blit: avoid using _COGL_GET_CONTEXT

As part of an on-going effort to avoid depending on a global Cogl
context cogl-blit.c now finds the context by looking at
data->src_text->context instead of using the _COGL_GET_CONTEXT macro.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 3f2c99150494efc04487d0dbd17980bac20e4485)
This commit is contained in:
Robert Bragg 2012-09-18 11:59:21 +01:00
parent 4087e848c4
commit ae2b064fd7

View File

@ -34,6 +34,7 @@
#include "cogl-blit.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-private.h"
#include "cogl1-context.h"
@ -43,13 +44,12 @@ static const CoglBlitMode *_cogl_blit_default_mode = NULL;
static CoglBool
_cogl_blit_texture_render_begin (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
CoglPipeline *pipeline;
unsigned int dst_width, dst_height;
_COGL_GET_CONTEXT (ctx, FALSE);
offscreen = _cogl_offscreen_new_to_texture_full
(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
@ -125,7 +125,7 @@ _cogl_blit_texture_render_blit (CoglBlitData *data,
static void
_cogl_blit_texture_render_end (CoglBlitData *data)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = data->src_tex->context;
cogl_pop_source ();
cogl_pop_framebuffer ();
@ -145,11 +145,10 @@ _cogl_blit_texture_render_end (CoglBlitData *data)
static CoglBool
_cogl_blit_framebuffer_begin (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
CoglFramebuffer *dst_fb, *src_fb;
_COGL_GET_CONTEXT (ctx, FALSE);
/* We can only blit between FBOs if both textures are the same
format and the blit framebuffer extension is supported */
if ((cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
@ -218,8 +217,6 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
_COGL_GET_CONTEXT (ctx, FALSE);
/* This will only work if the target texture is a CoglTexture2D */
if (!cogl_is_texture_2d (data->dst_tex))
return FALSE;