[l10n] Update Japanese translation
(cherry picked from commit 891fb62fd3a2edc025239cb881c253669ebb048d)
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po/ja.po
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po/ja.po
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# cogl ja.po.
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# Copyright (C) 2011 cogl's copyright holder
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# Copyright (C) 2011-2012 cogl's copyright holder
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# This file is distributed under the same license as the cogl package.
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# Takeshi AIHANA <takeshi.aihana@gmail.com>, 2011.
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# Hajime Taira <htaira@redhat.com>, 2012.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: cogl master\n"
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"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?"
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"product=clutter\n"
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"POT-Creation-Date: 2012-03-05 23:14+0000\n"
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"PO-Revision-Date: 2011-07-03 18:47+0900\n"
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"Last-Translator: Takeshi AIHANA <takeshi.aihana@gmail.com>\n"
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"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?product=cogl&keywords=I18N+L10N&component=general\n"
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"POT-Creation-Date: 2012-05-06 13:24+0000\n"
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"PO-Revision-Date: 2012-05-07 08:16+0900\n"
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"Last-Translator: Hajime Taira <htaira@redhat.com>\n"
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"Language-Team: Japanese <takeshi.aihana@gmail.com>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: cogl/cogl-debug.c:172
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#: ../cogl/cogl-debug.c:173
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msgid "Supported debug values:"
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msgstr ""
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msgstr "サポートするデバッグ変数:"
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#: cogl/cogl-debug.c:177
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#: ../cogl/cogl-debug.c:178
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msgid "Special debug values:"
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msgstr ""
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msgstr "特別なデバッグ変数:"
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#: cogl/cogl-debug.c:179 cogl/cogl-debug.c:181
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#: ../cogl/cogl-debug.c:180 ../cogl/cogl-debug.c:182
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msgid "Enables all non-behavioural debug options"
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msgstr ""
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msgstr "すべての非ビヘイビアのデバッグオプションを有効にします。"
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#: cogl/cogl-debug.c:225
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#: ../cogl/cogl-debug.c:226
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msgid "Cogl debugging flags to set"
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msgstr "デバッグ・オプションを指定する"
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msgstr "Cogl のデバッグフラグを指定する"
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#: cogl/cogl-debug.c:227
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#: ../cogl/cogl-debug.c:228
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msgid "Cogl debugging flags to unset"
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msgstr "デバッグ・オプションを解除する"
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msgstr "Cogl のデバッグフラグを解除する"
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#: cogl/cogl-debug.c:276
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#: ../cogl/cogl-debug.c:277
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msgid "Cogl Options"
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msgstr "Cogl のオプション"
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#: cogl/cogl-debug.c:277
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#: ../cogl/cogl-debug.c:278
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msgid "Show Cogl options"
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msgstr "Cogl のオプションを表示する"
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#: cogl/cogl-debug-options.h:25 cogl/cogl-debug-options.h:30
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#: cogl/cogl-debug-options.h:35 cogl/cogl-debug-options.h:40
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#: cogl/cogl-debug-options.h:45 cogl/cogl-debug-options.h:50
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#: cogl/cogl-debug-options.h:55 cogl/cogl-debug-options.h:61
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#: cogl/cogl-debug-options.h:66 cogl/cogl-debug-options.h:71
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#: cogl/cogl-debug-options.h:158 cogl/cogl-debug-options.h:163
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#: cogl/cogl-debug-options.h:168 cogl/cogl-debug-options.h:184
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#: ../cogl/cogl-debug-options.h:25 ../cogl/cogl-debug-options.h:30
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#: ../cogl/cogl-debug-options.h:35 ../cogl/cogl-debug-options.h:40
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#: ../cogl/cogl-debug-options.h:45 ../cogl/cogl-debug-options.h:50
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#: ../cogl/cogl-debug-options.h:55 ../cogl/cogl-debug-options.h:61
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#: ../cogl/cogl-debug-options.h:66 ../cogl/cogl-debug-options.h:71
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#: ../cogl/cogl-debug-options.h:158 ../cogl/cogl-debug-options.h:163
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#: ../cogl/cogl-debug-options.h:168 ../cogl/cogl-debug-options.h:184
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msgid "Cogl Tracing"
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msgstr ""
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msgstr "Cogl のトレーシング"
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#: cogl/cogl-debug-options.h:27
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#: ../cogl/cogl-debug-options.h:27
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msgid "CoglObject references"
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msgstr ""
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msgstr "CoglObject の参照"
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#: cogl/cogl-debug-options.h:28
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#: ../cogl/cogl-debug-options.h:28
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msgid "Debug ref counting issues for CoglObjects"
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msgstr ""
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msgstr "CoglObjects の参照カウントの問題をデバッグします。"
