[fixed-to-float.sh] Apply the automatic changes to the tests as well
Some of the tests are using the Cogl API so they should be updated to float as well. The patches have been updated to apply cleanly.
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@ -712,25 +712,24 @@ index dcd7c93..db4e16a 100644
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<SUBSECTION>
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cogl_color_get_red
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diff --git a/tests/conform/test-backface-culling.c b/tests/conform/test-backface-culling.c
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index 3b7948e..b22228b 100644
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index 50c19fd..6303949 100644
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--- a/tests/conform/test-backface-culling.c
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+++ b/tests/conform/test-backface-culling.c
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@@ -121,8 +121,7 @@ on_paint (ClutterActor *actor, TestState *state)
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@@ -121,7 +121,7 @@ on_paint (ClutterActor *actor, TestState *state)
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/* Set the color to white so that all the textures will be drawn
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at their own color */
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- cogl_set_source_color4x (COGL_FIXED_1, COGL_FIXED_1,
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- COGL_FIXED_1, COGL_FIXED_1);
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+ cogl_set_source_color4f (1.0f, 1.0f, 1.0f, 1.0f);
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- cogl_set_source_color4x (1.0, 1.0,
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+ cogl_set_source_color4f (1.0, 1.0,
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1.0, 1.0);
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x2 = x1 + COGL_FIXED_FROM_INT (TEXTURE_SIZE);
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@@ -173,7 +172,7 @@ on_paint (ClutterActor *actor, TestState *state)
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x2 = x1 + COGL_FIXED_FROM_INT (TEXTURE_SIZE);
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x2 = x1 + (float)(TEXTURE_SIZE);
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@@ -173,7 +173,7 @@ on_paint (ClutterActor *actor, TestState *state)
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x2 = x1 + (float)(TEXTURE_SIZE);
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/* Draw a regular rectangle (this should always show) */
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- cogl_set_source_color4x (COGL_FIXED_1, 0, 0, COGL_FIXED_1);
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+ cogl_set_source_color4f (1.0f, 0.0f, 0.0f, 1.0f);
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cogl_rectangle (COGL_FIXED_TO_INT (x1), COGL_FIXED_TO_INT (y1),
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COGL_FIXED_TO_INT (x2 - x1), COGL_FIXED_TO_INT (y2 - y1));
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- cogl_set_source_color4x (1.0, 0, 0, 1.0);
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+ cogl_set_source_color4f (1.0, 0, 0, 1.0);
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cogl_rectangle ( (x1), (y1),
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(x2 - x1), (y2 - y1));
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