shaped-texture: Repeat edge pixels instead of mirroring the image
While nothing will completely fix X11's artifacts, this tends to look a bit better, *especially* with mask textures that have black at the edges (which are most of them). It's also faster for GPUs to manage.
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@ -187,10 +187,25 @@ meta_shaped_texture_dispose (GObject *object)
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G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
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}
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static CoglPipeline *
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get_base_pipeline (CoglContext *ctx)
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{
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static CoglPipeline *template = NULL;
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if (G_UNLIKELY (template == NULL))
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{
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template = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_wrap_mode_s (template, 0, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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cogl_pipeline_set_layer_wrap_mode_t (template, 0, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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cogl_pipeline_set_layer_wrap_mode_s (template, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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cogl_pipeline_set_layer_wrap_mode_t (template, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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}
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return template;
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}
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static CoglPipeline *
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get_unmasked_pipeline (CoglContext *ctx)
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{
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return cogl_pipeline_new (ctx);
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return cogl_pipeline_copy (get_base_pipeline (ctx));
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}
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static CoglPipeline *
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@ -199,7 +214,7 @@ get_masked_pipeline (CoglContext *ctx)
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static CoglPipeline *template = NULL;
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if (G_UNLIKELY (template == NULL))
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{
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template = cogl_pipeline_new (ctx);
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template = cogl_pipeline_copy (get_base_pipeline (ctx));
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cogl_pipeline_set_layer_combine (template, 1,
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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@ -215,7 +230,7 @@ get_unblended_pipeline (CoglContext *ctx)
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if (G_UNLIKELY (template == NULL))
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{
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CoglColor color;
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template = cogl_pipeline_new (ctx);
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template = cogl_pipeline_copy (get_base_pipeline (ctx));
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cogl_color_init_from_4ub (&color, 255, 255, 255, 255);
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cogl_pipeline_set_blend (template,
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"RGBA = ADD (SRC_COLOR, 0)",
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