Remove the "hiding" in the texture description
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@ -35,10 +35,10 @@
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* data into texture memory and subsequently realize the texture.
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*
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* If texture reads are supported by underlying GL implementation,
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* unrealizing/hiding frees image data from texture memory moving to main
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* unrealizing frees image data from texture memory moving to main
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* system memory. Re-realizing then performs the opposite operation.
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* This process allows basic management of commonly limited available texture
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* memory.
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* This process allows basic management of commonly limited available
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* texture memory.
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*
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* Note: a ClutterTexture will scale its contents to fit the bounding
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* box requested using clutter_actor_set_size(). To display an area of
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