)
|
||||
_clutter_stage_window_schedule_update (stage_window, -1);
|
||||
}
|
||||
|
@ -202,6 +202,14 @@ void clutter_stage_ensure_current (ClutterStage
|
||||
void clutter_stage_ensure_viewport (ClutterStage *stage);
|
||||
void clutter_stage_ensure_redraw (ClutterStage *stage);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
|
||||
CLUTTER_AVAILABLE_IN_1_14
|
||||
void clutter_stage_set_sync_delay (ClutterStage *stage,
|
||||
gint sync_delay);
|
||||
CLUTTER_AVAILABLE_IN_1_14
|
||||
void clutter_stage_skip_sync_delay (ClutterStage *stage);
|
||||
#endif
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_STAGE_H__ */
|
||||
|
@ -71,17 +71,25 @@ clutter_stage_cogl_unrealize (ClutterStageWindow *stage_window)
|
||||
|
||||
if (stage_cogl->onscreen != NULL)
|
||||
{
|
||||
cogl_onscreen_remove_frame_callback (stage_cogl->onscreen,
|
||||
stage_cogl->frame_closure);
|
||||
stage_cogl->frame_closure = NULL;
|
||||
|
||||
cogl_object_unref (stage_cogl->onscreen);
|
||||
stage_cogl->onscreen = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
handle_swap_complete_cb (CoglFramebuffer *framebuffer,
|
||||
frame_cb (CoglOnscreen *onscreen,
|
||||
CoglFrameEvent event,
|
||||
CoglFrameInfo *info,
|
||||
void *user_data)
|
||||
{
|
||||
ClutterStageCogl *stage_cogl = user_data;
|
||||
|
||||
if (event == COGL_FRAME_EVENT_SYNC)
|
||||
{
|
||||
/* Early versions of the swap_event implementation in Mesa
|
||||
* deliver BufferSwapComplete event when not selected for,
|
||||
* so if we get a swap event we aren't expecting, just ignore it.
|
||||
@ -93,6 +101,23 @@ handle_swap_complete_cb (CoglFramebuffer *framebuffer,
|
||||
*/
|
||||
if (stage_cogl->pending_swaps > 0)
|
||||
stage_cogl->pending_swaps--;
|
||||
}
|
||||
else if (event == COGL_FRAME_EVENT_COMPLETE)
|
||||
{
|
||||
gint64 presentation_time_cogl = cogl_frame_info_get_presentation_time (info);
|
||||
|
||||
if (presentation_time_cogl != 0)
|
||||
{
|
||||
CoglContext *context = cogl_framebuffer_get_context (COGL_FRAMEBUFFER (onscreen));
|
||||
gint64 current_time_cogl = cogl_get_clock_time (context);
|
||||
gint64 now = g_get_monotonic_time ();
|
||||
|
||||
stage_cogl->last_presentation_time =
|
||||
now + (presentation_time_cogl - current_time_cogl) / 1000;
|
||||
}
|
||||
|
||||
stage_cogl->refresh_rate = cogl_frame_info_get_refresh_rate (info);
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -134,23 +159,77 @@ clutter_stage_cogl_realize (ClutterStageWindow *stage_window)
|
||||
* will be ignored, so we need to make sure the stage size is
|
||||
* updated to this size. */
|
||||
|
||||
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
|
||||
{
|
||||
stage_cogl->swap_callback_id =
|
||||
cogl_onscreen_add_swap_buffers_callback (stage_cogl->onscreen,
|
||||
handle_swap_complete_cb,
|
||||
stage_cogl);
|
||||
}
|
||||
|
||||
stage_cogl->frame_closure =
|
||||
cogl_onscreen_add_frame_callback (stage_cogl->onscreen,
|
||||
frame_cb,
|
||||
stage_cogl,
|
||||
NULL);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
clutter_stage_cogl_get_pending_swaps (ClutterStageWindow *stage_window)
|
||||
static void
|
||||
clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
|
||||
gint sync_delay)
|
||||
{
|
||||
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
|
||||
gint64 now;
|
||||
float refresh_rate;
|
||||
gint64 refresh_interval;
|
||||
|
||||
if (stage_cogl->update_time != -1)
|
||||
return;
|
||||
|
||||
now = g_get_monotonic_time ();
|
||||
|
||||
if (sync_delay < 0)
|
||||
{
|
||||
stage_cogl->update_time = now;
|
||||
return;
|
||||
}
|
||||
|
||||
/* We only extrapolate presentation times for 150ms - this is somewhat
|
||||
* arbitrary. The reasons it might not be accurate for larger times are
|
||||
* that the refresh interval might be wrong or the vertical refresh
|
||||
* might be downclocked if nothing is going on onscreen.
