window-actor: Use MetaRegionBuilder when scanning the visible region
This gives a pretty solid performance improvement when resizing windows.
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@@ -43,34 +43,17 @@
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/* Optimium performance seems to be with MAX_CHUNK_RECTANGLES=4; 8 is about 10% slower.
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* But using 8 may be more robust to systems with slow malloc(). */
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#define MAX_CHUNK_RECTANGLES 8
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#define MAX_LEVELS 16
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typedef struct
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{
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/* To merge regions in binary tree order, we need to keep track of
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* the regions that we've already merged together at different
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* levels of the tree. We fill in an array in the pattern:
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*
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* |a |
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* |b |a |
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* |c | |ab |
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* |d |c |ab |
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* |e | | |abcd|
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*/
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cairo_region_t *levels[MAX_LEVELS];
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int n_levels;
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} MetaRegionBuilder;
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static void
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void
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meta_region_builder_init (MetaRegionBuilder *builder)
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{
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int i;
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for (i = 0; i < MAX_LEVELS; i++)
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for (i = 0; i < META_REGION_BUILDER_MAX_LEVELS; i++)
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builder->levels[i] = NULL;
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builder->n_levels = 1;
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}
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static void
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void
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meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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int x,
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int y,
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@@ -95,7 +78,7 @@ meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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{
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if (builder->levels[i] == NULL)
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{
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if (i < MAX_LEVELS)
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if (i < META_REGION_BUILDER_MAX_LEVELS)
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{
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builder->levels[i] = builder->levels[i - 1];
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builder->levels[i - 1] = NULL;
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@@ -115,7 +98,7 @@ meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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}
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}
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static cairo_region_t *
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cairo_region_t *
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meta_region_builder_finish (MetaRegionBuilder *builder)
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{
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cairo_region_t *result = NULL;
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