Update the svn:ignore property
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6cbdff7452
commit
b1eca511d6
@ -127,7 +127,7 @@ static ShaderSource shaders[]=
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{NULL, NULL}
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};
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static gint shader_no=0;
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static gint shader_no = 2;
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static gboolean
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button_release_cb (ClutterActor *actor,
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@ -135,27 +135,48 @@ button_release_cb (ClutterActor *actor,
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gpointer data)
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{
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gint new_no;
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if (event->button.button == 1)
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{
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new_no = shader_no-1;
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new_no = shader_no - 1;
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}
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else
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{
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new_no = shader_no+1;
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new_no = shader_no + 1;
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}
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if (new_no >= 0 && shaders[new_no].name)
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{
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ClutterShader *shader;
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GError *error;
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shader_no = new_no;
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g_print ("setting shaders[%i] named '%s'\n", shader_no, shaders[shader_no].name);
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shader = clutter_shader_new_from_strings (NULL, shaders[shader_no].source);
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clutter_actor_apply_shader (actor, shader);
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g_print ("setting shaders[%i] named '%s'\n",
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shader_no,
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shaders[shader_no].name);
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shader = clutter_shader_new ();
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clutter_actor_set_shader_param (actor, "radius", 3.0);
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clutter_redraw();
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error = NULL;
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clutter_shader_load_from_data (shader, CLUTTER_FRAGMENT_SHADER,
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shaders[shader_no].source, -1,
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&error);
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if (error)
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{
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g_print ("unable to set shaders[%i] named '%s': %s",
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error->message);
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g_error_free (error);
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g_object_unref (shader);
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}
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else
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{
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clutter_actor_apply_shader (actor, shader);
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clutter_actor_set_shader_param (actor, "radius", 3.0);
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clutter_actor_queue_redraw (actor);
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}
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}
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return FALSE;
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}
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@ -173,19 +194,35 @@ main (gint argc,
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GError *error;
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ClutterShader *shader;
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error = NULL;
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clutter_init (&argc, &argv);
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g_print ("applying shaders[%i] named '%s'\n", shader_no, shaders[shader_no].name);
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shader = clutter_shader_new_from_strings (NULL, shaders[shader_no].source);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 512, 384);
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pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
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g_print ("applying shaders[%i] named '%s'\n",
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shader_no,
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shaders[shader_no].name);
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shader = clutter_shader_new ();
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error = NULL;
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clutter_shader_load_from_data (shader, CLUTTER_FRAGMENT_SHADER,
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shaders[shader_no].source, -1,
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&error);
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if (error)
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{
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g_print ("unable to load shaders[%d] named '%s': %s\n",
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shader_no,
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shaders[shader_no].name,
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error->message);
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g_error_free (error);
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return EXIT_FAILURE;
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}
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pixbuf = gdk_pixbuf_new_from_file ("redhand.png", &error);
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if (!pixbuf)
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g_error("pixbuf load failed");
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g_error("pixbuf load failed: %s", error ? error->message : "Unknown");
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Shader Test");
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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@ -200,7 +237,7 @@ main (gint argc,
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actor = clutter_group_new ();
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{
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ClutterActor *child1, *child2, *child3, *child4;
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ClutterColor color={0xff, 0x22, 0x66, 0x99};
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ClutterColor color = { 0xff, 0x22, 0x66, 0x99 };
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child1 = clutter_texture_new_from_pixbuf (pixbuf);
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child2 = clutter_texture_new_from_pixbuf (pixbuf);
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@ -218,9 +255,11 @@ main (gint argc,
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clutter_group_add (CLUTTER_GROUP (actor), child2);
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clutter_group_add (CLUTTER_GROUP (actor), child3);
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clutter_group_add (CLUTTER_GROUP (actor), child4);
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clutter_actor_show_all (actor);
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}
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#endif
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clutter_actor_set_position (actor, 100, 100);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
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@ -242,5 +281,5 @@ main (gint argc,
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clutter_main ();
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return 0;
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return EXIT_SUCCESS;
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}
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