tests: Print the modifiers state on mouse/touch events

This commit is contained in:
Emanuele Aina 2012-11-20 18:03:12 +01:00
parent f57fc569d2
commit ad288c8061

View File

@ -50,6 +50,55 @@ get_event_type_name (const ClutterEvent *event)
} }
} }
static gchar *
get_event_state_string (const ClutterEvent *event)
{
gchar *mods[18];
int i = 0;
ClutterModifierType state = clutter_event_get_state (event);
if (state & CLUTTER_SHIFT_MASK)
mods[i++] = "shift";
if (state & CLUTTER_LOCK_MASK)
mods[i++] = "lock";
if (state & CLUTTER_CONTROL_MASK)
mods[i++] = "ctrl";
if (state & CLUTTER_MOD1_MASK)
mods[i++] = "mod1";
if (state & CLUTTER_MOD2_MASK)
mods[i++] = "mod2";
if (state & CLUTTER_MOD3_MASK)
mods[i++] = "mod3";
if (state & CLUTTER_MOD4_MASK)
mods[i++] = "mod4";
if (state & CLUTTER_MOD5_MASK)
mods[i++] = "mod5";
if (state & CLUTTER_BUTTON1_MASK)
mods[i++] = "btn1";
if (state & CLUTTER_BUTTON2_MASK)
mods[i++] = "btn2";
if (state & CLUTTER_BUTTON3_MASK)
mods[i++] = "btn3";
if (state & CLUTTER_BUTTON4_MASK)
mods[i++] = "btn4";
if (state & CLUTTER_BUTTON5_MASK)
mods[i++] = "btn5";
if (state & CLUTTER_SUPER_MASK)
mods[i++] = "super";
if (state & CLUTTER_HYPER_MASK)
mods[i++] = "hyper";
if (state & CLUTTER_META_MASK)
mods[i++] = "meta";
if (state & CLUTTER_RELEASE_MASK)
mods[i++] = "release";
if (i == 0)
mods[i++] = "-";
mods[i] = NULL;
return g_strjoinv (",", mods);
}
static void static void
stage_state_cb (ClutterStage *stage, stage_state_cb (ClutterStage *stage,
gpointer data) gpointer data)
@ -186,6 +235,7 @@ input_cb (ClutterActor *actor,
ClutterActor *stage = clutter_actor_get_stage (actor); ClutterActor *stage = clutter_actor_get_stage (actor);
ClutterActor *source_actor = clutter_event_get_source (event); ClutterActor *source_actor = clutter_event_get_source (event);
ClutterPoint position; ClutterPoint position;
gchar *state;
gchar keybuf[128]; gchar keybuf[128];
gint device_id; gint device_id;
gint source_device_id = 0; gint source_device_id = 0;
@ -194,6 +244,8 @@ input_cb (ClutterActor *actor,
if (clutter_event_get_source_device (event) != NULL) if (clutter_event_get_source_device (event) != NULL)
source_device_id = clutter_input_device_get_device_id (clutter_event_get_source_device (event)); source_device_id = clutter_input_device_get_device_id (clutter_event_get_source_device (event));
state = get_event_state_string (event);
switch (event->type) switch (event->type)
{ {
case CLUTTER_KEY_PRESS: case CLUTTER_KEY_PRESS:
@ -210,43 +262,43 @@ input_cb (ClutterActor *actor,
break; break;
case CLUTTER_MOTION: case CLUTTER_MOTION:
clutter_event_get_position (event, &position); clutter_event_get_position (event, &position);
g_print ("[%s] MOTION (coords:%.02f,%.02f device:%d/%d)", g_print ("[%s] MOTION (coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), position.x, position.y, clutter_actor_get_name (source_actor), position.x, position.y,
device_id, source_device_id); device_id, source_device_id, state);
break; break;
case CLUTTER_ENTER: case CLUTTER_ENTER:
g_print ("[%s] ENTER (from:%s device:%d/%d)", g_print ("[%s] ENTER (from:%s device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
clutter_event_get_related (event) != NULL clutter_event_get_related (event) != NULL
? clutter_actor_get_name (clutter_event_get_related (event)) ? clutter_actor_get_name (clutter_event_get_related (event))
: "<out of stage>", : "<out of stage>",
device_id, source_device_id); device_id, source_device_id, state);
break; break;
case CLUTTER_LEAVE: case CLUTTER_LEAVE:
g_print ("[%s] LEAVE (to:%s device:%d/%d)", g_print ("[%s] LEAVE (to:%s device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
clutter_event_get_related (event) != NULL clutter_event_get_related (event) != NULL
? clutter_actor_get_name (clutter_event_get_related (event)) ? clutter_actor_get_name (clutter_event_get_related (event))
: "<out of stage>", : "<out of stage>",
