diff --git a/clutter/clutter-clone-texture.c b/clutter/clutter-clone-texture.c index cde7e26bd..0f63d845d 100644 --- a/clutter/clutter-clone-texture.c +++ b/clutter/clutter-clone-texture.c @@ -147,7 +147,6 @@ clutter_clone_texture_paint (ClutterActor *self) CoglHandle cogl_texture; ClutterFixed t_w, t_h; guint tex_width, tex_height; - CoglHandle cogl_material; priv = CLUTTER_CLONE_TEXTURE (self)->priv; @@ -171,7 +170,7 @@ clutter_clone_texture_paint (ClutterActor *self) * updates. Needed for TFP and likely FBOs. * Potentially could cause issues */ - if (!clutter_actor_get_paint_visibility(parent_texture)) + if (!clutter_actor_get_paint_visibility (parent_texture)) { CLUTTER_SET_PRIVATE_FLAGS(parent_texture, CLUTTER_TEXTURE_IN_CLONE_PAINT); diff --git a/clutter/cogl/common/cogl-handle.h b/clutter/cogl/common/cogl-handle.h index 1cbb8a013..79deb7f8c 100644 --- a/clutter/cogl/common/cogl-handle.h +++ b/clutter/cogl/common/cogl-handle.h @@ -57,12 +57,6 @@ #define COGL_HANDLE_DEFINE(TypeName, type_name, handle_array) \ \ - static CoglHandle * \ - _cogl_##type_name##_handle_from_pointer (Cogl##TypeName *obj) \ - { \ - return (CoglHandle)obj; \ - } \ - \ static gint \ _cogl_##type_name##_handle_find (CoglHandle handle) \ { \ diff --git a/clutter/cogl/common/cogl-material.c b/clutter/cogl/common/cogl-material.c index 925e77af6..0623a50bd 100644 --- a/clutter/cogl/common/cogl-material.c +++ b/clutter/cogl/common/cogl-material.c @@ -373,8 +373,8 @@ cogl_material_set_blend_factors (CoglHandle handle, */ static CoglMaterialLayer * _cogl_material_get_layer (CoglMaterial *material, - gint index, - gboolean create_if_not_found) + gint index_, + gboolean create_if_not_found) { CoglMaterialLayer *layer; GList *tmp; @@ -384,12 +384,12 @@ _cogl_material_get_layer (CoglMaterial *material, { layer = _cogl_material_layer_pointer_from_handle ((CoglHandle)tmp->data); - if (layer->index == index) + if (layer->index == index_) return layer; /* The layers are always sorted, so at this point we know this layer * doesn't exist */ - if (layer->index > index) + if (layer->index > index_) break; } /* NB: if we now insert a new layer before tmp, that will maintain order. @@ -401,7 +401,7 @@ _cogl_material_get_layer (CoglMaterial *material, layer = g_new0 (CoglMaterialLayer, 1); layer->ref_count = 1; - layer->index = index; + layer->index = index_; layer->flags = COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE; layer->texture = COGL_INVALID_HANDLE; @@ -630,8 +630,7 @@ cogl_material_remove_layer (CoglHandle material_handle, layer = tmp->data; if (layer->index == layer_index) { - CoglHandle handle = - _cogl_material_layer_handle_from_pointer (layer); + CoglHandle handle = (CoglHandle) layer; cogl_material_layer_unref (handle); material->layers = g_list_remove (material->layers, layer); continue; diff --git a/clutter/cogl/gl/cogl-context.c b/clutter/cogl/gl/cogl-context.c index 252f3d294..fc2728921 100644 --- a/clutter/cogl/gl/cogl-context.c +++ b/clutter/cogl/gl/cogl-context.c @@ -144,22 +144,22 @@ cogl_create_context () cogl_texture_new_from_data (1, /* width */ 1, /* height */ -1, /* max waste */ - FALSE, /* auto mipmap */ + COGL_TEXTURE_NONE, /* flags */ COGL_PIXEL_FORMAT_RGBA_8888, /* data format */ /* internal format */ COGL_PIXEL_FORMAT_RGBA_8888, 0, /* auto calc row stride */ - &default_texture_data); + default_texture_data); _context->default_gl_texture_rect_tex = cogl_texture_new_from_data (1, /* width */ 1, /* height */ -1, /* max waste */ - FALSE, /* auto mipmap */ + COGL_TEXTURE_NONE, /* flags */ COGL_PIXEL_FORMAT_RGBA_8888, /* data format */ /* internal format */ COGL_PIXEL_FORMAT_RGBA_8888, 0, /* auto calc row stride */ - &default_texture_data); + default_texture_data); cogl_set_source (_context->default_material); cogl_material_flush_gl_state (_context->source_material, NULL); diff --git a/clutter/cogl/gl/cogl-texture.c b/clutter/cogl/gl/cogl-texture.c index e1c73260f..90680bb3f 100644 --- a/clutter/cogl/gl/cogl-texture.c +++ b/clutter/cogl/gl/cogl-texture.c @@ -2665,13 +2665,11 @@ _cogl_rectangles_with_multitexture_coords ( rects[i].tex_coords, rects[i].tex_coords_len)) { - const GList *layers; - CoglHandle tex_handle; + CoglHandle first_layer, tex_handle; CoglTexture *texture; - layers = cogl_material_get_layers (material); - tex_handle = - cogl_material_layer_get_texture ((CoglHandle)layers->data); + first_layer = cogl_material_get_layers (material)->data; + tex_handle = cogl_material_layer_get_texture (first_layer); texture = _cogl_texture_pointer_from_handle (tex_handle); _cogl_texture_sliced_quad (texture, material, diff --git a/tests/interactive/test-cogl-multitexture.c b/tests/interactive/test-cogl-multitexture.c index 4f0dbfc8b..ead34afca 100644 --- a/tests/interactive/test-cogl-multitexture.c +++ b/tests/interactive/test-cogl-multitexture.c @@ -58,7 +58,6 @@ G_MODULE_EXPORT int test_cogl_multitexture_main (int argc, char *argv[]) { ClutterTimeline *timeline; - ClutterAlpha *alpha; ClutterBehaviour *r_behave; ClutterActor *stage; ClutterColor stage_color = { 0x61, 0x56, 0x56, 0xff };