clutter/point: Add ClutterPoint quarilateral testing API

Add a function to check whether a point is inside a quadrilateral
by checking the cross product of vectors with the quadrilateral
points, and the point being checked.

If the passed quadrilateral is zero-sized, no point is ever reported
to be inside it.

This will be used by the next commit when comparing the transformed
actor vertices.

[feaneron: add a commit message and remove unecessary code]

https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
This commit is contained in:
Daniel van Vugt 2019-07-18 16:56:41 +08:00 committed by Jonas Ådahl
parent fdda8adfcf
commit a70823dd1c
4 changed files with 150 additions and 0 deletions

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@ -570,6 +570,68 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterPoint, clutter_point,
clutter_point_free,
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_point_progress))
static int
clutter_point_compare_line (const ClutterPoint *p,
const ClutterPoint *a,
const ClutterPoint *b)
{
float x1 = b->x - a->x;
float y1 = b->y - a->y;
float x2 = p->x - a->x;
float y2 = p->y - a->y;
float cross_z = x1 * y2 - y1 * x2;
if (cross_z > 0.f)
return 1;
else if (cross_z < 0.f)
return -1;
else
return 0;
}
/**
* clutter_point_inside_quadrilateral:
* @point: a #ClutterPoint to test
* @vertices: array of vertices of the quadrilateral, in clockwise order,
* from top-left to bottom-left
*
* Determines whether a point is inside the convex quadrilateral provided,
* and not on any of its edges or vertices.
*
* Returns: %TRUE if @point is inside the quadrilateral
*/
gboolean
clutter_point_inside_quadrilateral (const ClutterPoint *point,
const ClutterPoint *vertices)
{
unsigned int i;
int first_side;
first_side = 0;
for (i = 0; i < 4; i++)
{
int side;
side = clutter_point_compare_line (point,
&vertices[i],
&vertices[(i + 1) % 4]);
if (side)
{
if (first_side == 0)
first_side = side;
else if (side != first_side)
return FALSE;
}
}
if (first_side == 0)
return FALSE;
return TRUE;
}
/*

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@ -200,6 +200,9 @@ float clutter_point_distance (const ClutterPoint *a,
const ClutterPoint *b,
float *x_distance,
float *y_distance);
CLUTTER_EXPORT
gboolean clutter_point_inside_quadrilateral (const ClutterPoint *point,
const ClutterPoint *vertices);
/**
* ClutterSize:

View File

@ -33,6 +33,7 @@ clutter_conform_tests_general_tests = [
'interval',
'script-parser',
'units',
'point',
]
clutter_conform_tests_deprecated_tests = [

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@ -0,0 +1,84 @@
#include "tests/clutter-test-utils.h"
#include <clutter/clutter.h>
static void
point_on_nonempty_quadrilateral (void)
{
int p;
static const ClutterPoint vertices[4] =
{
{ 1.f, 2.f },
{ 6.f, 3.f },
{ 7.f, 6.f },
{ 0.f, 5.f }
};
static const ClutterPoint points_inside[] =
{
{ 2.f, 3.f },
{ 1.f, 4.f },
{ 5.f, 5.f },
{ 4.f, 3.f },
};
static const ClutterPoint points_outside[] =
{
{ 3.f, 1.f },
{ 7.f, 4.f },
{ 4.f, 6.f },
{ 99.f, -77.f },
{ -1.f, 3.f },
{ -8.f, -8.f },
{ 11.f, 4.f },
{ -7.f, 4.f },
};
for (p = 0; p < G_N_ELEMENTS (points_inside); p++)
{
const ClutterPoint *point = &points_inside[p];
g_assert_true (clutter_point_inside_quadrilateral (point, vertices));
}
for (p = 0; p < G_N_ELEMENTS (points_outside); p++)
{
const ClutterPoint *point = &points_outside[p];
g_assert_false (clutter_point_inside_quadrilateral (point, vertices));
}
}
static void
point_on_empty_quadrilateral (void)
{
int p;
static const ClutterPoint vertices[4] =
{
{ 5.f, 6.f },
{ 5.f, 6.f },
{ 5.f, 6.f },
{ 5.f, 6.f },
};
static const ClutterPoint points_outside[] =
{
{ 3.f, 1.f },
{ 7.f, 4.f },
{ 4.f, 6.f },
{ 99.f, -77.f },
{ -1.f, 3.f },
{ -8.f, -8.f },
};
for (p = 0; p < G_N_ELEMENTS (points_outside); p++)
{
const ClutterPoint *point = &points_outside[p];
g_assert_false (clutter_point_inside_quadrilateral (point, vertices));
}
g_assert_false (clutter_point_inside_quadrilateral (&vertices[0], vertices));
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/point/on_nonempty_quadrilateral", point_on_nonempty_quadrilateral)
CLUTTER_TEST_UNIT ("/point/on_empty_quadrilateral", point_on_empty_quadrilateral)
)