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#: cogl/cogl-debug-options.h:32
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#: ../cogl/cogl-debug-options.h:32
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msgid "Trace Texture Slicing"
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msgstr ""
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msgstr "テクスチャースライシングのトレース"
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#: cogl/cogl-debug-options.h:33
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#: ../cogl/cogl-debug-options.h:33
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msgid "debug the creation of texture slices"
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msgstr ""
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msgstr "テクスチャースライスの作成をデバッグします。"
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#: cogl/cogl-debug-options.h:37
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#: ../cogl/cogl-debug-options.h:37
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msgid "Trace Atlas Textures"
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msgstr ""
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msgstr "アトラステクスチャーのトレース"
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#: cogl/cogl-debug-options.h:38
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#: ../cogl/cogl-debug-options.h:38
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msgid "Debug texture atlas management"
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msgstr ""
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msgstr "アトラステクスチャーの管理をデバッグします。"
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#: cogl/cogl-debug-options.h:42
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#: ../cogl/cogl-debug-options.h:42
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msgid "Trace Blend Strings"
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msgstr ""
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msgstr "文字のブレンドのトレース"
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#: cogl/cogl-debug-options.h:43
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#: ../cogl/cogl-debug-options.h:43
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msgid "Debug CoglBlendString parsing"
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msgstr ""
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msgstr "CoglBlendString の解析をデバッグします。"
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#: cogl/cogl-debug-options.h:47
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#: ../cogl/cogl-debug-options.h:47
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msgid "Trace Journal"
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msgstr ""
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msgstr "ジャーナルのトレース"
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#: cogl/cogl-debug-options.h:48
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#: ../cogl/cogl-debug-options.h:48
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msgid "View all the geometry passing through the journal"
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msgstr ""
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msgstr "ジャーナルを通過するすべてのジオメトリーを表示します。"
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#: cogl/cogl-debug-options.h:52
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#: ../cogl/cogl-debug-options.h:52
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msgid "Trace Batching"
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msgstr ""
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msgstr "バッチ処理のトレース"
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#: cogl/cogl-debug-options.h:53
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#: ../cogl/cogl-debug-options.h:53
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msgid "Show how geometry is being batched in the journal"
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msgstr ""
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msgstr "ジオメトリーがジャーナルにバッチ処理されている状況を表示します。"
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#: cogl/cogl-debug-options.h:57
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#: ../cogl/cogl-debug-options.h:57
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msgid "Trace matrices"
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msgstr ""
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msgstr "行列のトレース"
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#: cogl/cogl-debug-options.h:58
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#: ../cogl/cogl-debug-options.h:58
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msgid "Trace all matrix manipulation"
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msgstr ""
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msgstr "すべての行列操作をトレースします。"
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#: cogl/cogl-debug-options.h:63
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#: ../cogl/cogl-debug-options.h:63
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msgid "Trace Misc Drawing"
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msgstr ""
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msgstr "その他の描画のトレース"
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#: cogl/cogl-debug-options.h:64
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#: ../cogl/cogl-debug-options.h:64
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msgid "Trace some misc drawing operations"
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msgstr ""
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msgstr "その他の雑多な描画操作をトレースします。"
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#: cogl/cogl-debug-options.h:68
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#: ../cogl/cogl-debug-options.h:68
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msgid "Trace Pango Renderer"
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msgstr ""
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msgstr "Pango レンダラーのトレース"
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#: cogl/cogl-debug-options.h:69
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#: ../cogl/cogl-debug-options.h:69
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msgid "Trace the Cogl Pango renderer"
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msgstr ""
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msgstr "Cogl の Pango レンダラーをトレースします。"
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#: cogl/cogl-debug-options.h:73
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#: ../cogl/cogl-debug-options.h:73
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msgid "Trace CoglTexturePixmap backend"
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msgstr ""
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msgstr "Cogl テクスチャーピクセルマップのバックエンドのトレース"
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#: cogl/cogl-debug-options.h:74
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#: ../cogl/cogl-debug-options.h:74
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msgid "Trace the Cogl texture pixmap backend"
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msgstr ""
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msgstr "Cogl テクスチャーピクセルマップのバックエンドをトレースします。"
