Add API to control per-framebuffer depth writing
Add framebuffer methods cogl_framebuffer_[gs]et_depth_write_enabled() and backend bits to pass the state on to glDepthMask(). This allows us to enable or disable depth writing per-framebuffer, which if disabled saves us some work in glClear(). When rendering, the flag is combined with the pipeline's depth writing flag using a logical AND. Depth writing is enabled by default. https://bugzilla.gnome.org/show_bug.cgi?id=709827 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 71406438c5357eb4e0ef03e940c5456a536602a0)
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@ -78,7 +78,8 @@ typedef enum _CoglFramebufferStateIndex
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COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION = 5,
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COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK = 6,
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COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING = 7,
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COGL_FRAMEBUFFER_STATE_INDEX_MAX = 8
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COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE = 8,
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COGL_FRAMEBUFFER_STATE_INDEX_MAX = 9
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} CoglFramebufferStateIndex;
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typedef enum _CoglFramebufferState
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@ -90,7 +91,8 @@ typedef enum _CoglFramebufferState
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COGL_FRAMEBUFFER_STATE_MODELVIEW = 1<<4,
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COGL_FRAMEBUFFER_STATE_PROJECTION = 1<<5,
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COGL_FRAMEBUFFER_STATE_COLOR_MASK = 1<<6,
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COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<7
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COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<7,
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COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<8
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} CoglFramebufferState;
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#define COGL_FRAMEBUFFER_STATE_ALL ((1<<COGL_FRAMEBUFFER_STATE_INDEX_MAX) - 1)
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@ -143,6 +145,7 @@ struct _CoglFramebuffer
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CoglClipState clip_state;
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CoglBool dither_enabled;
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CoglBool depth_writing_enabled;
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CoglColorMask color_mask;
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/* We journal the textured rectangles we want to submit to OpenGL so
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@ -114,6 +114,7 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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framebuffer->viewport_age = 0;
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framebuffer->viewport_age_for_scissor_workaround = -1;
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framebuffer->dither_enabled = TRUE;
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framebuffer->depth_writing_enabled = TRUE;
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framebuffer->modelview_stack = cogl_matrix_stack_new (ctx);
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framebuffer->projection_stack = cogl_matrix_stack_new (ctx);
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@ -1103,6 +1104,14 @@ _cogl_framebuffer_compare_front_face_winding_state (CoglFramebuffer *a,
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return 0;
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}
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static unsigned long
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_cogl_framebuffer_compare_depth_write_state (CoglFramebuffer *a,
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CoglFramebuffer *b)
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{
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return a->depth_writing_enabled != b->depth_writing_enabled ?
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COGL_FRAMEBUFFER_STATE_DEPTH_WRITE : 0;
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}
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unsigned long
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_cogl_framebuffer_compare (CoglFramebuffer *a,
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CoglFramebuffer *b,
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@ -1151,6 +1160,10 @@ _cogl_framebuffer_compare (CoglFramebuffer *a,
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differences |=
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_cogl_framebuffer_compare_front_face_winding_state (a, b);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE:
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differences |=
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_cogl_framebuffer_compare_depth_write_state (a, b);
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break;
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default:
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g_warn_if_reached ();
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}
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@ -1261,6 +1274,29 @@ cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
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COGL_FRAMEBUFFER_STATE_COLOR_MASK;
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}
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CoglBool
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cogl_framebuffer_get_depth_write_enabled (CoglFramebuffer *framebuffer)
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{
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return framebuffer->depth_writing_enabled;
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}
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void
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cogl_framebuffer_set_depth_write_enabled (CoglFramebuffer *framebuffer,
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CoglBool depth_write_enabled)
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{
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if (framebuffer->depth_writing_enabled == depth_write_enabled)
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return;
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/* XXX: Currently depth write changes don't go through the journal */
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_cogl_framebuffer_flush_journal (framebuffer);
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framebuffer->depth_writing_enabled = depth_write_enabled;
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if (framebuffer->context->current_draw_buffer == framebuffer)
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framebuffer->context->current_draw_buffer_changes |=
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COGL_FRAMEBUFFER_STATE_DEPTH_WRITE;
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}
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CoglBool
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cogl_framebuffer_get_dither_enabled (CoglFramebuffer *framebuffer)
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{
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@ -757,6 +757,39 @@ void
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cogl_framebuffer_set_dither_enabled (CoglFramebuffer *framebuffer,
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CoglBool dither_enabled);
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/**
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* cogl_framebuffer_get_depth_write_enabled:
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* @framebuffer: a pointer to a #CoglFramebuffer
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*
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* Queries whether depth buffer writing is enabled for @framebuffer. This
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* can be controlled via cogl_framebuffer_set_depth_write_enabled().
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*
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* Return value: %TRUE if depth writing is enabled or %FALSE if not.
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* Since: 1.18
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* Stability: unstable
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*/
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CoglBool
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cogl_framebuffer_get_depth_write_enabled (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_set_depth_write_enabled:
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* @framebuffer: a pointer to a #CoglFramebuffer
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* @depth_write_enabled: %TRUE to enable depth writing or %FALSE to disable
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*
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* Enables or disables depth buffer writing when rendering to @framebuffer.
