Avoid needlessly queue redraws for invisible actors
If an actor is not set as visible, or if it is in a section of the scenegraph that it's set as not visible (e.g. one of the parents is not visible) then we should not queue a redraw for it. Patch based on code from Michael Boccara <michael@graphtech.co.il>
This commit is contained in:
parent
c998462c9f
commit
a74369e309
@ -3082,6 +3082,9 @@ clutter_actor_destroy (ClutterActor *self)
|
||||
*
|
||||
* Applications rarely need to call this, as redraws are handled
|
||||
* automatically by modification functions.
|
||||
*
|
||||
* This function will not do anything if @self is not visible, or
|
||||
* if the actor is inside an invisible part of the scenegraph.
|
||||
*/
|
||||
void
|
||||
clutter_actor_queue_redraw (ClutterActor *self)
|
||||
@ -3090,7 +3093,16 @@ clutter_actor_queue_redraw (ClutterActor *self)
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
/* FIXME: should we check we're visible here? */
|
||||
/* short-circuit the trivial case */
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
return;
|
||||
|
||||
/* check if any part of the scenegraph we're in
|
||||
* is not visible
|
||||
*/
|
||||
if (!clutter_actor_get_paint_visibility (self))
|
||||
return;
|
||||
|
||||
if ((stage = clutter_actor_get_stage (self)) != NULL)
|
||||
clutter_stage_queue_redraw (CLUTTER_STAGE (stage));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user