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#: cogl/cogl-debug-options.h:76 cogl/cogl-debug-options.h:81
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#: ../cogl/cogl-debug-options.h:76 ../cogl/cogl-debug-options.h:81
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msgid "Visualize"
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msgstr ""
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msgstr "可視化"
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#: cogl/cogl-debug-options.h:78
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#: ../cogl/cogl-debug-options.h:78
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msgid "Outline rectangles"
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msgstr ""
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msgstr "アウトラインの矩形"
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#: cogl/cogl-debug-options.h:79
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#: ../cogl/cogl-debug-options.h:79
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msgid "Add wire outlines for all rectangular geometry"
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msgstr ""
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msgstr "すべての矩形のジオメトリーのワイアーアウトラインを追加します。"
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#: cogl/cogl-debug-options.h:83
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#: ../cogl/cogl-debug-options.h:83
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msgid "Show wireframes"
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msgstr ""
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msgstr "ワイアーフレームの表示"
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#: cogl/cogl-debug-options.h:84
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#: ../cogl/cogl-debug-options.h:84
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msgid "Add wire outlines for all geometry"
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msgstr ""
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msgstr "すべてのジオメトリーのワイアーのアウトラインを追加します。"
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#: cogl/cogl-debug-options.h:86 cogl/cogl-debug-options.h:91
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#: cogl/cogl-debug-options.h:96 cogl/cogl-debug-options.h:101
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#: cogl/cogl-debug-options.h:111 cogl/cogl-debug-options.h:116
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#: cogl/cogl-debug-options.h:122 cogl/cogl-debug-options.h:127
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#: cogl/cogl-debug-options.h:132 cogl/cogl-debug-options.h:137
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#: cogl/cogl-debug-options.h:142 cogl/cogl-debug-options.h:147
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#: cogl/cogl-debug-options.h:153 cogl/cogl-debug-options.h:173
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#: cogl/cogl-debug-options.h:178
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#: ../cogl/cogl-debug-options.h:86 ../cogl/cogl-debug-options.h:91
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#: ../cogl/cogl-debug-options.h:96 ../cogl/cogl-debug-options.h:101
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#: ../cogl/cogl-debug-options.h:111 ../cogl/cogl-debug-options.h:116
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#: ../cogl/cogl-debug-options.h:122 ../cogl/cogl-debug-options.h:127
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#: ../cogl/cogl-debug-options.h:132 ../cogl/cogl-debug-options.h:137
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#: ../cogl/cogl-debug-options.h:142 ../cogl/cogl-debug-options.h:147
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#: ../cogl/cogl-debug-options.h:153 ../cogl/cogl-debug-options.h:173
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#: ../cogl/cogl-debug-options.h:178
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msgid "Root Cause"
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msgstr ""
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msgstr "根本的原因"
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#: cogl/cogl-debug-options.h:88
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#: ../cogl/cogl-debug-options.h:88
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msgid "Disable Journal batching"
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msgstr ""
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msgstr "ジャーナルバッチ処理の無効化"
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#: cogl/cogl-debug-options.h:89
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#: ../cogl/cogl-debug-options.h:89
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msgid "Disable batching of geometry in the Cogl Journal."
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msgstr ""
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msgstr "Cogl のジャーナル内のジオメトリーのバッチ処理を無効にします。"
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#: cogl/cogl-debug-options.h:93
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#: ../cogl/cogl-debug-options.h:93
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msgid "Disable GL Vertex Buffers"
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msgstr ""
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msgstr "GL 頂点バッファーの無効化"
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#: cogl/cogl-debug-options.h:94
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#: ../cogl/cogl-debug-options.h:94
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msgid "Disable use of OpenGL vertex buffer objects"
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msgstr ""
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msgstr "OpenGL 頂点バッファーオブジェクトの使用を無効化します。"
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#: cogl/cogl-debug-options.h:98
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#: ../cogl/cogl-debug-options.h:98
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msgid "Disable GL Pixel Buffers"
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msgstr ""
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msgstr "GL ピクセルバッファーの無効化"
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#: cogl/cogl-debug-options.h:99
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#: ../cogl/cogl-debug-options.h:99
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msgid "Disable use of OpenGL pixel buffer objects"
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msgstr ""
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msgstr "OpenGL ピクセルバッファーオブジェクトの使用を無効化します。"
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#: cogl/cogl-debug-options.h:103
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#: ../cogl/cogl-debug-options.h:103
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msgid "Disable software rect transform"
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msgstr ""
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msgstr "ソフトウェアによる矩形変換の無効化"
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#: cogl/cogl-debug-options.h:104
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#: ../cogl/cogl-debug-options.h:104
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msgid "Use the GPU to transform rectangular geometry"
