clutter: Remove input device grabs
Both device-global and input-sequence-local. These are no longer used, in favor of ClutterGrab. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2100>
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@ -53,12 +53,6 @@ struct _ClutterInputDevice
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{
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GObject parent_instance;
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/* the actor that has a grab in place for the device */
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ClutterActor *pointer_grab_actor;
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ClutterActor *keyboard_grab_actor;
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GHashTable *sequence_grab_actors;
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GHashTable *inv_sequence_grab_actors;
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/* Accessiblity */
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ClutterVirtualInputDevice *accessibility_virtual_device;
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ClutterPtrA11yData *ptr_a11y_data;
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@ -518,303 +518,6 @@ clutter_input_device_get_device_mode (ClutterInputDevice *device)
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return priv->device_mode;
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}
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static void
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on_grab_actor_destroy (ClutterActor *actor,
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ClutterInputDevice *device)
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{
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ClutterInputDevicePrivate *priv =
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clutter_input_device_get_instance_private (device);
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switch (priv->device_type)
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{
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case CLUTTER_POINTER_DEVICE:
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case CLUTTER_TABLET_DEVICE:
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device->pointer_grab_actor = NULL;
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break;
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case CLUTTER_KEYBOARD_DEVICE:
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device->keyboard_grab_actor = NULL;
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break;
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default:
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g_assert_not_reached ();
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}
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}
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/**
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* clutter_input_device_grab:
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* @device: a #ClutterInputDevice
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* @actor: a #ClutterActor
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*
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* Acquires a grab on @actor for the given @device.
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*
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* Any event coming from @device will be delivered to @actor, bypassing
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* the usual event delivery mechanism, until the grab is released by
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* calling clutter_input_device_ungrab().
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*
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* The grab is client-side: even if the windowing system used by the Clutter
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* backend has the concept of "device grabs", Clutter will not use them.
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*
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* Only #ClutterInputDevice of types %CLUTTER_POINTER_DEVICE,
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* %CLUTTER_TABLET_DEVICE and %CLUTTER_KEYBOARD_DEVICE can hold a grab.
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*
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* Since: 1.10
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*/
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void
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clutter_input_device_grab (ClutterInputDevice *device,
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ClutterActor *actor)
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{
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ClutterActor **grab_actor;
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ClutterInputDevicePrivate *priv =
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clutter_input_device_get_instance_private (device);
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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switch (priv->device_type)
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{
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case CLUTTER_POINTER_DEVICE:
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case CLUTTER_TABLET_DEVICE:
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grab_actor = &device->pointer_grab_actor;
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break;
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case CLUTTER_KEYBOARD_DEVICE:
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grab_actor = &device->keyboard_grab_actor;
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break;
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default:
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g_critical ("Only pointer and keyboard devices can grab an actor");
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return;
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}
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if (*grab_actor != NULL)
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{
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g_signal_handlers_disconnect_by_func (*grab_actor,
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G_CALLBACK (on_grab_actor_destroy),
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device);
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}
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*grab_actor = actor;
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g_signal_connect (*grab_actor,
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"destroy",
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G_CALLBACK (on_grab_actor_destroy),
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device);
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}
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/**
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* clutter_input_device_ungrab:
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* @device: a #ClutterInputDevice
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*
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* Releases the grab on the @device, if one is in place.
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*
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* Since: 1.10
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*/
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void
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clutter_input_device_ungrab (ClutterInputDevice *device)
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{
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ClutterActor **grab_actor;
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ClutterInputDevicePrivate *priv =
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clutter_input_device_get_instance_private (device);
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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switch (priv->device_type)
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{
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case CLUTTER_POINTER_DEVICE:
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case CLUTTER_TABLET_DEVICE:
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grab_actor = &device->pointer_grab_actor;
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break;
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case CLUTTER_KEYBOARD_DEVICE:
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grab_actor = &device->keyboard_grab_actor;
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break;
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default:
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return;
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}
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if (*grab_actor == NULL)
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return;
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g_signal_handlers_disconnect_by_func (*grab_actor,
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G_CALLBACK (on_grab_actor_destroy),
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device);
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*grab_actor = NULL;
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}
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/**
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* clutter_input_device_get_grabbed_actor:
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* @device: a #ClutterInputDevice
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*
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* Retrieves a pointer to the #ClutterActor currently grabbing all
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* the events coming from @device.
