MetaPointerConfinementWayland: Support non-rectangular confinement regions
This patch adds support for confinement regions that are more complex than a single rectangle. It relies on details about cairo regions not explicitly in the API in order to generate the outer border of the region. https://bugzilla.gnome.org/show_bug.cgi?id=744104
This commit is contained in:
parent
bc47b19c3f
commit
a70a2c3744
@ -30,6 +30,7 @@
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#include <cairo.h>
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#include "backends/meta-backend-private.h"
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#include "core/meta-border.h"
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#include "wayland/meta-wayland-seat.h"
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#include "wayland/meta-wayland-pointer.h"
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#include "wayland/meta-wayland-pointer-constraints.h"
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@ -44,9 +45,422 @@ struct _MetaPointerConfinementWayland
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MetaWaylandPointerConstraint *constraint;
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};
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typedef struct _MetaBox
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{
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int x1;
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int y1;
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int x2;
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int y2;
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} MetaBox;
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G_DEFINE_TYPE (MetaPointerConfinementWayland, meta_pointer_confinement_wayland,
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META_TYPE_POINTER_CONSTRAINT);
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static MetaBorder *
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add_border (GArray *borders,
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float x1, float y1,
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float x2, float y2,
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MetaBorderMotionDirection blocking_directions)
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{
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MetaBorder border;
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border = (MetaBorder) {
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.line = (MetaLine2) {
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.a = (MetaVector2) {
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.x = x1,
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.y = y1,
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},
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.b = (MetaVector2) {
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.x = x2,
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.y = y2,
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},
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},
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.blocking_directions = blocking_directions,
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};
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g_array_append_val (borders, border);
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return &g_array_index (borders, MetaBorder, borders->len - 1);
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}
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static gint
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compare_lines_x (gconstpointer a, gconstpointer b)
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{
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const MetaBorder *border_a = a;
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const MetaBorder *border_b = b;
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if (border_a->line.a.x == border_b->line.a.x)
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return border_a->line.b.x < border_b->line.b.x;
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else
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return border_a->line.a.x > border_b->line.a.x;
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}
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static void
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add_non_overlapping_edges (MetaBox *boxes,
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unsigned int band_above_start,
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unsigned int band_below_start,
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unsigned int band_below_end,
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GArray *borders)
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{
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unsigned int i;
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GArray *band_merge;
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MetaBorder *border;
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MetaBorder *prev_border;
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MetaBorder *new_border;
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band_merge = g_array_new (FALSE, FALSE, sizeof *border);
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/* Add bottom band of previous row, and top band of current row, and
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* sort them so lower left x coordinate comes first. If there are two
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* borders with the same left x coordinate, the wider one comes first.
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*/
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for (i = band_above_start; i < band_below_start; i++)
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{
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MetaBox *box = &boxes[i];
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add_border (band_merge, box->x1, box->y2, box->x2, box->y2,
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META_BORDER_MOTION_DIRECTION_POSITIVE_Y);
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}
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for (i = band_below_start; i < band_below_end; i++)
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{
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MetaBox *box= &boxes[i];
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add_border (band_merge, box->x1, box->y1, box->x2, box->y1,
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META_BORDER_MOTION_DIRECTION_NEGATIVE_Y);
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}
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g_array_sort (band_merge, compare_lines_x);
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/* Combine the two combined bands so that any overlapping border is
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* eliminated. */
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prev_border = NULL;
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for (i = 0; i < band_merge->len; i++)
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{
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border = &g_array_index (band_merge, MetaBorder, i);
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g_assert (border->line.a.y == border->line.b.y);
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g_assert (!prev_border ||
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prev_border->line.a.y == border->line.a.y);
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g_assert (!prev_border ||
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(prev_border->line.a.x != border->line.a.x ||
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prev_border->line.b.x != border->line.b.x));
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g_assert (!prev_border ||
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prev_border->line.a.x <= border->line.a.x);
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if (prev_border &&
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prev_border->line.a.x == border->line.a.x)
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{
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/*
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* ------------ +
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* ------- =
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* [ ]-----
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*/
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prev_border->line.a.x = border->line.b.x;
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}
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else if (prev_border &&
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prev_border->line.b.x == border->line.b.x)
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{
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/*
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* ------------ +
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* ------ =
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* ------[ ]
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*/
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prev_border->line.b.x = border->line.a.x;
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}
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else if (prev_border &&
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prev_border->line.b.x == border->line.a.x)
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{
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/*
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* -------- +
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* ------ =
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* --------------
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*/
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prev_border->line.b.x = border->line.b.x;
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}
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else if (prev_border &&
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prev_border->line.b.x >= border->line.a.x)
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{
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/*
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* --------------- +
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* ------ =
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* -----[ ]----
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*/
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new_border = add_border (borders,
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border->line.b.x,
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border->line.b.y,
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prev_border->line.b.x,
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prev_border->line.b.y,
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prev_border->blocking_directions);
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prev_border->line.b.x = border->line.a.x;
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prev_border = new_border;
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}
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else
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{
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g_assert (!prev_border ||
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prev_border->line.b.x < border->line.a.x);
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/*
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* First border or non-overlapping.