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msgstr ""
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msgstr "矩形のジオメトリーを変換するために GPU を使用します。"
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#: cogl/cogl-debug-options.h:106
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#: ../cogl/cogl-debug-options.h:106
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msgid "Cogl Specialist"
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msgstr ""
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msgstr "Cogl スペシャリスト"
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#: cogl/cogl-debug-options.h:108
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#: ../cogl/cogl-debug-options.h:108
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msgid "Dump atlas images"
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msgstr ""
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msgstr "テクスチャーアトラスのダンプ"
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#: cogl/cogl-debug-options.h:109
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#: ../cogl/cogl-debug-options.h:109
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msgid "Dump texture atlas changes to an image file"
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msgstr ""
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msgstr "テクスチャーアトラスを1つの画像ファイルにダンプします。"
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#: cogl/cogl-debug-options.h:113
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#: ../cogl/cogl-debug-options.h:113
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msgid "Disable texture atlasing"
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msgstr ""
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msgstr "テクスチャーアトラシングの無効化"
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#: cogl/cogl-debug-options.h:114
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#: ../cogl/cogl-debug-options.h:114
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msgid "Disable use of texture atlasing"
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msgstr ""
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msgstr "テクスチャーアトラシングの使用を無効化します。"
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#: cogl/cogl-debug-options.h:118
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#: ../cogl/cogl-debug-options.h:118
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msgid "Disable sharing the texture atlas between text and images"
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msgstr ""
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msgstr "文字と画像の間のテクスチャーアトラスの共有を無効化します。"
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#: cogl/cogl-debug-options.h:119
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msgid ""
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"When this is set the glyph cache will always use a separate texture for its "
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"atlas. Otherwise it will try to share the atlas with images."
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msgstr ""
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#: ../cogl/cogl-debug-options.h:119
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msgid "When this is set the glyph cache will always use a separate texture for its atlas. Otherwise it will try to share the atlas with images."
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msgstr "この設定が有効な場合、グリフのキャッシュは、常にそのアトラスのために別のテクスチャーを使用します。それ以外の場合は、画像とアトラスを共有しようとします。"
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#: cogl/cogl-debug-options.h:124
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#: ../cogl/cogl-debug-options.h:124
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msgid "Disable texturing"
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msgstr ""
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msgstr "テクスチャーの無効化"
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#: cogl/cogl-debug-options.h:125
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#: ../cogl/cogl-debug-options.h:125
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msgid "Disable texturing any primitives"
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msgstr ""
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msgstr "テクスチャーと任意のプリミティブを無効にします。"
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#: cogl/cogl-debug-options.h:129
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#: ../cogl/cogl-debug-options.h:129
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msgid "Disable arbfp"
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msgstr ""
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msgstr "ARBfp の無効化"
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#: cogl/cogl-debug-options.h:130
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#: ../cogl/cogl-debug-options.h:130
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msgid "Disable use of ARB fragment programs"
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msgstr ""
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msgstr "ARB フラグメントプログラムの使用を無効化します。"
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#: cogl/cogl-debug-options.h:134
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#: ../cogl/cogl-debug-options.h:134
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msgid "Disable fixed"
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msgstr ""
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msgstr "固定機能パイプラインの無効化"
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#: cogl/cogl-debug-options.h:135
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#: ../cogl/cogl-debug-options.h:135
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msgid "Disable use of the fixed function pipeline backend"
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msgstr ""
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msgstr "固定機能パイプラインのバックエンドの使用を無効化します。"
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#: cogl/cogl-debug-options.h:139
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#: ../cogl/cogl-debug-options.h:139
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msgid "Disable GLSL"
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msgstr ""
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msgstr "GLSL の無効化"
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#: cogl/cogl-debug-options.h:140
|
||||
#: ../cogl/cogl-debug-options.h:140
|
||||
msgid "Disable use of GLSL"
|
||||
msgstr ""
|
||||
msgstr "GLSL の使用を無効化します。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:144
|
||||
#: ../cogl/cogl-debug-options.h:144
|
||||
msgid "Disable blending"
|
||||
msgstr ""
|
||||
msgstr "ブレンディングの無効化"
|
||||
|
||||
#: cogl/cogl-debug-options.h:145
|
||||
#: ../cogl/cogl-debug-options.h:145
|
||||
msgid "Disable use of blending"
|
||||
msgstr ""
|
||||
msgstr "ブレンディングの使用を無効化します。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:149
|
||||
#: ../cogl/cogl-debug-options.h:149
|
||||
msgid "Disable non-power-of-two textures"
|
||||
msgstr ""
|
||||
msgstr "2の累乗以外のサイズのテクスチャーの無効化"
|
||||
|
||||
#: cogl/cogl-debug-options.h:150
|
||||
msgid ""
|
||||
"Makes Cogl think that the GL driver doesn't support NPOT textures so that it "
|
||||
"will create sliced textures or textures with waste instead."
