2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.[ch]: Add a ClutterTextureError to be returned by the loader functions; use the GObject API to allocate the private data structure instead of managing it ourselves; add documentation.
This commit is contained in:
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a37f537cd0
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@ -1,3 +1,10 @@
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2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-texture.[ch]: Add a ClutterTextureError
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to be returned by the loader functions; use the GObject API
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to allocate the private data structure instead of managing it
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ourselves; add documentation.
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2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
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2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.c:
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@ -30,12 +30,12 @@
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* #ClutterTexture is a base class for displaying and manipulating pixel
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* #ClutterTexture is a base class for displaying and manipulating pixel
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* buffer type data.
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* buffer type data.
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*
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*
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* The #clutter_texture_set_from_rgb_data and #clutter_texture_set_pixbuf are
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* The clutter_texture_set_from_rgb_data() and clutter_texture_set_pixbuf()
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* used to copy image data into texture memory and subsequently realize the
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* functions are used to copy image data into texture memory and subsequently
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* the texture.
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* realize the the texture.
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*
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*
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* If texture reads are supported by underlying GL implementaion
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* If texture reads are supported by underlying GL implementation,
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* Unrealizing/hiding frees image data from texture memory moving to main
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* unrealizing/hiding frees image data from texture memory moving to main
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* system memory. Re-realizing then performs the opposite operation.
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* system memory. Re-realizing then performs the opposite operation.
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* This process allows basic management of commonly limited available texture
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* This process allows basic management of commonly limited available texture
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* memory.
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* memory.
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@ -68,6 +68,8 @@ typedef struct {
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gint waste;
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gint waste;
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} ClutterTextureTileDimension;
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} ClutterTextureTileDimension;
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#define CLUTTER_TEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexturePrivate))
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struct _ClutterTexturePrivate
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struct _ClutterTexturePrivate
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{
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{
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gint width;
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gint width;
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@ -112,6 +114,12 @@ enum
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static int texture_signals[LAST_SIGNAL] = { 0 };
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static int texture_signals[LAST_SIGNAL] = { 0 };
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GQuark
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clutter_texture_error_quark (void)
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{
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return g_quark_from_static_string ("clutter-texture-error-quark");
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}
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static guchar*
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static guchar*
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un_pre_multiply_alpha (const guchar *data,
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un_pre_multiply_alpha (const guchar *data,
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gint width,
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gint width,
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@ -758,8 +766,6 @@ clutter_texture_dispose (GObject *object)
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priv = texture->priv;
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priv = texture->priv;
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if (priv != NULL)
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{
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texture_free_gl_resources (texture);
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texture_free_gl_resources (texture);
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if (priv->local_pixbuf != NULL)
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if (priv->local_pixbuf != NULL)
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@ -767,25 +773,10 @@ clutter_texture_dispose (GObject *object)
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g_object_unref (priv->local_pixbuf);
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g_object_unref (priv->local_pixbuf);
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priv->local_pixbuf = NULL;
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priv->local_pixbuf = NULL;
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}
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}
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}
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G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
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G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
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}
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}
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static void
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clutter_texture_finalize (GObject *object)
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{
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ClutterTexture *self = CLUTTER_TEXTURE(object);
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if (self->priv)
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{
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g_free(self->priv);
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self->priv = NULL;
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}
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G_OBJECT_CLASS (clutter_texture_parent_class)->finalize (object);
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}
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static void
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static void
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clutter_texture_set_property (GObject *object,
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clutter_texture_set_property (GObject *object,
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guint prop_id,
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guint prop_id,
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@ -896,6 +887,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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gobject_class = (GObjectClass*) klass;
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gobject_class = (GObjectClass*) klass;
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actor_class = (ClutterActorClass*) klass;
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actor_class = (ClutterActorClass*) klass;
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g_type_class_add_private (klass, sizeof (ClutterTexturePrivate));
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actor_class->paint = clutter_texture_paint;