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*
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* ----- +
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* ----- =
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* ----- -----
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*/
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g_array_append_val (borders, *border);
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prev_border = &g_array_index (borders, MetaBorder, borders->len - 1);
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}
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}
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g_array_free (band_merge, FALSE);
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}
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static void
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add_band_bottom_edges (MetaBox *boxes,
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int band_start,
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int band_end,
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GArray *borders)
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{
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int i;
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for (i = band_start; i < band_end; i++)
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{
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add_border (borders,
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boxes[i].x1, boxes[i].y2,
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boxes[i].x2, boxes[i].y2,
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META_BORDER_MOTION_DIRECTION_POSITIVE_Y);
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}
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}
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static void
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region_to_outline (cairo_region_t *region,
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GArray *borders)
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{
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MetaBox *boxes;
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int num_boxes;
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int i;
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int top_most, bottom_most;
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int current_roof;
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int prev_top;
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int band_start, prev_band_start;
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/*
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* Remove any overlapping lines from the set of rectangles. Note that
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* pixman regions are grouped as rows of rectangles, where rectangles
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* in one row never touch or overlap and are all of the same height.
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*
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* -------- --- -------- ---
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* | | | | | | | |
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* ----------====---- --- ----------- ----- ---
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* | | => | |
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* ----==========--------- ----- ----------
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* | | | |
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* ------------------- -------------------
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*
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*/
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num_boxes = cairo_region_num_rectangles (region);
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boxes = g_new (MetaBox, num_boxes);
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for (i = 0; i < num_boxes; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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boxes[i] = (MetaBox) {
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.x1 = rect.x,
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.y1 = rect.y,
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.x2 = rect.x + rect.width,
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.y2 = rect.y + rect.height,
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};
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}
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prev_top = 0;
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top_most = boxes[0].y1;
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current_roof = top_most;
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bottom_most = boxes[num_boxes - 1].y2;
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band_start = 0;
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prev_band_start = 0;
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for (i = 0; i < num_boxes; i++)
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{
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/* Detect if there is a vertical empty space, and add the lower
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* level of the previous band if so was the case. */
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if (i > 0 &&
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boxes[i].y1 != prev_top &&
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boxes[i].y1 != boxes[i - 1].y2)
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{
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current_roof = boxes[i].y1;
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add_band_bottom_edges (boxes,
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band_start,
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i,
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borders);
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}
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/* Special case adding the last band, since it won't be handled
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* by the band change detection below. */
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if (boxes[i].y1 != current_roof && i == num_boxes - 1)
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{
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if (boxes[i].y1 != prev_top)
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{
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/* The last band is a single box, so we don't
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* have a prev_band_start to tell us when the
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* previous band started. */
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add_non_overlapping_edges (boxes,
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band_start,
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i,
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i + 1,
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borders);
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}
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else
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{
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add_non_overlapping_edges (boxes,
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prev_band_start,
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band_start,
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i + 1,
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borders);
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}
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}
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/* Detect when passing a band and combine the top border of the
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* just passed band with the bottom band of the previous band.
