cookbook: Add examples and more text for "box layout" recipe
Added 3 examples for the box layout recipe: 1) Simple box layout demonstrating how to set actor properties 2) Trivial menu implementation using box layout 3) Demonstration app which enables tweaking and testing of layout property interactions Also inlined example 1 in the solution section and added more explanatory text in the discussion.
This commit is contained in:

committed by
Emmanuele Bassi

parent
77aacd185d
commit
accdd92110
@ -21,6 +21,9 @@ noinst_PROGRAMS = \
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layouts-bind-constraint-allocation \
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layouts-bind-constraint-overlay \
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layouts-bind-constraint-stage \
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layouts-box \
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layouts-box-menu \
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layouts-box-property-effects \
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layouts-stacking \
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layouts-stacking-diff-sized-actors \
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events-mouse-scroll \
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@ -77,6 +80,9 @@ textures_sub_texture_SOURCES = textures-sub-texture.c
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layouts_bind_constraint_allocation_SOURCES = layouts-bind-constraint-allocation.c
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layouts_bind_constraint_overlay_SOURCES = layouts-bind-constraint-overlay.c
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layouts_bind_constraint_stage_SOURCES = layouts-bind-constraint-stage.c
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layouts_box_SOURCES = layouts-box.c
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layouts_box_menu_SOURCES = layouts-box-menu.c
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layouts_box_property_effects_SOURCES = layouts-box-property-effects.c
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layouts_stacking_SOURCES = layouts-stacking.c
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layouts_stacking_diff_sized_actors_SOURCES = layouts-stacking-diff-sized-actors.c
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events_mouse_scroll_SOURCES = events-mouse-scroll.c
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151
doc/cookbook/examples/layouts-box-menu.c
Normal file
151
doc/cookbook/examples/layouts-box-menu.c
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@ -0,0 +1,151 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#define FONT "Sans 20px"
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor yellow_color = { 0xaa, 0xaa, 0x00, 0xff };
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static const ClutterColor black_color = { 0x00, 0x00, 0x00, 0xff };
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static void
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menu_run_option (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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g_debug ("%s pressed", (gchar *) user_data);
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}
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static void
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menu_add_option (ClutterBox *menu,
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gchar *text,
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gchar *shortcut)
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{
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ClutterActor *entry;
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entry = clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER));
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clutter_box_set_color (CLUTTER_BOX (entry), &black_color);
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clutter_actor_set_width (entry, 250);
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clutter_actor_set_reactive (entry, TRUE);
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clutter_box_pack (CLUTTER_BOX (entry),
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clutter_text_new_full (FONT, text, &yellow_color),
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"x-align", CLUTTER_BIN_ALIGNMENT_START,
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NULL);
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clutter_box_pack (CLUTTER_BOX (entry),
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clutter_text_new_full (FONT, shortcut, &yellow_color),
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"x-align", CLUTTER_BIN_ALIGNMENT_END,
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (menu), entry);
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g_signal_connect (entry,
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"button-press-event",
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G_CALLBACK (menu_run_option),
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text);
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}
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static void
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menu_toggle (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterAnimation *animation;
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ClutterActor *menu = CLUTTER_ACTOR (user_data);
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if (clutter_actor_get_animation (menu))
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return;
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if (clutter_actor_get_opacity (menu) > 0)
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{
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animation = clutter_actor_animate (menu, CLUTTER_EASE_OUT_CUBIC, 200,
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"opacity", 0,
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NULL);
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/* hide the menu once it is fully transparent */
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g_signal_connect_swapped (animation,
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"completed",
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G_CALLBACK (clutter_actor_hide),
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menu);
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}
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else
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{
