Use the Mesa headers instead of depending on GLee for Win32
builds. * configure.ac: No longer check for GLee * clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h * build/mingw/mingw-cross-compile.sh: No longer downloads libGLee but downloads the Mesa library instead and installs the headers from that. Fixed the libpng version.
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@ -26,17 +26,8 @@
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#ifndef __COGL_DEFINES_H__
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#ifndef __COGL_DEFINES_H__
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#define __COGL_DEFINES_H__
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#define __COGL_DEFINES_H__
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#ifdef WIN32
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#include <windows.h>
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#include <GL/GLee.h>
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#else
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#include <@CLUTTER_GL_HEADER@>
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#include <@CLUTTER_GL_HEADER@>
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#endif /* WIN32 */
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G_BEGIN_DECLS
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G_BEGIN_DECLS
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typedef GLenum COGLenum;
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typedef GLenum COGLenum;
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