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*/
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if (boxes[i].y1 != top_most && boxes[i].y1 != prev_top)
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{
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/* Combine the two passed bands. */
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if (prev_top != current_roof)
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{
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add_non_overlapping_edges (boxes,
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prev_band_start,
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band_start,
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i,
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borders);
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}
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prev_band_start = band_start;
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band_start = i;
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}
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/* Add the top border if the box is part of the current roof. */
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if (boxes[i].y1 == current_roof)
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{
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add_border (borders,
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boxes[i].x1, boxes[i].y1,
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boxes[i].x2, boxes[i].y1,
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META_BORDER_MOTION_DIRECTION_NEGATIVE_Y);
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}
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/* Add the bottom border of the last band. */
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if (boxes[i].y2 == bottom_most)
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{
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add_border (borders,
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boxes[i].x1, boxes[i].y2,
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boxes[i].x2, boxes[i].y2,
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META_BORDER_MOTION_DIRECTION_POSITIVE_Y);
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}
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/* Always add the left border. */
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add_border (borders,
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boxes[i].x1, boxes[i].y1,
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boxes[i].x1, boxes[i].y2,
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META_BORDER_MOTION_DIRECTION_NEGATIVE_X);
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/* Always add the right border. */
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add_border (borders,
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boxes[i].x2, boxes[i].y1,
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boxes[i].x2, boxes[i].y2,
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META_BORDER_MOTION_DIRECTION_POSITIVE_X);
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prev_top = boxes[i].y1;
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}
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g_free (boxes);
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}
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static MetaBorder *
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get_closest_border (GArray *borders,
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MetaLine2 *motion,
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uint32_t directions)
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{
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MetaBorder *border;
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MetaVector2 intersection;
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MetaVector2 delta;
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float distance_2;
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MetaBorder *closest_border = NULL;
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float closest_distance_2 = DBL_MAX;
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unsigned int i;
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for (i = 0; i < borders->len; i++)
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{
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border = &g_array_index (borders, MetaBorder, i);
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if (!meta_border_is_blocking_directions (border, directions))
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continue;
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if (!meta_line2_intersects_with (&border->line, motion, &intersection))
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continue;
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delta = meta_vector2_subtract (intersection, motion->a);
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distance_2 = delta.x*delta.x + delta.y*delta.y;
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if (distance_2 < closest_distance_2)
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{
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closest_border = border;
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closest_distance_2 = distance_2;
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}
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}
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return closest_border;
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}
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static void
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clamp_to_border (MetaBorder *border,
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MetaLine2 *motion,
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uint32_t *motion_dir)
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{
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/*
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* When clamping either rightward or downward motions, the motion needs to be
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* clamped so that the destination coordinate does not end up on the border
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* (see weston_pointer_clamp_event_to_region). Do this by clamping such
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* motions to the border minus the smallest possible wl_fixed_t value.
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*
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* When clamping in either leftward or upward motion, the resulting coordinate
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* needs to be clamped so that it is enough on the inside to avoid the
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* inaccuracies of clutter's stage to actor transformation algorithm (the one
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* used in clutter_actor_transform_stage_point) to make it end up outside the
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* next motion. It also needs to be clamped so that to the wl_fixed_t
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* coordinate may still be right on the border (i.e. at .0). Testing shows
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* that the smallest wl_fixed_t value divided by 10 is small enough to make
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* the wl_fixed_t coordinate .0 and large enough to avoid the inaccuracies of
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* clutters transform algorithm.