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clutter_actor_show (menu);
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clutter_actor_animate (menu, CLUTTER_EASE_OUT_CUBIC, 200,
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"opacity", 255,
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NULL);
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}
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}
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int
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main (int argc,
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char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *button;
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ClutterLayoutManager *menu_layout;
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ClutterActor *menu;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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/* button */
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button = clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER));
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clutter_actor_set_width (button, 100);
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clutter_actor_set_position (button, 50, 50);
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clutter_actor_set_reactive (button, TRUE);
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clutter_box_set_color (CLUTTER_BOX (button), &black_color);
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clutter_box_pack (CLUTTER_BOX (button),
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clutter_text_new_full (FONT, "Edit", &yellow_color),
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"x-align", CLUTTER_BIN_ALIGNMENT_FILL,
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"y-align", CLUTTER_BIN_ALIGNMENT_FILL,
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NULL);
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/* menu */
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menu_layout = clutter_box_layout_new ();
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clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (menu_layout), TRUE);
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clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (menu_layout), TRUE);
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clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (menu_layout), 2);
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menu = clutter_box_new (menu_layout);
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clutter_box_set_color (CLUTTER_BOX (menu), &yellow_color);
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menu_add_option (CLUTTER_BOX (menu), "Undo", "Ctrl-z");
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menu_add_option (CLUTTER_BOX (menu), "Redo", "Ctrl-Shift-z");
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menu_add_option (CLUTTER_BOX (menu), "Cut", "Ctrl-x");
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menu_add_option (CLUTTER_BOX (menu), "Copy", "Ctrl-c");
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menu_add_option (CLUTTER_BOX (menu), "Paste", "Ctrl-v");
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/* align left-hand side of menu with left-hand side of button */
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clutter_actor_add_constraint (menu, clutter_align_constraint_new (button,
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CLUTTER_ALIGN_X_AXIS,
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0.0));
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/* align top of menu with the bottom of the button */
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clutter_actor_add_constraint (menu, clutter_bind_constraint_new (button,
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CLUTTER_BIND_Y,
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clutter_actor_get_height (button)));
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/* hide the menu until we're ready to animate it in */
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clutter_actor_set_opacity (menu, 0);
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clutter_actor_hide (menu);
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/* clicking on the button toggles the menu */
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g_signal_connect (button, "button-press-event", G_CALLBACK (menu_toggle), menu);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), menu);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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465
doc/cookbook/examples/layouts-box-property-effects.c
Normal file
465
doc/cookbook/examples/layouts-box-property-effects.c
Normal file
@ -0,0 +1,465 @@
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/*
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* Experiment with permutations of layout properties for a ClutterBoxLayout
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*
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* See the text (in brackets) at the bottom of the application
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* window for available key presses
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*/
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#define STAGE_SIDE 510
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#define BOX_SIDE STAGE_SIDE * 0.75
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#define RED_SIDE STAGE_SIDE / 4
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#define GREEN_SIDE STAGE_SIDE / 8
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#define BLUE_SIDE STAGE_SIDE / 16
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typedef struct
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{
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ClutterLayoutManager *box_layout;
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ClutterActor *box;
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ClutterActor *status_display;
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gboolean x_fill;
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gboolean y_fill;
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gboolean expand;
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ClutterBoxAlignment x_align;
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ClutterBoxAlignment y_align;
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} State;
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor box_color = { 0x66, 0x66, 0x00, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