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actor_class->paint = clutter_texture_paint;
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actor_class->realize = clutter_texture_realize;
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actor_class->realize = clutter_texture_realize;
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actor_class->unrealize = clutter_texture_unrealize;
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actor_class->unrealize = clutter_texture_unrealize;
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@ -903,7 +896,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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actor_class->hide = clutter_texture_hide;
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actor_class->hide = clutter_texture_hide;
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gobject_class->dispose = clutter_texture_dispose;
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gobject_class->dispose = clutter_texture_dispose;
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gobject_class->finalize = clutter_texture_finalize;
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gobject_class->set_property = clutter_texture_set_property;
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gobject_class->set_property = clutter_texture_set_property;
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gobject_class->get_property = clutter_texture_get_property;
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gobject_class->get_property = clutter_texture_get_property;
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@ -1045,7 +1037,7 @@ clutter_texture_init (ClutterTexture *self)
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{
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{
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ClutterTexturePrivate *priv;
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ClutterTexturePrivate *priv;
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priv = g_new0 (ClutterTexturePrivate, 1);
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self->priv = priv = CLUTTER_TEXTURE_GET_PRIVATE (self);
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priv->max_tile_waste = 64;
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priv->max_tile_waste = 64;
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priv->filter_quality = 0;
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priv->filter_quality = 0;
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@ -1062,8 +1054,6 @@ clutter_texture_init (ClutterTexture *self)
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}
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}
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else
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else
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priv->target_type = CGL_TEXTURE_2D;
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priv->target_type = CGL_TEXTURE_2D;
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self->priv = priv;
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}
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}
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static void
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static void
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@ -1253,11 +1243,12 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
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priv = texture->priv;
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priv = texture->priv;
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g_return_val_if_fail (data != NULL, FALSE);
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g_return_val_if_fail (data != NULL, FALSE);
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/* Needed for GL_RGBA (internal format) and gdk pixbuf usage */
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/* Needed for GL_RGBA (internal format) and gdk pixbuf usage */
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g_return_val_if_fail (bpp == 4, FALSE);
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g_return_val_if_fail (bpp == 4, FALSE);
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texture_dirty = size_change = (width != priv->width
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texture_dirty = size_change =
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|| height != priv->height);
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(width != priv->width || height != priv->height);
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prev_format = priv->pixel_format;
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prev_format = priv->pixel_format;
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@ -1295,8 +1286,8 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
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if (priv->is_tiled == FALSE)
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if (priv->is_tiled == FALSE)
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{
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{
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if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB
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if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB &&
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&& !cogl_texture_can_size (CGL_TEXTURE_RECTANGLE_ARB,
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!cogl_texture_can_size (CGL_TEXTURE_RECTANGLE_ARB,
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priv->pixel_format,
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priv->pixel_format,
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priv->pixel_type,
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priv->pixel_type,
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priv->width,
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priv->width,
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@ -1312,8 +1303,8 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
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priv->target_type = CGL_TEXTURE_2D;
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priv->target_type = CGL_TEXTURE_2D;
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}
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}
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if (priv->target_type == CGL_TEXTURE_2D
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if (priv->target_type == CGL_TEXTURE_2D &&
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&& !cogl_texture_can_size (CGL_TEXTURE_2D,
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!cogl_texture_can_size (CGL_TEXTURE_2D,
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priv->pixel_format,
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priv->pixel_format,
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priv->pixel_type,
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priv->pixel_type,
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clutter_util_next_p2 (priv->width),
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clutter_util_next_p2 (priv->width),
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@ -1374,13 +1365,16 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
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* @width: Width in pixels of image data.
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* @width: Width in pixels of image data.
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* @height: Height in pixels of image data
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* @height: Height in pixels of image data
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* @flags: #ClutterTextureFlags
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* @flags: #ClutterTextureFlags
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* @error: FIXME.
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* @error: Return location for a #GError, or %NULL.
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*
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*
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* Sets a #ClutterTexture from YUV image data.
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* Sets a #ClutterTexture from YUV image data. If an error occurred,
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* %FALSE is returned and @error is set.
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*
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*
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* Return value: TRUE on success, FALSE on failure.
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* This function is likely to change in future versions.
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*
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*
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* Since 0.4. This function is likely to change in future versions.
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* Return value: %TRUE if the texture was successfully updated
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*
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* Since 0.4.
