diff --git a/NEWS b/NEWS index a86ab8cd4..a0a2a9f68 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,100 @@ +Clutter 1.7.2 2011-06-13 +=============================================================================== + + • List of changes since Clutter 1.6.0 + + - Cogl moved out of tree + The Clutter OpenGL abstraction library has been moved to a separate + repository and can be used as a stand-alone shared library. Clutter + has been modified to depend on Cogl's experimental API. + + - Correctly composite non fully opaque children + Non fully opauqe actors with non fully opaque children will automatically + redirect children paint operations to offscreen buffers, which allow + correct composition taking into account the overall opacity of the scene's + sub-graph. The same mechanism can be used to create a paint cache, and + paint that cache when the actor or its children do not change, instead of + painting the whole sub-graph again. + + - Allow connecting signals to ClutterState states in ClutterScript + When defining a scene using ClutterScript it's possible to directly + connect a state inside a ClutterState object (both defined in + ClutterScript or in code) to an object's signal, without using an + explicit signal handler in the code. + + - Long-press handling in ClutterClickAction + ClutterClickAction will detect a long-press gesture and emit signals + to query, activation and cancellation. + + - Added ClutterGestureAction and ClutterSwipeAction + ClutterGestureAction is a generic "pointer gesture" action; it doesn't + provide an implementation: it's up to the developer to add the gesture + recognition code. ClutterSwipeAction is a GestureAction sub-class that + implement the "swipe" gesture. The GestureAction API is already future + proof for multi-device/multi-touch, even though the multi-touch isn't + currently implemented. + + - Allow Effects to influence picking + Effects that change the geometry of a ClutterActor should also be + allowed to change the picking code to make sure that event handling + keeps working. ClutterEffect has a new pick() virtual function for + these cases. + + • List of bugs fixes since Clutter 1.6.0 + + [bugzilla.clutter-project.org] + #2257 - clutter fails to link on OS X (10.6) + #2447 - atkevents example crashes is the accessibility is disabled + #2482 - Cally should avoid to provide a default name and description + #2484 - It would be nice to have the old cally Changelog + #2553 - new ClutterText API to access the Pango layout offsets + #2555 - Per-framebuffer journal causes corruptions + #2562 - Crash upon running Clutter-based programs + #2585 - add ClutterAction for slide gestures + #2588 - Assertion failure in _cogl_pipeline_set_layer_texture_target + #2595 - clutter-text: Add a selected-text-color + #2597 - CallyStage doesn't have a proper parent + #2599 - The paint volume for ClutterText is wrong + #2602 - Expose events ignored when doing clipped redraws + #2610 - Add recipe about implementing a ClutterEffect + #2619 - Removes the addition of the .exe extension to unit-test scripts, + on win32. + #2620 - _cogl_offscreen_new_to_texture_full() leaks reference when failing + #2621 - Clutter segfaults if you queue a redraw of an unmapped actor inside + the notify::mapped callback + #2631 - [PATCH] Enable evdev ClutterInputDevice objects on creation, as the + other backends do + #2632 - [PATCH] GL_IMG_TEXTURE_NPOT enables non-power-of-two features + #2633 - Make the pick id pool a per-Stage resource + #2640 - [patch] allow single-bit imprecision in some conformance tests + #2644 - Quartz backend: "Bare" modifier keypresses not generating events + #2652 - clutter_actor_queue_redraw() on destroyed stage + #2655 - segfault when disposing a slave device without a master + #2656 - Clutter can crash when destroying a stage from an event + #2667 - git head won't build under Win32 + + [bugzilla.gnome.org] + #650665 - CallyActor shouldn't add by default "press", "release" + and "click" + #647875 - Use Cairo to dump the pick buffers + #647876 - Make the pick if pool a per-Stage resource + #650487 - Sync allocation in ClutterBoxLayout with the one in GtkBox + #650597 - clutter-id-pool: fix warning on bad pick + #650650 - clutter-offscreen-effect: use target size when setting up + the viewport + #651700 - Give a chance to effects for running when picking + #652129 - Use "const" instead of G_CONST_RETURN + +Many thanks to: + + Neil Roberts, Robert Bragg, nobled, Daniel Mustieles, Elliot Smith, + Matej Urbančič, Alejandro Piñeiro, Chris Lord, Marek Černocký, + Tomeu Vizoso, Jasper St. Pierre, James Athey, Piotr Drąg, Øyvind Kolås, + Adam Jackson, Andrej Žnidaršič, Kjartan Maraas, Adel Gadllah, + Alexandre Franke, Christian Kirbach, Craig R. Hughes, Dan Winship, + Dioselin, Kristjan SCHMIDT, Mario Blättermann, Miguel Bouzada, Peter Ward, + Philippe Normand, Samuel Degrande, Viatcheslav Gachkaylo + Clutter 1.6.6 2011-02-21 =============================================================================== diff --git a/README.in b/README.in index 9b44278c6..01662b724 100644 --- a/README.in +++ b/README.in @@ -278,6 +278,33 @@ Relevant information for developers with existing Clutter applications wanting to port to newer releases (see NEWS for general information on new features). +Release Notes for Clutter 1.8 +------------------------------------------------------------------------------- + +• Cogl has been split out of tree. Clutter depends on Cogl, so users should + not notice anything. Developers using pkg-config will gain an extra Cogl + dependency. + +• The clutter_actor_get_gid() and clutter_get_actor_by_gid() functions have + been deprecated. They should not have been public in the first place. + +• ClutterShader and its relative API have been deprecated. ClutterShaderEffect + and the effect API is the proper way to use GLSL shaders with ClutterActors. + It is possible to instantiate a ClutterShaderEffect directly. + +• ClutterText's paint volume has been implemented using the ink rectangle of + the PangoLayout used to paint, to allow culling to work properly even in + the case of glyphs spilling outside the logical rectangle. + +• Non fully opaque children of a non fully opaque actor will be composited + in an offscreen framebuffer object to preserve the correct overall opacity. + This changes the way non fully opaque actors are drawn, and might cause + some code relying on the old, unspecified behaviour to produce different + results. + +• ClutterBoxLayout layout algorithm has been changed to map the more mature + and more stable GtkBox one. + Release Notes for Clutter 1.6 ------------------------------------------------------------------------------- diff --git a/configure.ac b/configure.ac index 11d761c5b..551e809eb 100644 --- a/configure.ac +++ b/configure.ac @@ -10,7 +10,7 @@ # - increase clutter_interface_version to the next odd number m4_define([clutter_major_version], [1]) m4_define([clutter_minor_version], [7]) -m4_define([clutter_micro_version], [1]) +m4_define([clutter_micro_version], [2]) # • for stable releases: increase the interface age by 1 for each release; # if the API changes, set to 0. interface_age and binary_age are used to