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*/
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if (meta_border_is_horizontal (border))
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{
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if (*motion_dir & META_BORDER_MOTION_DIRECTION_POSITIVE_Y)
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motion->b.y = border->line.a.y - wl_fixed_to_double (1);
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else
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motion->b.y = border->line.a.y + wl_fixed_to_double (1) / 10;
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*motion_dir &= ~(META_BORDER_MOTION_DIRECTION_POSITIVE_Y |
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META_BORDER_MOTION_DIRECTION_NEGATIVE_Y);
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}
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else
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{
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if (*motion_dir & META_BORDER_MOTION_DIRECTION_POSITIVE_X)
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motion->b.x = border->line.a.x - wl_fixed_to_double (1);
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else
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motion->b.x = border->line.a.x + wl_fixed_to_double (1) / 10;
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*motion_dir &= ~(META_BORDER_MOTION_DIRECTION_POSITIVE_X |
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META_BORDER_MOTION_DIRECTION_NEGATIVE_X);
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}
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}
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static uint32_t
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get_motion_directions (MetaLine2 *motion)
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{
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uint32_t directions = 0;
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if (motion->a.x < motion->b.x)
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directions |= META_BORDER_MOTION_DIRECTION_POSITIVE_X;
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else if (motion->a.x > motion->b.x)
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directions |= META_BORDER_MOTION_DIRECTION_NEGATIVE_X;
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if (motion->a.y < motion->b.y)
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directions |= META_BORDER_MOTION_DIRECTION_POSITIVE_Y;
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else if (motion->a.y > motion->b.y)
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directions |= META_BORDER_MOTION_DIRECTION_NEGATIVE_Y;
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return directions;
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}
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static void
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meta_pointer_confinement_wayland_constrain (MetaPointerConstraint *constraint,
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ClutterInputDevice *device,
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@ -60,35 +474,137 @@ meta_pointer_confinement_wayland_constrain (MetaPointerConstraint *constraint,
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META_POINTER_CONFINEMENT_WAYLAND (constraint);
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MetaWaylandSurface *surface;
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cairo_region_t *region;
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cairo_rectangle_int_t extents;
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float sx, sy;
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float min_sx, max_sx;
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float min_sy, max_sy;
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region =
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meta_wayland_pointer_constraint_calculate_effective_region (self->constraint);
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cairo_region_get_extents (region, &extents);
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cairo_region_destroy (region);
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min_sx = extents.x;
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max_sx = extents.x + extents.width - 1;
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max_sy = extents.y + extents.height - 1;
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min_sy = extents.y;
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float prev_sx, prev_sy;
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GArray *borders;
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MetaLine2 motion;
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MetaBorder *closest_border;
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uint32_t directions;
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surface = meta_wayland_pointer_constraint_get_surface (self->constraint);
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meta_wayland_surface_get_relative_coordinates (surface, *x, *y, &sx, &sy);
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meta_wayland_surface_get_relative_coordinates (surface, prev_x, prev_y,
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&prev_sx, &prev_sy);
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if (sx < min_sx)
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sx = min_sx;
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else if (sx > max_sx)
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sx = max_sx;
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/* For motions in a positive direction on any axis, append the smallest
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* possible value representable in a Wayland absolute coordinate. This is
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* in order to avoid not clamping motion that as a floating point number
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* won't be clamped, but will be rounded up to be outside of the range
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* of wl_fixed_t. */
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if (sx > prev_sx)
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sx += (float)wl_fixed_to_double(1);
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if (sy > prev_sy)
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sy += (float)wl_fixed_to_double(1);
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if (sy < min_sy)
|
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sy = min_sy;
|
||||
else if (sy > max_sy)
|
||||
sy = max_sy;
|
||||
borders = g_array_new (FALSE, FALSE, sizeof (MetaBorder));
|
||||
|
||||
meta_wayland_surface_get_absolute_coordinates (surface, sx, sy, x, y);
|
||||
/*
|
||||
* Generate borders given the confine region we are to use. The borders
|
||||
* are defined to be the outer region of the allowed area. This means
|
||||
* top/left borders are "within" the allowed area, while bottom/right
|
||||
* borders are outside. This needs to be considered when clamping
|
||||
* confined motion vectors.