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**/
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**/
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gboolean
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gboolean
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clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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@ -1393,8 +1387,15 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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ClutterTexturePrivate *priv;
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ClutterTexturePrivate *priv;
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gboolean texture_dirty = TRUE, size_change = FALSE;
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gboolean texture_dirty = TRUE, size_change = FALSE;
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
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if (!clutter_feature_available (CLUTTER_FEATURE_TEXTURE_YUV))
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if (!clutter_feature_available (CLUTTER_FEATURE_TEXTURE_YUV))
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_NO_YUV,
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"YUV textures are not supported");
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return FALSE;
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return FALSE;
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}
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priv = texture->priv;
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priv = texture->priv;
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@ -1427,27 +1428,38 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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if (texture_dirty)
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if (texture_dirty)
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{
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{
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gint new_width, new_height;
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new_width = clutter_util_next_p2 (priv->width);
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new_height = clutter_util_next_p2 (priv->height);
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/* FIXME: need to check size limits correctly - does not
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/* FIXME: need to check size limits correctly - does not
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* seem to work if correct format and typre are used so
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* seem to work if correct format and type are used so
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* this is really a guess...
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* this is really a guess...
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*/
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*/
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if (cogl_texture_can_size (CGL_TEXTURE_2D,
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if (cogl_texture_can_size (CGL_TEXTURE_2D,
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CGL_RGBA,
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CGL_RGBA,
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CGL_UNSIGNED_BYTE,
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CGL_UNSIGNED_BYTE,
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clutter_util_next_p2(priv->width),
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new_width, new_height))
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clutter_util_next_p2(priv->height)))
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{
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{
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cogl_texture_image_2d (priv->target_type,
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cogl_texture_image_2d (priv->target_type,
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priv->pixel_format,
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priv->pixel_format,
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clutter_util_next_p2(priv->width),
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new_width, new_height,
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clutter_util_next_p2(priv->height),
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priv->pixel_format,
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priv->pixel_format,
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priv->pixel_type,
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priv->pixel_type,
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NULL);
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NULL);
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}
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}
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else
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else
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY,
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"Unable to allocate a texture of %d by %d pixels",
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new_width,
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new_height);
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return FALSE; /* FIXME: add tiling */
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return FALSE; /* FIXME: add tiling */
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}
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}
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}
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cogl_texture_sub_image_2d (priv->target_type,
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cogl_texture_sub_image_2d (priv->target_type,
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0,
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0,
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@ -1483,10 +1495,15 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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* clutter_texture_set_pixbuf:
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* clutter_texture_set_pixbuf:
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* @texture: A #ClutterTexture
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* @texture: A #ClutterTexture
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* @pixbuf: A #GdkPixbuf
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* @pixbuf: A #GdkPixbuf
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* @error: Return location for a #GError, or %NULL
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*
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*
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* Sets a #ClutterTexture image data from a #GdkPixbuf
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* Sets a #ClutterTexture image data from a #GdkPixbuf. In case of
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* failure, %FALSE is returned and @error is set.
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*
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*
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**/
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* Return value: %TRUE if the pixbuf was successfully set
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*
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* Since: 0.4
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*/
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gboolean
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gboolean
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clutter_texture_set_pixbuf (ClutterTexture *texture,
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clutter_texture_set_pixbuf (ClutterTexture *texture,
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GdkPixbuf *pixbuf,
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GdkPixbuf *pixbuf,
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#define CLUTTER_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXTURE))
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#define CLUTTER_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXTURE))
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#define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
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#define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
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typedef enum {
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CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY,
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CLUTTER_TEXTURE_ERROR_NO_YUV
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} ClutterTextureError;
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#define CLUTTER_TEXTURE_ERROR (clutter_texture_error_quark ())
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GQuark clutter_texture_error_quark (void);
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typedef struct _ClutterTexture ClutterTexture;
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typedef struct _ClutterTexture ClutterTexture;
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typedef struct _ClutterTextureClass ClutterTextureClass;
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typedef struct _ClutterTextureClass ClutterTextureClass;
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typedef struct _ClutterTexturePrivate ClutterTexturePrivate;
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typedef struct _ClutterTexturePrivate ClutterTexturePrivate;
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