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static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
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static const ClutterColor white_color = { 0xff, 0xff, 0xff, 0xff };
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static GValue
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gboolean_to_gvalue (gboolean value)
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{
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GValue gval = {0};
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g_value_init (&gval, G_TYPE_BOOLEAN);
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g_value_set_boolean (&gval, value);
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return gval;
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}
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static GValue
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alignment_to_gvalue (ClutterBoxAlignment value)
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{
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GValue gval = {0};
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g_value_init (&gval, G_TYPE_INT);
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g_value_set_int (&gval, value);
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return gval;
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}
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static gchar*
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alignment_as_string (ClutterBoxAlignment value)
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{
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gchar *align_string = "start ";
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switch (value)
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{
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case CLUTTER_BOX_ALIGNMENT_CENTER:
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align_string = "center";
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break;
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case CLUTTER_BOX_ALIGNMENT_END:
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align_string = "end ";
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break;
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case CLUTTER_BOX_ALIGNMENT_START:
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align_string = "start ";
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break;
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}
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return align_string;
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}
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static ClutterBoxAlignment
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get_next_alignment (ClutterBoxAlignment alignment)
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{
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alignment++;
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if (alignment > CLUTTER_BOX_ALIGNMENT_CENTER)
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alignment = CLUTTER_BOX_ALIGNMENT_START;
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return alignment;
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}
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static void
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show_status (State *state)
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{
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ClutterText *text = CLUTTER_TEXT (state->status_display);
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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gboolean homogeneous = clutter_box_layout_get_homogeneous (box_layout);
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gboolean vertical = clutter_box_layout_get_vertical (box_layout);
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gchar *message = g_strdup_printf ("x_fill (x): %s\t\t\t"
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"y_fill (y): %s\n"
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"expand (e): %s\t\t"
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"homogeneous (h): %s\n"
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"spacing (+/-): %dpx\t\t"
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"vertical (v): %s\n"
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"x_align (right): %s\t"
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"y_align (up): %s",
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(state->x_fill ? "true" : "false"),
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(state->y_fill ? "true" : "false"),
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(state->expand ? "true" : "false"),
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(homogeneous ? "true" : "false"),
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clutter_box_layout_get_spacing (box_layout),
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(vertical ? "true" : "false"),
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alignment_as_string (state->x_align),
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alignment_as_string (state->y_align));
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clutter_text_set_text (text, message);
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g_free (message);
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}
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static void
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set_property_on_layout_children (State *state,
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const gchar *property,
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GValue value)
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{
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ClutterActor *actor;
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ClutterContainer *container = CLUTTER_CONTAINER (state->box);
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ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (state->box_layout);
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GList *actors = clutter_container_get_children (container);
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for (; actors; actors = actors->next)
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{
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actor = CLUTTER_ACTOR (actors->data);
