diff --git a/tests/conform/test-pick.c b/tests/conform/test-pick.c index c10a6b080..b3cbd7400 100644 --- a/tests/conform/test-pick.c +++ b/tests/conform/test-pick.c @@ -55,8 +55,8 @@ shader_paint (ClutterEffect *effect, "uniform float step;\n" "void main (void)\n" "{\n" - " gl_FragColor = texture2D(tex, vec2 (gl_TexCoord[0].s + step,\n" - " gl_TexCoord[0].t));\n" + " cogl_color_out = texture2D(tex, vec2 (cogl_tex_coord_in[0].s + step,\n" + " cogl_tex_coord_in[0].t));\n" "}\n"); tex_width = clutter_actor_get_width (actor); diff --git a/tests/interactive/test-shader.c b/tests/interactive/test-shader.c index 44ab581ff..14eb69ff8 100644 --- a/tests/interactive/test-shader.c +++ b/tests/interactive/test-shader.c @@ -36,8 +36,7 @@ typedef struct * correctly). */ #define FRAGMENT_SHADER_END \ - " gl_FragColor = color;" \ - " gl_FragColor = gl_FragColor * cogl_color_in;" \ + " cogl_color_out = color * cogl_color_in;" \ "}" static ShaderSource shaders[]=