wayland: Update DnD surface scale according to correct device
Pass the device/sequence to the DnD surface role, so it can to coordinate tracking for scale updates. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
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@ -815,6 +815,8 @@ data_device_start_drag (struct wl_client *client,
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if (icon_resource &&
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!meta_wayland_surface_assign_role (icon_surface,
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META_TYPE_WAYLAND_SURFACE_ROLE_DND,
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"device", device,
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"event-sequence", sequence,
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NULL))
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{
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wl_resource_post_error (resource, WL_DATA_DEVICE_ERROR_ROLE,
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@ -26,14 +26,72 @@
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struct _MetaWaylandSurfaceRoleDND
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{
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MetaWaylandActorSurface parent;
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ClutterInputDevice *device;
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ClutterEventSequence *sequence;
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int32_t pending_offset_x;
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int32_t pending_offset_y;
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};
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enum
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{
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PROP_0,
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PROP_DEVICE,
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PROP_EVENT_SEQUENCE,
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N_PROPS,
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};
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static GParamSpec *props[N_PROPS] = { 0, };
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G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND,
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meta_wayland_surface_role_dnd,
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META_TYPE_WAYLAND_ACTOR_SURFACE)
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static void
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dnd_surface_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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MetaWaylandSurfaceRoleDND *surface_role_dnd =
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META_WAYLAND_SURFACE_ROLE_DND (object);
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switch (prop_id)
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{
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case PROP_DEVICE:
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surface_role_dnd->device = g_value_get_object (value);
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break;
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case PROP_EVENT_SEQUENCE:
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surface_role_dnd->sequence = g_value_get_boxed (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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dnd_surface_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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MetaWaylandSurfaceRoleDND *surface_role_dnd =
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META_WAYLAND_SURFACE_ROLE_DND (object);
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switch (prop_id)
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{
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case PROP_DEVICE:
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g_value_set_object (value, surface_role_dnd->device);
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break;
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case PROP_EVENT_SEQUENCE:
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g_value_set_boxed (value, surface_role_dnd->sequence);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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dnd_surface_assigned (MetaWaylandSurfaceRole *surface_role)
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{
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@ -70,6 +128,8 @@ dnd_surface_apply_state (MetaWaylandSurfaceRole *surface_role,
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static MetaLogicalMonitor *
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dnd_surface_find_logical_monitor (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandSurfaceRoleDND *surface_role_dnd =
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META_WAYLAND_SURFACE_ROLE_DND (actor_surface);
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (actor_surface);
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MetaWaylandSurface *surface =
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@ -77,13 +137,16 @@ dnd_surface_find_logical_monitor (MetaWaylandActorSurface *actor_surface)
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MetaContext *context =
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meta_wayland_compositor_get_context (surface->compositor);
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MetaBackend *backend = meta_context_get_backend (context);
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MetaCursorTracker *cursor_tracker =
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meta_backend_get_cursor_tracker (backend);
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MetaMonitorManager *monitor_manager =
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meta_backend_get_monitor_manager (backend);
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ClutterSeat *seat =
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clutter_input_device_get_seat (surface_role_dnd->device);
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graphene_point_t point;
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meta_cursor_tracker_get_pointer (cursor_tracker, &point, NULL);
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if (!clutter_seat_query_state (seat, surface_role_dnd->device,
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surface_role_dnd->sequence, &point, NULL))
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return NULL;
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return meta_monitor_manager_get_logical_monitor_at (monitor_manager,
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point.x, point.y);
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}
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@ -97,17 +160,16 @@ dnd_subsurface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
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meta_wayland_compositor_get_context (surface->compositor);
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MetaBackend *backend = meta_context_get_backend (context);
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if (meta_backend_is_stage_views_scaled (backend))
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{
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return 1;
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}
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else
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if (!meta_backend_is_stage_views_scaled (backend))
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{
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MetaLogicalMonitor *logical_monitor;
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logical_monitor = dnd_surface_find_logical_monitor (actor_surface);
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if (logical_monitor)
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return (int) roundf (meta_logical_monitor_get_scale (logical_monitor));
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}
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return 1;
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}
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static void
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@ -149,14 +211,33 @@ meta_wayland_surface_role_dnd_init (MetaWaylandSurfaceRoleDND *role)
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static void
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meta_wayland_surface_role_dnd_class_init (MetaWaylandSurfaceRoleDNDClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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MetaWaylandSurfaceRoleClass *surface_role_class =
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META_WAYLAND_SURFACE_ROLE_CLASS (klass);
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_CLASS (klass);
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object_class->set_property = dnd_surface_set_property;
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object_class->get_property = dnd_surface_get_property;
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surface_role_class->assigned = dnd_surface_assigned;
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surface_role_class->apply_state = dnd_surface_apply_state;
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actor_surface_class->get_geometry_scale = dnd_subsurface_get_geometry_scale;
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actor_surface_class->sync_actor_state = dnd_subsurface_sync_actor_state;
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props[PROP_DEVICE] =
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g_param_spec_object ("device", NULL, NULL,
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CLUTTER_TYPE_INPUT_DEVICE,
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS);
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props[PROP_EVENT_SEQUENCE] =
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g_param_spec_boxed ("event-sequence", NULL, NULL,
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CLUTTER_TYPE_EVENT_SEQUENCE,
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (object_class, N_PROPS, props);
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}
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