|
||||
*/
|
||||
if (stage_cogl->last_presentation_time == 0||
|
||||
stage_cogl->last_presentation_time < now - 150000)
|
||||
{
|
||||
stage_cogl->update_time = now;
|
||||
return;
|
||||
}
|
||||
|
||||
refresh_rate = stage_cogl->refresh_rate;
|
||||
if (refresh_rate == 0.0)
|
||||
refresh_rate = 60.0;
|
||||
|
||||
refresh_interval = (gint64) (0.5 + 1000000 / refresh_rate);
|
||||
if (refresh_interval == 0)
|
||||
refresh_interval = 16667; /* 1/60th second */
|
||||
|
||||
stage_cogl->update_time = stage_cogl->last_presentation_time + 1000 * sync_delay;
|
||||
|
||||
while (stage_cogl->update_time < now)
|
||||
stage_cogl->update_time += refresh_interval;
|
||||
}
|
||||
|
||||
static gint64
|
||||
clutter_stage_cogl_get_update_time (ClutterStageWindow *stage_window)
|
||||
{
|
||||
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
|
||||
|
||||
return stage_cogl->pending_swaps;
|
||||
if (stage_cogl->pending_swaps)
|
||||
return -1; /* in the future, indefinite */
|
||||
|
||||
return stage_cogl->update_time;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_cogl_clear_update_time (ClutterStageWindow *stage_window)
|
||||
{
|
||||
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
|
||||
|
||||
stage_cogl->update_time = -1;
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
@ -620,7 +699,9 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
||||
iface->resize = clutter_stage_cogl_resize;
|
||||
iface->show = clutter_stage_cogl_show;
|
||||
iface->hide = clutter_stage_cogl_hide;
|
||||
iface->get_pending_swaps = clutter_stage_cogl_get_pending_swaps;
|
||||
iface->schedule_update = clutter_stage_cogl_schedule_update;
|
||||
iface->get_update_time = clutter_stage_cogl_get_update_time;
|
||||
iface->clear_update_time = clutter_stage_cogl_clear_update_time;
|
||||
iface->add_redraw_clip = clutter_stage_cogl_add_redraw_clip;
|
||||
iface->has_redraw_clips = clutter_stage_cogl_has_redraw_clips;
|
||||
iface->ignoring_redraw_clips = clutter_stage_cogl_ignoring_redraw_clips;
|
||||
@ -669,4 +750,8 @@ _clutter_stage_cogl_class_init (ClutterStageCoglClass *klass)
|
||||
static void
|
||||
_clutter_stage_cogl_init (ClutterStageCogl *stage)
|
||||
{
|
||||
stage->last_presentation_time = 0;
|
||||
stage->refresh_rate = 0.0;
|
||||
|
||||
stage->update_time = -1;
|
||||
}
|
||||
|
@ -35,8 +35,12 @@ struct _ClutterStageCogl
|
||||
|
||||
CoglOnscreen *onscreen;
|
||||
|
||||
gint64 last_presentation_time;
|
||||
float refresh_rate;
|
||||
|
||||
gint64 update_time;
|
||||
gint pending_swaps;
|
||||
unsigned int swap_callback_id;
|
||||
CoglFrameClosure *frame_closure;
|
||||
|
||||
/* We only enable clipped redraws after 2 frames, since we've seen
|
||||
* a lot of drivers can struggle to get going and may output some
|
||||
|
Loading…
Reference in New Issue
Block a user