cogl: Remove the stub winsys

It's not useful and supporting it leaks into the API in other weird
ways.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/885
This commit is contained in:
Adam Jackson 2019-10-24 15:58:44 -04:00
parent 95662fd3d8
commit acc7b83322
8 changed files with 0 additions and 274 deletions

View File

@ -717,17 +717,6 @@ clutter_stage_allocate (ClutterActor *self,
flags | CLUTTER_DELEGATE_LAYOUT);
}
/* XXX: Until Cogl becomes fully responsible for backend windows
* Clutter need to manually keep it informed of the current window
* size. We do this after the allocation above so that the stage
* window has a chance to update the window size based on the
* allocation.
*/
_clutter_stage_window_get_geometry (priv->impl, &window_size);
cogl_onscreen_clutter_backend_set_size (window_size.width,
window_size.height);
/* reset the viewport if the allocation effectively changed */
clutter_actor_get_allocation_box (self, &alloc);
clutter_actor_box_get_size (&alloc, &new_width, &new_height);

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@ -51,9 +51,6 @@
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include "driver/gl/cogl-util-gl-private.h"
#include "winsys/cogl-winsys-private.h"
#include "winsys/cogl-winsys-stub-private.h"
#include "deprecated/cogl-framebuffer-deprecated.h"
#include <string.h>
#include <stdlib.h>
@ -327,17 +324,6 @@ cogl_context_new (CoglDisplay *display,
context->window_buffer = NULL;
context->framebuffer_stack = _cogl_create_framebuffer_stack ();
/* XXX: In this case the Clutter backend is still responsible for
* the OpenGL binding API and for creating onscreen framebuffers and
* so we have to add a dummy framebuffer to represent the backend
* owned window... */
if (_cogl_context_get_winsys (context) == _cogl_winsys_stub_get_vtable ())
{
CoglOnscreen *window = _cogl_onscreen_new ();
cogl_set_framebuffer (COGL_FRAMEBUFFER (window));
cogl_object_unref (COGL_FRAMEBUFFER (window));
}
context->current_path = NULL;
context->stencil_pipeline = cogl_pipeline_new (context);

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@ -47,7 +47,6 @@
#include "cogl-gtype-private.h"
#include "winsys/cogl-winsys-private.h"
#include "winsys/cogl-winsys-stub-private.h"
#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
#include "winsys/cogl-winsys-egl-x11-private.h"
@ -142,7 +141,6 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
_cogl_winsys_egl_xlib_get_vtable,
#endif
_cogl_winsys_stub_get_vtable,
};
static void _cogl_renderer_free (CoglRenderer *renderer);

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@ -44,7 +44,6 @@
#include "cogl-xlib-renderer.h"
#endif
#include "winsys/cogl-winsys-private.h"
#include "winsys/cogl-winsys-stub-private.h"
#include "deprecated/cogl-clutter.h"
gboolean
@ -77,18 +76,3 @@ cogl_clutter_winsys_has_feature (CoglWinsysFeature feature)
{
return _cogl_winsys_has_feature (feature);
}
void
cogl_onscreen_clutter_backend_set_size (int width, int height)
{
CoglFramebuffer *framebuffer;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (_cogl_context_get_winsys (ctx) != _cogl_winsys_stub_get_vtable ())
return;
framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);
_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
}

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@ -45,10 +45,6 @@ COGL_DEPRECATED_FOR (cogl_has_feature)
gboolean
cogl_clutter_winsys_has_feature (CoglWinsysFeature feature);
#define cogl_onscreen_clutter_backend_set_size cogl_onscreen_clutter_backend_set_size_CLUTTER
void
cogl_onscreen_clutter_backend_set_size (int width, int height);
G_END_DECLS
#endif /* __COGL_CLUTTER_H__ */

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@ -339,8 +339,6 @@ cogl_sources = [
'cogl-point-in-poly.c',
'cogl-list.c',
'cogl-list.h',
'winsys/cogl-winsys-stub-private.h',
'winsys/cogl-winsys-stub.c',
'cogl-config-private.h',
'cogl-config.c',
'cogl-boxed-value.h',

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@ -1,37 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_WINSYS_STUB_PRIVATE_H
#define __COGL_WINSYS_STUB_PRIVATE_H
const CoglWinsysVtable *
_cogl_winsys_stub_get_vtable (void);
#endif /* __COGL_WINSYS_STUB_PRIVATE_H */

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@ -1,188 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/
#include "cogl-config.h"
#include "cogl-renderer-private.h"
#include "cogl-display-private.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-private.h"
#include "winsys/cogl-winsys-stub-private.h"
#include <string.h>
static int _cogl_winsys_stub_dummy_ptr;
/* This provides a NOP winsys. This can be useful for debugging or for
* integrating with toolkits that already have window system
* integration code.
*/
static GCallback
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
const char *name,
gboolean in_core)
{
static GModule *module = NULL;
/* this should find the right function if the program is linked against a
* library providing it */
if (G_UNLIKELY (module == NULL))
module = g_module_open (NULL, 0);
if (module)
{
void *symbol;
if (g_module_symbol (module, name, &symbol))
return symbol;
}
return NULL;
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
renderer->winsys = NULL;
}
static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
renderer->winsys = &_cogl_winsys_stub_dummy_ptr;
return TRUE;
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
display->winsys = NULL;
}
static gboolean
_cogl_winsys_display_setup (CoglDisplay *display,
GError **error)
{
display->winsys = &_cogl_winsys_stub_dummy_ptr;
return TRUE;
}
static gboolean
_cogl_winsys_context_init (CoglContext *context, GError **error)
{
context->winsys = &_cogl_winsys_stub_dummy_ptr;
if (!_cogl_context_update_features (context, error))
return FALSE;
memset (context->winsys_features, 0, sizeof (context->winsys_features));
return TRUE;
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
context->winsys = NULL;
}
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error)
{
return TRUE;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
}
static void
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
gboolean visibility)
{
}
const CoglWinsysVtable *
_cogl_winsys_stub_get_vtable (void)
{
static gboolean vtable_inited = FALSE;
static CoglWinsysVtable vtable;
/* It would be nice if we could use C99 struct initializers here
like the GLX backend does. However this code is more likely to be
compiled using Visual Studio which (still!) doesn't support them
so we initialize it in code instead */
if (!vtable_inited)
{
memset (&vtable, 0, sizeof (vtable));
vtable.id = COGL_WINSYS_ID_STUB;
vtable.name = "STUB";
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.display_setup = _cogl_winsys_display_setup;
vtable.display_destroy = _cogl_winsys_display_destroy;
vtable.context_init = _cogl_winsys_context_init;
vtable.context_deinit = _cogl_winsys_context_deinit;
vtable.onscreen_init = _cogl_winsys_onscreen_init;
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
vtable.onscreen_swap_buffers_with_damage =
_cogl_winsys_onscreen_swap_buffers_with_damage;
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
vtable_inited = TRUE;
}
return &vtable;
}