device_id, source_device_id); device_id, source_device_id, state);
break; break;
case CLUTTER_BUTTON_PRESS: case CLUTTER_BUTTON_PRESS:
clutter_event_get_position (event, &position); clutter_event_get_position (event, &position);
g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d)", g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d, state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
clutter_event_get_button (event), clutter_event_get_button (event),
clutter_event_get_click_count (event), clutter_event_get_click_count (event),
position.x, position.y, position.x, position.y,
device_id, source_device_id); device_id, source_device_id, state);
break; break;
case CLUTTER_BUTTON_RELEASE: case CLUTTER_BUTTON_RELEASE:
clutter_event_get_position (event, &position); clutter_event_get_position (event, &position);
g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d)", g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
clutter_event_get_button (event), clutter_event_get_button (event),
clutter_event_get_click_count (event), clutter_event_get_click_count (event),
position.x, position.y, position.x, position.y,
device_id, source_device_id); device_id, source_device_id, state);
if (source_actor == stage) if (source_actor == stage)
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL); clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
@ -256,24 +308,24 @@ input_cb (ClutterActor *actor,
break; break;
case CLUTTER_TOUCH_BEGIN: case CLUTTER_TOUCH_BEGIN:
clutter_event_get_position (event, &position); clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH BEGIN (coords:%.02f,%.02f device:%d/%d)", g_print ("[%s] TOUCH BEGIN (coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
position.x, position.y, position.x, position.y,
device_id, source_device_id); device_id, source_device_id, state);
break; break;
case CLUTTER_TOUCH_UPDATE: case CLUTTER_TOUCH_UPDATE:
clutter_event_get_position (event, &position); clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH UPDATE (coords:%.02f,%.02f device:%d/%d)", g_print ("[%s] TOUCH UPDATE (coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
position.x, position.y, position.x, position.y,
device_id, source_device_id); device_id, source_device_id, state);
break; break;
case CLUTTER_TOUCH_END: case CLUTTER_TOUCH_END:
clutter_event_get_position (event, &position); clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH END (coords:%.02f,%.02f device:%d/%d)", g_print ("[%s] TOUCH END (coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
position.x, position.y, position.x, position.y,
device_id, source_device_id); device_id, source_device_id, state);
break; break;
case CLUTTER_SCROLL: case CLUTTER_SCROLL:
{ {
@ -283,16 +335,17 @@ input_cb (ClutterActor *actor,
{ {
gdouble dx, dy; gdouble dx, dy;
clutter_event_get_scroll_delta (event, &dx, &dy); clutter_event_get_scroll_delta (event, &dx, &dy);
g_print ("[%s] BUTTON SCROLL (direction:smooth %.02f,%.02f)", g_print ("[%s] BUTTON SCROLL (direction:smooth %.02f,%.02f state:%s)",
clutter_actor_get_name (source_actor), dx, dy); clutter_actor_get_name (source_actor), dx, dy, state);
} }
else else
g_print ("[%s] BUTTON SCROLL (direction:%s)", g_print ("[%s] BUTTON SCROLL (direction:%s state:%s)",
clutter_actor_get_name (source_actor), clutter_actor_get_name (source_actor),
dir == CLUTTER_SCROLL_UP ? "up" : dir == CLUTTER_SCROLL_UP ? "up" :
dir == CLUTTER_SCROLL_DOWN ? "down" : dir == CLUTTER_SCROLL_DOWN ? "down" :
dir == CLUTTER_SCROLL_LEFT ? "left" : dir == CLUTTER_SCROLL_LEFT ? "left" :
dir == CLUTTER_SCROLL_RIGHT ? "right" : "?"); dir == CLUTTER_SCROLL_RIGHT ? "right" : "?",
state);
} }
break; break;
case CLUTTER_STAGE_STATE: case CLUTTER_STAGE_STATE:
@ -311,6 +364,8 @@ input_cb (ClutterActor *actor,
return FALSE; return FALSE;
} }
g_free (state);
if (source_actor == actor) if (source_actor == actor)
g_print (" *source*"); g_print (" *source*");