|
||||
*/
|
||||
region =
|
||||
meta_wayland_pointer_constraint_calculate_effective_region (self->constraint);
|
||||
region_to_outline (region, borders);
|
||||
cairo_region_destroy (region);
|
||||
|
||||
motion = (MetaLine2) {
|
||||
.a = (MetaVector2) {
|
||||
.x = prev_sx,
|
||||
.y = prev_sy,
|
||||
},
|
||||
.b = (MetaVector2) {
|
||||
.x = sx,
|
||||
.y = sy,
|
||||
},
|
||||
};
|
||||
directions = get_motion_directions (&motion);
|
||||
|
||||
while (directions)
|
||||
{
|
||||
closest_border = get_closest_border (borders,
|
||||
&motion,
|
||||
directions);
|
||||
if (closest_border)
|
||||
clamp_to_border (closest_border, &motion, &directions);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
meta_wayland_surface_get_absolute_coordinates (surface,
|
||||
motion.b.x, motion.b.y,
|
||||
x, y);
|
||||
|
||||
g_array_free (borders, FALSE);
|
||||
}
|
||||
|
||||
static float
|
||||
point_to_border_distance_2 (MetaBorder *border,
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
float orig_x, orig_y;
|
||||
float dx, dy;
|
||||
|
||||
if (meta_border_is_horizontal (border))
|
||||
{
|
||||
if (x < border->line.a.x)
|
||||
orig_x = border->line.a.x;
|
||||
else if (x > border->line.b.x)
|
||||
orig_x = border->line.b.x;
|
||||
else
|
||||
orig_x = x;
|
||||
orig_y = border->line.a.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < border->line.a.y)
|
||||
orig_y = border->line.a.y;
|
||||
else if (y > border->line.b.y)
|
||||
orig_y = border->line.b.y;
|
||||
else
|
||||
orig_y = y;
|
||||
orig_x = border->line.a.x;
|
||||
}
|
||||
|
||||
dx = fabsf (orig_x - x);
|
||||
dy = fabsf (orig_y - y);
|
||||
return dx*dx + dy*dy;
|
||||
}
|
||||
|
||||
static void
|
||||
warp_to_behind_border (MetaBorder *border,
|
||||
float *sx,
|
||||
float *sy)
|
||||
{
|
||||
switch (border->blocking_directions)
|
||||
{
|
||||
case META_BORDER_MOTION_DIRECTION_POSITIVE_X:
|
||||
case META_BORDER_MOTION_DIRECTION_NEGATIVE_X:
|
||||
if (border->blocking_directions == META_BORDER_MOTION_DIRECTION_POSITIVE_X)
|
||||
*sx = border->line.a.x - wl_fixed_to_double (1);
|
||||
else
|
||||
*sx = border->line.a.x + wl_fixed_to_double (1);
|
||||
if (*sy < border->line.a.y)
|
||||
*sy = border->line.a.y + wl_fixed_to_double (1);
|
||||
else if (*sy > border->line.b.y)
|
||||
*sy = border->line.b.y - wl_fixed_to_double (1);
|
||||
break;
|
||||
case META_BORDER_MOTION_DIRECTION_POSITIVE_Y:
|
||||
case META_BORDER_MOTION_DIRECTION_NEGATIVE_Y:
|
||||
if (border->blocking_directions == META_BORDER_MOTION_DIRECTION_POSITIVE_Y)
|
||||
*sy = border->line.a.y - wl_fixed_to_double (1);
|
||||
else
|
||||
*sy = border->line.a.y + wl_fixed_to_double (1);
|
||||
if (*sx < border->line.a.x)
|
||||
*sx = border->line.a.x + wl_fixed_to_double (1);
|
||||
else if (*sx > (border->line.b.x))
|
||||
*sx = border->line.b.x - wl_fixed_to_double (1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
@ -96,61 +612,52 @@ meta_pointer_confinement_wayland_maybe_warp (MetaPointerConfinementWayland *self