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* If depth writing is enabled for both the framebuffer and the rendering
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* pipeline, and the framebuffer has an associated depth buffer, depth
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* information will be written to this buffer during rendering.
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*
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* Depth buffer writing is enabled by default.
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*
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* Since: 1.18
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* Stability: unstable
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*/
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void
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cogl_framebuffer_set_depth_write_enabled (CoglFramebuffer *framebuffer,
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CoglBool depth_write_enabled);
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/**
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* cogl_framebuffer_get_color_mask:
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* @framebuffer: a pointer to a #CoglFramebuffer
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@ -368,6 +368,10 @@ _cogl_framebuffer_gl_flush_state (CoglFramebuffer *draw_buffer,
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case COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING:
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_cogl_framebuffer_gl_flush_front_face_winding_state (draw_buffer);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE:
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/* Nothing to do for depth write state change; the state will always
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* be taken into account when flushing the pipeline's depth state. */
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break;
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default:
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g_warn_if_reached ();
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}
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@ -916,11 +920,11 @@ _cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
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{
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gl_buffers |= GL_DEPTH_BUFFER_BIT;
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if (ctx->depth_writing_enabled_cache != TRUE)
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if (ctx->depth_writing_enabled_cache != framebuffer->depth_writing_enabled)
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{
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GE( ctx, glDepthMask (TRUE));
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GE( ctx, glDepthMask (framebuffer->depth_writing_enabled));
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ctx->depth_writing_enabled_cache = TRUE;
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ctx->depth_writing_enabled_cache = framebuffer->depth_writing_enabled;
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/* Make sure the DepthMask is updated when the next primitive is drawn */
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ctx->current_pipeline_changes_since_flush |=
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@ -407,6 +407,11 @@ static void
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flush_depth_state (CoglContext *ctx,
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CoglDepthState *depth_state)
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{
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CoglBool depth_writing_enabled = depth_state->write_enabled;
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if (ctx->current_draw_buffer)
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depth_writing_enabled &= ctx->current_draw_buffer->depth_writing_enabled;
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if (ctx->depth_test_enabled_cache != depth_state->test_enabled)
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{
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if (depth_state->test_enabled == TRUE)
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@ -423,11 +428,11 @@ flush_depth_state (CoglContext *ctx,
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ctx->depth_test_function_cache = depth_state->test_function;
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}
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if (ctx->depth_writing_enabled_cache != depth_state->write_enabled)
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if (ctx->depth_writing_enabled_cache != depth_writing_enabled)
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{
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GE (ctx, glDepthMask (depth_state->write_enabled ?
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GE (ctx, glDepthMask (depth_writing_enabled ?
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GL_TRUE : GL_FALSE));
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ctx->depth_writing_enabled_cache = depth_state->write_enabled;
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ctx->depth_writing_enabled_cache = depth_writing_enabled;
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}
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if (ctx->driver != COGL_DRIVER_GLES1 &&
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@ -30,6 +30,7 @@ typedef struct
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CoglBool test_enable;
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CoglDepthTestFunction test_function;
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CoglBool write_enable;
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CoglBool fb_write_enable;
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float range_near;
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float range_far;
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} TestDepthState;
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@ -67,6 +68,8 @@ draw_rectangle (TestState *state,
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{
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cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);
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cogl_framebuffer_set_depth_write_enabled (test_fb,
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rect_state->fb_write_enable);
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cogl_framebuffer_push_matrix (test_fb);
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cogl_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
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cogl_framebuffer_draw_rectangle (test_fb,
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@ -140,6 +143,7 @@ paint (TestState *state)
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 1 /* depth range */
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};
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/* Furthest */
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@ -149,6 +153,7 @@ paint (TestState *state)
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 1 /* depth range */
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};
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/* In the middle */
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@ -158,6 +163,7 @@ paint (TestState *state)
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_NEVER,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 1 /* depth range */
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};
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@ -190,6 +196,21 @@ paint (TestState *state)
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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rect1_state.write_enable = TRUE;
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rect1_state.fb_write_enable = FALSE;
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test_depth (state, 4, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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/* Re-enable FB depth writing to verify state flush */
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rect1_state.write_enable = TRUE;
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rect1_state.fb_write_enable = TRUE;
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test_depth (state, 4, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x00ff00ff); /* expected */
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}
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/* Check that the depth buffer values can be mapped into different
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@ -203,6 +224,7 @@ paint (TestState *state)
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0.5, 1 /* depth range */
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};
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/* Furthest by depth, nearest by depth range */
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@ -212,6 +234,7 @@ paint (TestState *state)
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_GREATER,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 0.5 /* depth range */
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};
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@ -232,6 +255,7 @@ paint (TestState *state)
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 1 /* depth range */
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};
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/* Furthest */
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@ -241,6 +265,7 @@ paint (TestState *state)
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 1 /* depth range */
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};
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