docs: Fixes to avoid gtk-doc warnings
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@ -204,7 +204,12 @@
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</partintro>
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<xi:include href="xml/clutter-backend.xml"/>
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<xi:include href="xml/clutter-x11.xml"/>
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<chapter>
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<xi:include href="xml/clutter-x11.xml"/>
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<xi:include href="xml/clutter-x11-texture-pixmap.xml"/>
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</chapter>
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<xi:include href="xml/clutter-glx.xml"/>
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<xi:include href="xml/clutter-win32.xml"/>
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<xi:include href="xml/clutter-egl.xml"/>
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@ -28,8 +28,8 @@
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Actors are also able to receive events.</para>
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<para>Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
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#ClutterLabel, #ClutterRectangle, #ClutterEntry and
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#ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed
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#ClutterText, #ClutterRectangle, #ClutterCairoTexture, #ClutterGroup and
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#ClutterBox. #ClutterActor<!-- -->s are added to a parent, transformed
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and then made visible.</para>
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<para>#ClutterStage is the top level #ClutterActor - it's the
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@ -37,16 +37,25 @@
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when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class
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implementing the #ClutterCointainer interface.</para>
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<para>Clutter allows explicit positioning and sizing through the
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#ClutterFixedLayout layout manager; and implicit positioning and sizing
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through fluid layout managers like #ClutterBoxLayout, #ClutterFlowLayout
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and #ClutterTableLayout. Actors inside fixed layout managers like
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#ClutterGroup and #ClutterStage can also be positioned and sized implicitly
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using the #ClutterConstraint sub-classes.</para>
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<para>#ClutterTimeline<!-- -->s provide the basis for Clutter's animation
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utilities. Multiple timelines can be synchronised using #ClutterScore,
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and #ClutterBehaviour and #ClutterEffect allow for the creation of
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animation effects such as transitions.</para>
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utilities. #ClutterActor<!-- -->s can be animated using explicit animations
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through the various #ClutterBehaviour implementations, or implicit
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animations, through the clutter_actor_animate() function. Animations can
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also be defined as named states through the #ClutterState class.</para>
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<para>Clutter further contains a number of utilities, including;
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#ClutterScript - for loading 'UI definition' files formatted in
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<ulink type="http" url="http://json.org">JSON</ulink>, #ClutterShader - a
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<ulink type="http" url="http://json.org">JSON</ulink>; #ClutterShader - a
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class for applying GPU shaders to actors, #ClutterModel - a utility class
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for MVC list type implementations, and fixed point math utilities.</para>
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for MVC list type implementations; #ClutterAction<!-- -->s,
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#ClutterConstraint<!-- -->s and #ClutterEffect<!-- -->s.</para>
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</partintro>
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