|
||||
{
|
||||
MetaWaylandSeat *seat;
|
||||
MetaWaylandSurface *surface;
|
||||
wl_fixed_t sx;
|
||||
wl_fixed_t sy;
|
||||
ClutterPoint point;
|
||||
float sx;
|
||||
float sy;
|
||||
cairo_region_t *region;
|
||||
|
||||
seat = meta_wayland_pointer_constraint_get_seat (self->constraint);
|
||||
surface = meta_wayland_pointer_constraint_get_surface (self->constraint);
|
||||
meta_wayland_pointer_get_relative_coordinates (&seat->pointer,
|
||||
surface,
|
||||
|
||||
clutter_input_device_get_coords (seat->pointer.device, NULL, &point);
|
||||
meta_wayland_surface_get_relative_coordinates (surface,
|
||||
point.x, point.y,
|
||||
&sx, &sy);
|
||||
|
||||
region =
|
||||
meta_wayland_pointer_constraint_calculate_effective_region (self->constraint);
|
||||
|
||||
if (!cairo_region_contains_point (region,
|
||||
wl_fixed_to_int (sx),
|
||||
wl_fixed_to_int (sy)))
|
||||
if (!cairo_region_contains_point (region, (int)sx, (int)sy))
|
||||
{
|
||||
cairo_rectangle_int_t extents;
|
||||
wl_fixed_t min_sx;
|
||||
wl_fixed_t max_sx;
|
||||
wl_fixed_t max_sy;
|
||||
wl_fixed_t min_sy;
|
||||
gboolean x_changed = TRUE, y_changed = TRUE;
|
||||
GArray *borders;
|
||||
float closest_distance_2 = FLT_MAX;
|
||||
MetaBorder *closest_border = NULL;
|
||||
unsigned int i;
|
||||
float x;
|
||||
float y;
|
||||
|
||||
cairo_region_get_extents (region, &extents);
|
||||
borders = g_array_new (FALSE, FALSE, sizeof (MetaBorder));
|
||||
|
||||
min_sx = wl_fixed_from_int (extents.x);
|
||||
max_sx = wl_fixed_from_int (extents.x + extents.width - 1);
|
||||
max_sy = wl_fixed_from_int (extents.y + extents.height - 1);
|
||||
min_sy = wl_fixed_from_int (extents.y);
|
||||
region_to_outline (region, borders);
|
||||
|
||||
if (sx < min_sx)
|
||||
sx = min_sx;
|
||||
else if (sx > max_sx)
|
||||
sx = max_sx;
|
||||
else
|
||||
x_changed = FALSE;
|
||||
|
||||
if (sy < min_sy)
|
||||
sy = min_sy;
|
||||
else if (sy > max_sy)
|
||||
sy = max_sy;
|
||||
else
|
||||
y_changed = FALSE;
|
||||
|
||||
if (x_changed || y_changed)
|
||||
for (i = 0; i < borders->len; i++)
|
||||
{
|
||||
float x, y;
|
||||
MetaBorder *border = &g_array_index (borders, MetaBorder, i);
|
||||
float distance_2;
|
||||
|
||||
meta_wayland_surface_get_absolute_coordinates (surface,
|
||||
wl_fixed_to_double (sx),
|
||||
wl_fixed_to_double (sy),
|
||||
&x, &y);
|
||||
meta_backend_warp_pointer (meta_get_backend (), (int)x, (int)y);
|
||||
distance_2 = point_to_border_distance_2 (border, sx, sy);
|
||||
if (distance_2 < closest_distance_2)
|
||||
{
|
||||
closest_border = border;
|
||||
closest_distance_2 = distance_2;
|
||||
}
|
||||
}
|
||||
|
||||
warp_to_behind_border (closest_border, &sx, &sy);
|
||||
|
||||
meta_wayland_surface_get_absolute_coordinates (surface, sx, sy, &x, &y);
|
||||
meta_backend_warp_pointer (meta_get_backend (), (int)x, (int)y);
|
||||
}
|
||||
|
||||
cairo_region_destroy (region);
|
||||
|
Loading…
Reference in New Issue
Block a user