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*
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* Return value: (transfer none): a #ClutterActor, or %NULL
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*
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* Since: 1.10
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*/
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ClutterActor *
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clutter_input_device_get_grabbed_actor (ClutterInputDevice *device)
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{
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ClutterInputDevicePrivate *priv =
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clutter_input_device_get_instance_private (device);
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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switch (priv->device_type)
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{
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case CLUTTER_POINTER_DEVICE:
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case CLUTTER_TABLET_DEVICE:
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return device->pointer_grab_actor;
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case CLUTTER_KEYBOARD_DEVICE:
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return device->keyboard_grab_actor;
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default:
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g_critical ("Only pointer and keyboard devices can grab an actor");
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}
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return NULL;
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}
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static void
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on_grab_sequence_actor_destroy (ClutterActor *actor,
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ClutterInputDevice *device)
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{
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ClutterEventSequence *sequence =
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g_hash_table_lookup (device->inv_sequence_grab_actors, actor);
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if (sequence != NULL)
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{
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g_hash_table_remove (device->sequence_grab_actors, sequence);
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g_hash_table_remove (device->inv_sequence_grab_actors, actor);
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}
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}
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/**
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* clutter_input_device_sequence_grab:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence
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* @actor: a #ClutterActor
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*
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* Acquires a grab on @actor for the given @device and the given touch
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* @sequence.
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*
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* Any touch event coming from @device and from @sequence will be
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* delivered to @actor, bypassing the usual event delivery mechanism,
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* until the grab is released by calling
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* clutter_input_device_sequence_ungrab().
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*
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* The grab is client-side: even if the windowing system used by the Clutter
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* backend has the concept of "device grabs", Clutter will not use them.
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*
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* Since: 1.12
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*/
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void
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clutter_input_device_sequence_grab (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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ClutterActor *actor)
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{
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ClutterActor *grab_actor;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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if (device->sequence_grab_actors == NULL)
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{
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grab_actor = NULL;
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device->sequence_grab_actors = g_hash_table_new (NULL, NULL);
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device->inv_sequence_grab_actors = g_hash_table_new (NULL, NULL);
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}
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else
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{
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grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
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}
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if (grab_actor != NULL)
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{
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g_signal_handlers_disconnect_by_func (grab_actor,
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G_CALLBACK (on_grab_sequence_actor_destroy),
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device);
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g_hash_table_remove (device->sequence_grab_actors, sequence);
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g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor);
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}
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g_hash_table_insert (device->sequence_grab_actors, sequence, actor);
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g_hash_table_insert (device->inv_sequence_grab_actors, actor, sequence);
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g_signal_connect (actor,
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"destroy",
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G_CALLBACK (on_grab_sequence_actor_destroy),
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device);
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}
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/**
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* clutter_input_device_sequence_ungrab:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence
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*
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* Releases the grab on the @device for the given @sequence, if one is
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* in place.
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*
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* Since: 1.12
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*/
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void
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clutter_input_device_sequence_ungrab (ClutterInputDevice *device,
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ClutterEventSequence *sequence)
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{
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ClutterActor *grab_actor;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (device->sequence_grab_actors == NULL)
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return;
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grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
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if (grab_actor == NULL)
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return;
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g_signal_handlers_disconnect_by_func (grab_actor,
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G_CALLBACK (on_grab_sequence_actor_destroy),
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device);
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g_hash_table_remove (device->sequence_grab_actors, sequence);
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g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor);
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if (g_hash_table_size (device->sequence_grab_actors) == 0)
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{
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g_hash_table_destroy (device->sequence_grab_actors);
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device->sequence_grab_actors = NULL;
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g_hash_table_destroy (device->inv_sequence_grab_actors);
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device->inv_sequence_grab_actors = NULL;
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}
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}
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/**
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* clutter_input_device_sequence_get_grabbed_actor:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence
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*
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* Retrieves a pointer to the #ClutterActor currently grabbing the
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* touch events coming from @device given the @sequence.