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clutter_layout_manager_child_set_property (manager,
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container,
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actor,
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property,
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&value);
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}
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g_list_free (actors);
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}
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static void
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toggle_x_fill (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->x_fill = !state->x_fill;
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set_property_on_layout_children (state,
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"x-fill",
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gboolean_to_gvalue (state->x_fill));
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}
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static void
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toggle_y_fill (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->y_fill = !state->y_fill;
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set_property_on_layout_children (state,
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"y-fill",
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gboolean_to_gvalue (state->y_fill));
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}
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static void
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toggle_expand (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->expand = !state->expand;
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set_property_on_layout_children (state,
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"expand",
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gboolean_to_gvalue (state->expand));
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}
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static void
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rotate_x_alignment (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->x_align = get_next_alignment (state->x_align);
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set_property_on_layout_children (state,
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"x-align",
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alignment_to_gvalue (state->x_align));
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}
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static void
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rotate_y_alignment (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->y_align = get_next_alignment (state->y_align);
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set_property_on_layout_children (state,
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"y-align",
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alignment_to_gvalue (state->y_align));
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}
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static void
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toggle_vertical (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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gboolean vertical = clutter_box_layout_get_vertical (box_layout);
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clutter_box_layout_set_vertical (box_layout, !vertical);
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}
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static void
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toggle_homogeneous (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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gboolean homogeneous = clutter_box_layout_get_homogeneous (box_layout);
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clutter_box_layout_set_homogeneous (box_layout, !homogeneous);
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}
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static void
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increase_spacing (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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guint spacing = clutter_box_layout_get_spacing (box_layout) + 5;
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clutter_box_layout_set_spacing (box_layout, spacing);
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}
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static void
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decrease_spacing (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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guint spacing = clutter_box_layout_get_spacing (box_layout);
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if (spacing >= 5)
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clutter_box_layout_set_spacing (box_layout, spacing - 5);
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}
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static gboolean
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key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBindingPool *pool;
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gboolean return_value;
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pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor));
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return_value = clutter_binding_pool_activate (pool,
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clutter_event_get_key_symbol (event),
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clutter_event_get_state (event),
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G_OBJECT (actor));
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show_status (state);
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|
||||
return return_value;
|
||||
}
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
GObjectClass *stage_class;
|
||||
ClutterBindingPool *binding_pool;
|
||||
ClutterActor *red;
|
||||
ClutterActor *green;
|
||||
ClutterActor *blue;
|
||||
|
||||
State *state = g_new0 (State, 1);
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
state->x_fill = FALSE;
|
||||
state->y_fill = FALSE;
|
||||
state->expand = FALSE;
|
||||
state->x_align = CLUTTER_BOX_ALIGNMENT_START;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
/* for key bindings */
|
||||
stage_class = G_OBJECT_GET_CLASS (stage);
|
||||
