Remove the "hiding" in the texture description

This commit is contained in:
Emmanuele Bassi 2008-06-13 15:37:58 +00:00
parent 81861656e8
commit a840375b81

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@ -35,10 +35,10 @@
* data into texture memory and subsequently realize the texture. * data into texture memory and subsequently realize the texture.
* *
* If texture reads are supported by underlying GL implementation, * If texture reads are supported by underlying GL implementation,
* unrealizing/hiding frees image data from texture memory moving to main * unrealizing frees image data from texture memory moving to main
* system memory. Re-realizing then performs the opposite operation. * system memory. Re-realizing then performs the opposite operation.
* This process allows basic management of commonly limited available texture * This process allows basic management of commonly limited available
* memory. * texture memory.
* *
* Note: a ClutterTexture will scale its contents to fit the bounding * Note: a ClutterTexture will scale its contents to fit the bounding
* box requested using clutter_actor_set_size(). To display an area of * box requested using clutter_actor_set_size(). To display an area of