Connect to captured-event signal on stage for generic panel processing
This is to allow the panel to handle events the normal way without interference
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@ -754,7 +754,7 @@ stage_input_cb (ClutterActor *stage, ClutterEvent *event, gpointer data)
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priv->panel_out = FALSE;
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priv->panel_out = FALSE;
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}
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}
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return TRUE;
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return FALSE;
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}
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}
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else if (mev->y < PANEL_SLIDE_THRESHOLD)
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else if (mev->y < PANEL_SLIDE_THRESHOLD)
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{
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{
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@ -768,7 +768,7 @@ stage_input_cb (ClutterActor *stage, ClutterEvent *event, gpointer data)
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priv->panel_out = TRUE;
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priv->panel_out = TRUE;
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return TRUE;
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return FALSE;
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}
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}
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return FALSE;
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return FALSE;
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@ -913,8 +913,12 @@ do_init (const char *params)
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clutter_actor_set_position (panel, 0,
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clutter_actor_set_position (panel, 0,
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-clutter_actor_get_height (panel));
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-clutter_actor_get_height (panel));
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/*
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* Hook to the captured signal, so we get to see all events before our
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* children and do not interfere with their event processing.
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*/
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g_signal_connect (mutter_plugin_get_stage (plugin),
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g_signal_connect (mutter_plugin_get_stage (plugin),
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"motion-event", G_CALLBACK (stage_input_cb), NULL);
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"captured-event", G_CALLBACK (stage_input_cb), NULL);
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mutter_plugin_set_stage_input_area (plugin, 0, 0, screen_width, 1);
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mutter_plugin_set_stage_input_area (plugin, 0, 0, screen_width, 1);
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