binding_pool = clutter_binding_pool_get_for_class (stage_class);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-expand",
|
||||
CLUTTER_KEY_e,
|
||||
0,
|
||||
G_CALLBACK (toggle_expand),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-x-fill",
|
||||
CLUTTER_KEY_x,
|
||||
0,
|
||||
G_CALLBACK (toggle_x_fill),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-y-fill",
|
||||
CLUTTER_KEY_y,
|
||||
0,
|
||||
G_CALLBACK (toggle_y_fill),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-vertical",
|
||||
CLUTTER_KEY_v,
|
||||
0,
|
||||
G_CALLBACK (toggle_vertical),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-homogeneous",
|
||||
CLUTTER_KEY_h,
|
||||
0,
|
||||
G_CALLBACK (toggle_homogeneous),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"rotate-x-alignment",
|
||||
CLUTTER_KEY_Right,
|
||||
0,
|
||||
G_CALLBACK (rotate_x_alignment),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"rotate-y-alignment",
|
||||
CLUTTER_KEY_Up,
|
||||
0,
|
||||
G_CALLBACK (rotate_y_alignment),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"increase-spacing",
|
||||
CLUTTER_KEY_plus,
|
||||
CLUTTER_SHIFT_MASK,
|
||||
G_CALLBACK (increase_spacing),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"decrease-spacing",
|
||||
CLUTTER_KEY_minus,
|
||||
0,
|
||||
G_CALLBACK (decrease_spacing),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
/* rectangles inside the layout */
|
||||
red = clutter_rectangle_new_with_color (&red_color);
|
||||
clutter_actor_set_size (red, RED_SIDE, RED_SIDE);
|
||||
|
||||
green = clutter_rectangle_new_with_color (&green_color);
|
||||
clutter_actor_set_size (green, GREEN_SIDE, GREEN_SIDE);
|
||||
|
||||
blue = clutter_rectangle_new_with_color (&blue_color);
|
||||
clutter_actor_set_size (blue, BLUE_SIDE, BLUE_SIDE);
|
||||
|
||||
/* the layout */
|
||||
state->box_layout = clutter_box_layout_new ();
|
||||
clutter_box_layout_set_use_animations (CLUTTER_BOX_LAYOUT (state->box_layout),
|
||||
TRUE);
|
||||
|
||||
state->box = clutter_box_new (state->box_layout);
|
||||
clutter_box_set_color (CLUTTER_BOX (state->box), &box_color);
|
||||
clutter_actor_set_size (state->box, BOX_SIDE, BOX_SIDE);
|
||||
clutter_actor_add_constraint (state->box,
|
||||
clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
||||
clutter_actor_add_constraint (state->box,
|
||||
clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.1));
|
||||
|
||||
/* text to show status */
|
||||
state->status_display = clutter_text_new ();
|
||||
clutter_text_set_color (CLUTTER_TEXT (state->status_display), &white_color);
|
||||
clutter_actor_set_size (state->status_display,
|
||||
STAGE_SIDE,
|
||||
STAGE_SIDE * 0.2);
|
||||
clutter_actor_set_position (state->status_display,
|
||||
(STAGE_SIDE - BOX_SIDE) / 2,
|
||||
STAGE_SIDE * 0.8);
|
||||
|
||||
/* set text for initial state */
|
||||
show_status (state);
|
||||
|
||||
/* connect key presses to a callback on the binding pool */
|
||||
g_signal_connect (stage,
|
||||
"key-press-event",
|
||||
G_CALLBACK (key_pressed_cb),
|
||||
state);
|
||||
|
||||
/* pack UI */
|
||||
clutter_container_add (CLUTTER_CONTAINER (state->box), red, green, blue, NULL);
|
||||
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage),
|
||||
state->box,
|
||||
state->status_display,
|
||||
NULL);
|
||||
|
||||
/* show stage */
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
/* clean up */
|
||||
g_object_unref (binding_pool);
|
||||
g_free (state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
95
doc/cookbook/examples/layouts-box.c
Normal file
95
doc/cookbook/examples/layouts-box.c
Normal file
@ -0,0 +1,95 @@
|
||||
#include <stdlib.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
|
||||
static const ClutterColor box_color = { 0xff, 0xff, 0xff, 0xff };
|
||||
static const ClutterColor yellow_color = { 0xaa, 0xaa, 0x00, 0xff };
|
||||
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
|
||||
static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterLayoutManager *box_layout;
|
||||
ClutterActor *box;
|
||||
ClutterActor *yellow;
|
||||
ClutterActor *red;
|
||||
ClutterActor *blue;
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_actor_set_size (stage, 400, 400);
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
/* create a ClutterBoxLayout */
|
||||
box_layout = clutter_box_layout_new ();
|
||||
|
||||
/* configure it to lay out actors vertically */
|
||||
clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (box_layout), TRUE);
|
||||
|
||||
/* put 5px of spacing between actors */
|
||||
clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (box_layout), 5);
|
||||
|
||||
/* actors are packed into this box; we set its width, but
|
||||
* allow its height to be determined by the children it contains
|
||||
*/
|
||||
box = clutter_box_new (box_layout);
|
||||
clutter_box_set_color (CLUTTER_BOX (box), &box_color);
|
||||
clutter_actor_set_position (box, 100, 50);
|
||||
clutter_actor_set_width (box, 200);
|
||||
|
||||
/* pack an actor into the layout and set all layout properties on it
|
||||
* at the same time
|
||||
*/
|
||||
yellow = clutter_rectangle_new_with_color (&yellow_color);
|
||||
clutter_actor_set_size (yellow, 100, 100);
|
||||
|
||||
clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (box_layout),
|
||||
yellow,
|
||||
FALSE, /* expand */
|
||||
TRUE, /* x-fill */
|
||||
FALSE, /* y-fill */
|
||||
CLUTTER_BOX_ALIGNMENT_START, /* x-align */
|
||||
CLUTTER_BOX_ALIGNMENT_START); /* y-align */
|
||||
|
||||
/* pack an actor into the box and set layout properties at the
|
||||
* same time; note this is more concise if you mostly want to
|
||||
* use the default properties for the layout
|
||||
*/
|
||||
red = clutter_rectangle_new_with_color (&red_color);
|
||||
clutter_actor_set_size (red, 100, 100);
|
||||
|
||||
clutter_box_pack (CLUTTER_BOX (box),
|
||||
red,
|
||||
"x-fill", TRUE,
|
||||
NULL);
|
||||
|
||||
/* add an actor to the box as a container and set layout properties
|
||||
* afterwards; the latter is useful if you want to change properties on
|
||||
* actors already inside a layout, but note that you have to
|
||||
* pass the function both the layout AND the container
|
||||
*/
|
||||
blue = clutter_rectangle_new_with_color (&blue_color);
|
||||
clutter_actor_set_size (blue, 100, 100);
|
||||
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (box), blue);
|
||||
|
||||
clutter_layout_manager_child_set (box_layout,
|
||||
CLUTTER_CONTAINER (box),
|
||||
blue,
|
||||
"x-fill", TRUE,
|
||||
NULL);
|
||||
|
||||
/* put the box on the stage */
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Reference in New Issue
Block a user