|
||||
msgstr ""
|
||||
#: ../cogl/cogl-debug-options.h:150
|
||||
msgid "Makes Cogl think that the GL driver doesn't support NPOT textures so that it will create sliced textures or textures with waste instead."
|
||||
msgstr "Cogl はスライスされたテクスチャーや代わりに無駄な部分を持つテクスチャーを作成されるように、GL ドライバーが NPOT テクスチャーをサポートしていないことを考慮しなければなりません。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:155
|
||||
#: ../cogl/cogl-debug-options.h:155
|
||||
msgid "Disable software clipping"
|
||||
msgstr ""
|
||||
msgstr "ソフトウェアクリッピングの無効化"
|
||||
|
||||
#: cogl/cogl-debug-options.h:156
|
||||
#: ../cogl/cogl-debug-options.h:156
|
||||
msgid "Disables Cogl's attempts to clip some rectangles in software."
|
||||
msgstr ""
|
||||
msgstr "一部の矩形をソフトウェアにてクリップする Cogl の試みを無効化します。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:160
|
||||
#: ../cogl/cogl-debug-options.h:160
|
||||
msgid "Show source"
|
||||
msgstr ""
|
||||
msgstr "ソースコードの表示"
|
||||
|
||||
#: cogl/cogl-debug-options.h:161
|
||||
#: ../cogl/cogl-debug-options.h:161
|
||||
msgid "Show generated ARBfp/GLSL source code"
|
||||
msgstr ""
|
||||
msgstr "ARBfp/GLSL のソースコードを生成して表示します。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:165
|
||||
#: ../cogl/cogl-debug-options.h:165
|
||||
msgid "Trace some OpenGL"
|
||||
msgstr ""
|
||||
msgstr "いくつかの OpenGL のトレース"
|
||||
|
||||
#: cogl/cogl-debug-options.h:166
|
||||
#: ../cogl/cogl-debug-options.h:166
|
||||
msgid "Traces some select OpenGL calls"
|
||||
msgstr ""
|
||||
msgstr "いくつか選択した OpenGL の呼び出しをトレースします。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:170
|
||||
#: ../cogl/cogl-debug-options.h:170
|
||||
msgid "Trace offscreen support"
|
||||
msgstr ""
|
||||
msgstr "オフスクリーンサポートのトレース"
|
||||
|
||||
#: cogl/cogl-debug-options.h:171
|
||||
#: ../cogl/cogl-debug-options.h:171
|
||||
msgid "Debug offscreen support"
|
||||
msgstr ""
|
||||
msgstr "オフスクリーンサポートをデバッグします。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:175
|
||||
#: ../cogl/cogl-debug-options.h:175
|
||||
msgid "Disable program caches"
|
||||
msgstr ""
|
||||
msgstr "プログラムキャッシュの無効化"
|
||||
|
||||
#: cogl/cogl-debug-options.h:176
|
||||
#: ../cogl/cogl-debug-options.h:176
|
||||
msgid "Disable fallback caches for arbfp and glsl programs"
|
||||
msgstr ""
|
||||
msgstr "ARBfp と GLSL プログラムに対する代替キャッシュの適用を無効化します。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:180
|
||||
#: ../cogl/cogl-debug-options.h:180
|
||||
msgid "Disable read pixel optimization"
|
||||
msgstr ""
|
||||
msgstr "ピクセルの最適化の読み込みの無効化"
|
||||
|
||||
#: cogl/cogl-debug-options.h:181
|
||||
msgid ""
|
||||
"Disable optimization for reading 1px for simple scenes of opaque rectangles"
|
||||
msgstr ""
|
||||
#: ../cogl/cogl-debug-options.h:181
|
||||
msgid "Disable optimization for reading 1px for simple scenes of opaque rectangles"
|
||||
msgstr "不透明な矩形のシンプルなシーンのために1ピクセル読み込む最適化を無効化します。"
|
||||
|
||||
#: cogl/cogl-debug-options.h:186
|
||||
#: ../cogl/cogl-debug-options.h:186
|
||||
msgid "Trace clipping"
|
||||
msgstr ""
|
||||
msgstr "クリッピングのトレース"
|
||||
|
||||
#: cogl/cogl-debug-options.h:187
|
||||
#: ../cogl/cogl-debug-options.h:187
|
||||
msgid "Logs information about how Cogl is implementing clipping"
|
||||
msgstr ""
|
||||
msgstr "Cogl に実装されているクリッピング機能のログ情報を記録します。"
|
||||
|
Loading…
Reference in New Issue
Block a user