build: update cogl_onscreen_x11 syms to cogl_x11_onscreen
Cogl recently renamed symbols with the form cogl_onscreen_<platform>_blah to be consistent with other platform specific APIs so they are now named like cogl_<platform>_onscreen_blah. This makes the corresponding change to clutter.
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@ -124,7 +124,7 @@ clutter_stage_cogl_realize (ClutterStageWindow *stage_window)
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#ifdef COGL_HAS_XLIB_SUPPORT
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#ifdef COGL_HAS_XLIB_SUPPORT
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if (stage_x11->xwin != None)
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if (stage_x11->xwin != None)
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{
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{
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cogl_onscreen_x11_set_foreign_window_xid (stage_cogl->onscreen,
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cogl_x11_onscreen_set_foreign_window_xid (stage_cogl->onscreen,
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stage_x11->xwin,
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stage_x11->xwin,
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_clutter_stage_x11_update_foreign_event_mask,
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_clutter_stage_x11_update_foreign_event_mask,
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stage_x11);
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stage_x11);
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@ -160,7 +160,7 @@ clutter_stage_cogl_realize (ClutterStageWindow *stage_window)
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#ifdef COGL_HAS_XLIB_SUPPORT
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#ifdef COGL_HAS_XLIB_SUPPORT
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if (stage_x11->xwin == None)
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if (stage_x11->xwin == None)
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stage_x11->xwin = cogl_onscreen_x11_get_window_xid (stage_cogl->onscreen);
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stage_x11->xwin = cogl_x11_onscreen_get_window_xid (stage_cogl->onscreen);
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return clutter_stage_window_parent_iface->realize (stage_window);
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return clutter_stage_window_parent_iface->realize (stage_window);
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#else
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#else
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