[backend] Abstract the GL context creation
This is the another step into abstracting the backend operations that are currently spread all across the board back into the backend implementations where they belong. The GL context creation, for instance, is demanded to the stage realization which makes it a critical path for every operation that is GL-context bound. This usually does not make any difference since we realize the default stage, but at some point we might start looking into avoiding the default stage realization in order to make the Clutter startup faster. It also makes the code maintainable because every part is self contained and can be reworked with the minimum amount of pain.
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@ -300,6 +300,22 @@ _clutter_backend_redraw (ClutterBackend *backend,
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klass->redraw (backend, stage);
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}
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gboolean
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_clutter_backend_create_context (ClutterBackend *backend,
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gboolean is_offscreen,
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GError **error)
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{
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ClutterBackendClass *klass;
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g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), FALSE);
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klass = CLUTTER_BACKEND_GET_CLASS (backend);
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if (klass->create_context)
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return klass->create_context (backend, is_offscreen, error);
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return TRUE;
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}
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void
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_clutter_backend_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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@ -77,6 +77,9 @@ struct _ClutterBackendClass
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ClutterFeatureFlags (* get_features) (ClutterBackend *backend);
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void (* redraw) (ClutterBackend *backend,
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ClutterStage *stage);
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gboolean (* create_context) (ClutterBackend *backend,
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gboolean is_offscreen,
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GError **error);
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void (* ensure_context) (ClutterBackend *backend,
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ClutterStage *stage);
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@ -184,6 +184,9 @@ ClutterActor *_clutter_backend_create_stage (ClutterBackend *backend,
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GError **error);
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void _clutter_backend_ensure_context (ClutterBackend *backend,
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ClutterStage *stage);
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gboolean _clutter_backend_create_context (ClutterBackend *backend,
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gboolean is_offscreen,
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GError **error);
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void _clutter_backend_add_options (ClutterBackend *backend,
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GOptionGroup *group);
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@ -354,6 +354,57 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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return flags;
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}
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static gboolean
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clutter_backend_glx_create_context (ClutterBackend *backend,
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gboolean is_offscreen,
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GError **error)
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{
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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if (backend_glx->gl_context == None)
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{
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XVisualInfo *xvisinfo;
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xvisinfo =
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clutter_backend_x11_get_visual_info (backend_x11, is_offscreen);
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CLUTTER_NOTE (GL, "Creating GL Context (display: %p, %s)",
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backend_x11->xdpy,
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is_offscreen ? "offscreen" : "onscreen");
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backend_glx->gl_context = glXCreateContext (backend_x11->xdpy,
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xvisinfo,
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0,
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is_offscreen ? False : True);
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XFree (xvisinfo);
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if (backend_glx->gl_context == None)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to create suitable %s GL context",
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is_offscreen ? "offscreen" : "onscreen");
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return FALSE;
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}
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if (!is_offscreen)
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{
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gboolean is_direct;
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is_direct = glXIsDirect (backend_x11->xdpy,
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backend_glx->gl_context);
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CLUTTER_NOTE (GL, "Setting %s context",
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is_direct ? "direct" : "indirect");
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_cogl_set_indirect_context (!is_direct);
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}
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}
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return TRUE;
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}
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static void
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clutter_backend_glx_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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@ -469,7 +520,7 @@ clutter_backend_glx_redraw (ClutterBackend *backend,
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}
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}
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static ClutterActor*
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static ClutterActor *
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clutter_backend_glx_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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@ -563,6 +614,7 @@ clutter_backend_glx_class_init (ClutterBackendGLXClass *klass)
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backend_class->add_options = clutter_backend_glx_add_options;
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backend_class->get_features = clutter_backend_glx_get_features;
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backend_class->redraw = clutter_backend_glx_redraw;
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backend_class->create_context = clutter_backend_glx_create_context;
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backend_class->ensure_context = clutter_backend_glx_ensure_context;
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backendx11_class->get_visual_info = clutter_backend_glx_get_visual_info;
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@ -97,6 +97,12 @@ clutter_stage_glx_unrealize (ClutterActor *actor)
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stage_x11->xwin = None;
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}
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if (stage_x11->xvisinfo != None)
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{
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XFree (stage_x11->xvisinfo);
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stage_x11->xvisinfo = None;
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}
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XSync (stage_x11->xdpy, False);
