Remove all internal use of deprecated cogl_clip_* API
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were used in various places internally so this just switches to using the replacement functions.
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@ -2359,10 +2359,10 @@ clutter_actor_paint (ClutterActor *self)
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if (priv->has_clip)
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{
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cogl_clip_push (priv->clip[0],
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cogl_clip_push_rectangle (priv->clip[0],
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priv->clip[1],
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priv->clip[2],
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priv->clip[3]);
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priv->clip[0] + priv->clip[2],
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priv->clip[1] + priv->clip[3]);
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clip_set = TRUE;
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}
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else if (priv->clip_to_allocation)
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@ -2372,7 +2372,7 @@ clutter_actor_paint (ClutterActor *self)
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width = priv->allocation.x2 - priv->allocation.x1;
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height = priv->allocation.y2 - priv->allocation.y1;
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cogl_clip_push (0, 0, width, height);
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cogl_clip_push_rectangle (0, 0, width, height);
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clip_set = TRUE;
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}
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@ -489,7 +489,7 @@ _clutter_do_pick (ClutterStage *stage,
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_clutter_stage_maybe_setup_viewport (stage);
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if (G_LIKELY (!(clutter_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_push_window_rect (x, y, 1, 1);
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cogl_clip_push_window_rectangle (x, y, 1, 1);
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cogl_color_set_from_4ub (&white, 255, 255, 255, 255);
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cogl_disable_fog ();
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@ -1610,7 +1610,7 @@ clutter_text_paint (ClutterActor *self)
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pango_layout_get_extents (layout, NULL, &logical_rect);
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cogl_clip_push (0, 0,
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cogl_clip_push_rectangle (0, 0,
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(alloc.x2 - alloc.x1),
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(alloc.y2 - alloc.y1));
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clip_set = TRUE;
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@ -154,7 +154,7 @@ on_paint (ClutterActor *actor, void *state)
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400); /* height */
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/* clear everything... */
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_clip_push_window_rect (20, 10, 100, 200);
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cogl_clip_push_window_rectangle (20, 10, 100, 200);
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/* fill the viewport with blue.. */
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cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
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cogl_rectangle (-1, 1, 1, -1);
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@ -191,7 +191,8 @@ on_paint (ClutterActor *actor, void *state)
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/* XXX: Rotate just enough to stop Cogl from converting our model space
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* rectangle into a window space rectangle.. */
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cogl_rotate (0.1, 0, 0, 1);
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cogl_clip_push (-(width/2.0), -(height/2.0), width, height);
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cogl_clip_push_rectangle (-(width/2.0), -(height/2.0),
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width/2.0, height/2.0);
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cogl_pop_matrix ();
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/* fill the viewport with green.. */
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cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff);
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@ -283,7 +284,7 @@ on_paint (ClutterActor *actor, void *state)
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400); /* height */
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/* clear everything... */
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_clip_push_window_rect (20, 10, 100, 200);
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cogl_clip_push_window_rectangle (20, 10, 100, 200);
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/* fill the viewport with blue.. */
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cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
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cogl_rectangle (-1, 1, 1, -1);
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@ -320,7 +321,8 @@ on_paint (ClutterActor *actor, void *state)
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/* XXX: Rotate just enough to stop Cogl from converting our model space
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* rectangle into a window space rectangle.. */
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cogl_rotate (0.1, 0, 0, 1);
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cogl_clip_push (-(width/2.0), -(height/2.0), width, height);
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cogl_clip_push_rectangle (-(width/2.0), -(height/2.0),
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width/2, height/2);
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cogl_pop_matrix ();
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/* fill the viewport with green.. */
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cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff);
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@ -134,10 +134,10 @@ on_paint (ClutterActor *actor, CallbackData *data)
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Clip *clip = (Clip *) node->data;
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if (clip->type == CLIP_RECTANGLE)
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cogl_clip_push (clip->x1,
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cogl_clip_push_rectangle (clip->x1,
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clip->y1,
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clip->x2 - clip->x1,
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clip->y2 - clip->y1);
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clip->x2,
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clip->y2);
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else
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{
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make_clip_path (clip);
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