property-transition: Verify the interval on compute_value()
By checking if the interval is valid inside compute_value() we can catch the cases where the interval values of a PropertyTransition are set after the transition has been added to an Animatable instance - i.e. the following code: let transition = new Clutter.PropertyTransition(); transition.set_property_name('opacity'); actor.add_transition('opacityAnim', transition); transition.set_to_value(0); should be equivalent to: let transition = new Clutter.PropertyTransition(); transition.set_property_name('opacity'); transition.set_to_value(0); actor.add_transition('opacityAnim', transition); instead of emitting a warning.
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@ -62,6 +62,38 @@ static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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G_DEFINE_TYPE (ClutterPropertyTransition, clutter_property_transition, CLUTTER_TYPE_TRANSITION)
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static inline void
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clutter_property_transition_ensure_interval (ClutterPropertyTransition *transition,
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ClutterAnimatable *animatable,
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ClutterInterval *interval)
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{
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ClutterPropertyTransitionPrivate *priv = transition->priv;
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GValue *value_p;
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if (clutter_interval_is_valid (interval))
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return;
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/* if no initial value has been set, use the current value */
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value_p = clutter_interval_peek_initial_value (interval);
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if (!G_IS_VALUE (value_p))
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{
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g_value_init (value_p, clutter_interval_get_value_type (interval));
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clutter_animatable_get_initial_state (animatable,
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priv->property_name,
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value_p);
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}
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/* if no final value has been set, use the current value */
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value_p = clutter_interval_peek_final_value (interval);
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if (!G_IS_VALUE (value_p))
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{
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g_value_init (value_p, clutter_interval_get_value_type (interval));
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clutter_animatable_get_initial_state (animatable,
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priv->property_name,
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value_p);
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}
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}
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static void
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clutter_property_transition_attached (ClutterTransition *transition,
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ClutterAnimatable *animatable)
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@ -69,7 +101,6 @@ clutter_property_transition_attached (ClutterTransition *transition,
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ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
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ClutterPropertyTransitionPrivate *priv = self->priv;
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ClutterInterval *interval;
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GValue *value;
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if (priv->property_name == NULL)
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return;
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@ -84,25 +115,7 @@ clutter_property_transition_attached (ClutterTransition *transition,
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if (interval == NULL)
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return;
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/* if no initial value has been set, use the current value */
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value = clutter_interval_peek_initial_value (interval);
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if (!G_IS_VALUE (value))
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{
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g_value_init (value, clutter_interval_get_value_type (interval));
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clutter_animatable_get_initial_state (animatable,
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priv->property_name,
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value);
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}
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/* if no final value has been set, use the current value */
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value = clutter_interval_peek_final_value (interval);
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if (!G_IS_VALUE (value))
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{
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g_value_init (value, clutter_interval_get_value_type (interval));
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clutter_animatable_get_initial_state (animatable,
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priv->property_name,
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value);
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}
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clutter_property_transition_ensure_interval (self, animatable, interval);
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}
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static void
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@ -130,6 +143,8 @@ clutter_property_transition_compute_value (ClutterTransition *transition,
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if (priv->pspec == NULL)
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return;
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clutter_property_transition_ensure_interval (self, animatable, interval);
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g_value_init (&value, clutter_interval_get_value_type (interval));
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res = clutter_animatable_interpolate_value (animatable,
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