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clutter_x11_untrap_x_errors ();
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@ -109,6 +115,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
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{
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
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ClutterBackend *backend;
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ClutterBackendGLX *backend_glx;
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ClutterBackendX11 *backend_x11;
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gboolean is_offscreen;
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@ -119,19 +126,17 @@ clutter_stage_glx_realize (ClutterActor *actor)
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g_object_get (stage_x11->wrapper, "offscreen", &is_offscreen, NULL);
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backend_glx = CLUTTER_BACKEND_GLX (clutter_get_default_backend ());
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backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
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backend = clutter_get_default_backend ();
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backend_glx = CLUTTER_BACKEND_GLX (backend);
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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if (G_LIKELY (!is_offscreen))
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{
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if (stage_x11->xvisinfo != None)
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{
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XFree (stage_x11->xvisinfo);
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stage_x11->xvisinfo = None;
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}
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GError *error;
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stage_x11->xvisinfo =
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clutter_backend_x11_get_visual_info (backend_x11, FALSE);
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if (stage_x11->xvisinfo == None)
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{
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g_critical ("Unable to find suitable GL visual.");
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@ -197,22 +202,14 @@ clutter_stage_glx_realize (ClutterActor *actor)
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clutter_stage_x11_fix_window_size (stage_x11);
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clutter_stage_x11_set_wm_protocols (stage_x11);
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if (G_UNLIKELY (backend_glx->gl_context == None))
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/* ask for a context; a no-op, if a context already exists */
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error = NULL;
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_clutter_backend_create_context (backend, FALSE, &error);
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if (error)
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{
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CLUTTER_NOTE (GL, "Creating GL Context");
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backend_glx->gl_context = glXCreateContext (stage_x11->xdpy,
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stage_x11->xvisinfo,
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0,
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True);
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if (backend_glx->gl_context == None)
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{
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g_critical ("Unable to create suitable GL context.");
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goto fail;
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}
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_cogl_set_indirect_context (!glXIsDirect (stage_x11->xdpy,
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backend_glx->gl_context));
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g_critical ("Unable to realize stage: %s", error->message);
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g_error_free (error);
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goto fail;
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}
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CLUTTER_NOTE (BACKEND, "Marking stage as realized");
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@ -220,6 +217,8 @@ clutter_stage_glx_realize (ClutterActor *actor)
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}
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else
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{
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GError *error;
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if (stage_x11->xvisinfo != None)
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{
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XFree (stage_x11->xvisinfo);
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@ -228,13 +227,13 @@ clutter_stage_glx_realize (ClutterActor *actor)
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stage_x11->xvisinfo =
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clutter_backend_x11_get_visual_info (backend_x11, TRUE);
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if (stage_x11->xvisinfo == None)
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{
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g_critical ("Unable to find suitable GL visual.");
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goto fail;
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}
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stage_x11->xpixmap = XCreatePixmap (stage_x11->xdpy,
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stage_x11->xwin_root,
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stage_x11->xwin_width,
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@ -246,25 +245,20 @@ clutter_stage_glx_realize (ClutterActor *actor)
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stage_x11->xvisinfo,
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stage_x11->xpixmap);
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if (backend_glx->gl_context == None)
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/* ask for a context; a no-op, if a context already exists
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*
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* FIXME: we probably need a seperate offscreen context here
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* - though it likely makes most sense to drop offscreen stages
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* and rely on FBO's instead and GLXPixmaps seems mostly broken
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* anyway..
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*/
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error = NULL;
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_clutter_backend_create_context (backend, TRUE, &error);
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if (error)
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{
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CLUTTER_NOTE (GL, "Creating GL Context");
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/* FIXME: we probably need a seperate offscreen context here
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* - though it likely makes most sense to drop offscreen stages
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* and rely on FBO's instead and GLXPixmaps seems mostly broken
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* anyway..
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*/
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backend_glx->gl_context = glXCreateContext (stage_x11->xdpy,
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stage_x11->xvisinfo,
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0,
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False);
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if (backend_glx->gl_context == None)
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{
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g_critical ("Unable to create suitable GL context.");
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goto fail;
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}
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g_critical ("Unable to realize stage: %s", error->message);
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g_error_free (error);
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goto fail;
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}
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CLUTTER_NOTE (BACKEND, "Marking stage as realized");
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