2008-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: Ignore any size allocation we receive from the user. * clutter/fruity/clutter-stage-fruity.c: Ditto as above.
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@ -1,3 +1,10 @@
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2008-06-16 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/eglnative/clutter-stage-egl.c: Ignore any size allocation
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we receive from the user.
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* clutter/fruity/clutter-stage-fruity.c: Ditto as above.
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2008-06-16 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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@ -233,6 +233,17 @@ clutter_stage_egl_get_preferred_height (ClutterActor *self,
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*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
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}
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static void
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clutter_stage_egl_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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{
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/* we cannot resize the frame buffer, so we just ignore
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* any allocation we receive by simply interrupting the
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* allocation chain.
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*/
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}
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static void
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clutter_stage_egl_dispose (GObject *gobject)
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{
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@ -257,6 +268,7 @@ clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
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actor_class->unrealize = clutter_stage_egl_unrealize;
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actor_class->get_preferred_width = clutter_stage_egl_get_preferred_width;
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actor_class->get_preferred_height = clutter_stage_egl_get_preferred_height;
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actor_class->allocate = clutter_stage_egl_allocate;
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}
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static void
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@ -217,6 +217,17 @@ clutter_stage_egl_get_preferred_height (ClutterActor *self,
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*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
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}
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static void
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clutter_stage_egl_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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{
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/* we cannot resize the frame buffer, so we just ignore
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* any allocation we receive by simply interrupting the
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* allocation chain.
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*/
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}
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static void
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clutter_stage_egl_dispose (GObject *gobject)
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{
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@ -241,6 +252,7 @@ clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
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actor_class->unrealize = clutter_stage_egl_unrealize;
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actor_class->get_preferred_width = clutter_stage_egl_get_preferred_width;
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actor_class->get_preferred_height = clutter_stage_egl_get_preferred_height;
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actor_class->allocate = clutter_stage_egl_allocate;
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}
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static void
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