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*
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* Return value: (transfer none): a #ClutterActor, or %NULL
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*
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* Since: 1.12
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*/
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ClutterActor *
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clutter_input_device_sequence_get_grabbed_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence)
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{
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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if (device->sequence_grab_actors == NULL)
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return NULL;
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return g_hash_table_lookup (device->sequence_grab_actors, sequence);
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}
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/**
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* clutter_input_device_get_vendor_id:
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* @device: a physical #ClutterInputDevice
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@ -80,25 +80,6 @@ ClutterInputMode clutter_input_device_get_device_mode (ClutterInputDev
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CLUTTER_EXPORT
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gboolean clutter_input_device_get_has_cursor (ClutterInputDevice *device);
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CLUTTER_EXPORT
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void clutter_input_device_grab (ClutterInputDevice *device,
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ClutterActor *actor);
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CLUTTER_EXPORT
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void clutter_input_device_ungrab (ClutterInputDevice *device);
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CLUTTER_EXPORT
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ClutterActor * clutter_input_device_get_grabbed_actor (ClutterInputDevice *device);
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CLUTTER_EXPORT
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void clutter_input_device_sequence_grab (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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ClutterActor *actor);
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CLUTTER_EXPORT
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void clutter_input_device_sequence_ungrab (ClutterInputDevice *device,
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ClutterEventSequence *sequence);
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CLUTTER_EXPORT
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ClutterActor * clutter_input_device_sequence_get_grabbed_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence);
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CLUTTER_EXPORT
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const gchar * clutter_input_device_get_vendor_id (ClutterInputDevice *device);
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CLUTTER_EXPORT
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@ -697,58 +697,21 @@ static inline void
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emit_pointer_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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if (device != NULL && device->pointer_grab_actor != NULL)
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clutter_actor_event (device->pointer_grab_actor, event, FALSE);
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else
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emit_event_chain (event);
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emit_event_chain (event);
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}
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static inline void
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emit_crossing_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
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ClutterActor *grab_actor = NULL;
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if (sequence)
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{
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if (device->sequence_grab_actors != NULL)
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grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
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}
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else
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{
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if (device != NULL && device->pointer_grab_actor != NULL)
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grab_actor = device->pointer_grab_actor;
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}
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if (grab_actor != NULL)
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clutter_actor_event (grab_actor, event, FALSE);
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else
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emit_event_chain (event);
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emit_event_chain (event);
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}
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static inline void
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emit_touch_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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ClutterActor *grab_actor = NULL;
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if (device->sequence_grab_actors != NULL)
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{
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grab_actor = g_hash_table_lookup (device->sequence_grab_actors,
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event->touch.sequence);
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}
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if (grab_actor != NULL)
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{
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/* per-device sequence grab */
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clutter_actor_event (grab_actor, event, FALSE);
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}
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else
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{
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/* no grab, time to capture and bubble */
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emit_event_chain (event);
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}
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emit_event_chain (event);
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}
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static inline void
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@ -757,10 +720,7 @@ process_key_event (ClutterEvent *event,
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{
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cally_snoop_key_event ((ClutterKeyEvent *) event);
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if (device != NULL && device->keyboard_grab_actor != NULL)
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clutter_actor_event (device->keyboard_grab_actor, event, FALSE);
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else
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emit_event_chain (event);
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emit_event_chain (event);
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}
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static ClutterActor *
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