docs: Fix Cally documentation

This commit is contained in:
Emmanuele Bassi 2010-07-05 15:10:42 +01:00
parent 09c6553f0d
commit a63eb10855
8 changed files with 109 additions and 46 deletions

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@ -29,7 +29,7 @@
* @see_also: #ClutterActor * @see_also: #ClutterActor
* *
* #CallyActor implements the required ATK interfaces of #ClutterActor * #CallyActor implements the required ATK interfaces of #ClutterActor
* exposing the common elements on each ClutterActor (position, extents, etc). * exposing the common elements on each actor (position, extents, etc).
*/ */
/* /*
@ -114,7 +114,7 @@
typedef struct _CallyActorActionInfo CallyActorActionInfo; typedef struct _CallyActorActionInfo CallyActorActionInfo;
/** /*< private >
* CallyActorActionInfo: * CallyActorActionInfo:
* @name: name of the action * @name: name of the action
* @description: description of the action * @description: description of the action
@ -238,7 +238,16 @@ struct _CallyActorPrivate
GList *children; GList *children;
}; };
/**
* cally_actor_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyActor for the given @actor
*
* Return value: the newly created #CallyActor
*
* Since: 1.4
*/
AtkObject * AtkObject *
cally_actor_new (ClutterActor *actor) cally_actor_new (ClutterActor *actor)
{ {
@ -889,7 +898,7 @@ _is_actor_on_screen (ClutterActor *actor)
return TRUE; return TRUE;
} }
/** /*
* *
* This gets the top level origin, it is, the position of the stage in * This gets the top level origin, it is, the position of the stage in
* the global screen. You can see it as the absolute display position * the global screen. You can see it as the absolute display position
@ -898,7 +907,7 @@ _is_actor_on_screen (ClutterActor *actor)
* FIXME: only the case with x11 is implemented, other backends are * FIXME: only the case with x11 is implemented, other backends are
* required * required
* *
**/ */
static void static void
_get_top_level_origin (ClutterActor *actor, _get_top_level_origin (ClutterActor *actor,
gint *x, gint *x,
@ -1116,14 +1125,14 @@ cally_actor_action_get_keybinding (AtkAction *action,
/* Misc functions */ /* Misc functions */
/** /*
* Checks if the parent actor, and his parent, etc is all visible * Checks if the parent actor, and his parent, etc is all visible
* Used to check the showing property * Used to check the showing property
* *
* FIXME: the same functionality is implemented on clutter since version 0.8.4 * FIXME: the same functionality is implemented on clutter since version 0.8.4
* by clutter_actor_get_paint_visibility, so we should change this function * by clutter_actor_get_paint_visibility, so we should change this function
* if a clutter version update is made * if a clutter version update is made
**/ */
static gboolean static gboolean
_cally_actor_all_parents_visible (ClutterActor *actor) _cally_actor_all_parents_visible (ClutterActor *actor)
{ {
@ -1352,16 +1361,17 @@ _cally_actor_release_action (CallyActor *cally_actor)
/** /**
* cally_actor_add_action: * cally_actor_add_action:
* @cally_actor: a #CallyActor
* @action_name: the action name * @action_name: the action name
* @action_description: the action description * @action_description: the action description
* @action_keybinding: the action keybinding * @action_keybinding: the action keybinding
* @action_func: the callback of the action, to be executed with do_action * @action_func: the callback of the action, to be executed with do_action
* *
* Adds a new action to be accessed with the AtkAction interface. * Adds a new action to be accessed with the #AtkAction interface.
* *
* Return value: added action id, or 0 if failure * Return value: added action id, or 0 if failure
* *
* Since: 1.2 * Since: 1.4
*/ */
guint guint
cally_actor_add_action (CallyActor *cally_actor, cally_actor_add_action (CallyActor *cally_actor,
@ -1404,13 +1414,14 @@ cally_actor_add_action (CallyActor *cally_actor,
/** /**
* cally_actor_remove_action: * cally_actor_remove_action:
* @cally_actor: a #CallyActor
* @action_id: the action id * @action_id: the action id
* *
* Removes a action, using the @action_id returned by cally_actor_add_action * Removes a action, using the @action_id returned by cally_actor_add_action()
* *
* Return value: TRUE if the operation was succesful, FALSE otherwise * Return value: %TRUE if the operation was succesful, %FALSE otherwise
* *
* Since: 1.2 * Since: 1.4
*/ */
gboolean gboolean
cally_actor_remove_action (CallyActor *cally_actor, cally_actor_remove_action (CallyActor *cally_actor,
@ -1435,15 +1446,16 @@ cally_actor_remove_action (CallyActor *cally_actor,
} }
/** /**
* cally_actor_remove_action: * cally_actor_remove_action_by_name:
* @action_name: the name of the action * @cally_actor: a #CallyActor
* @action_name: the name of the action to remove
* *
* Removes a action, using the @action_name used when the action was added * Removes an action, using the @action_name used when the action was added
* with cally_actor_add_action * with cally_actor_add_action()
* *
* Return value: TRUE if the operation was succesful, FALSE otherwise * Return value: %TRUE if the operation was succesful, %FALSE otherwise
* *
* Since: 1.2 * Since: 1.4
*/ */
gboolean gboolean
cally_actor_remove_action_by_name (CallyActor *cally_actor, cally_actor_remove_action_by_name (CallyActor *cally_actor,

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@ -21,16 +21,53 @@
*/ */
/** /**
* SECTION:callyclutterclone * SECTION:cally-clone
* @Title: CallyClone
* @short_description: Implementation of the ATK interfaces for a #ClutterClone * @short_description: Implementation of the ATK interfaces for a #ClutterClone
* @see_also: #ClutterClone * @see_also: #ClutterClone
* *
* #CallyClutterClone implements the required ATK interfaces of #ClutterClone * #CallyClone implements the required ATK interfaces of #ClutterClone
* *
* In particular it sets a proper role for the clone, as just a image, * In particular it sets a proper role for the clone, as just a image,
* as it is the sanest and simplest approach. * as it is the sanest and simplest approach.
*/
/* Design rationale for CallyClone:
* *
* Check http://lists.o-hand.com/clutter/3797.html for more information * In the old times, it was just ClutterCloneTexture. So, from a a11y POV
* CallyCloneTexture was just another image, like ClutterTexture, and if
* it was a clone was irrevelant. So on cally-0.8, CallyCloneTexture
* expose a object with role ATK_ROLE_IMAGE. But now, ClutterClone is more
* general. You can clone any object, including groups, and made things
* like have one text entry, and a clone with different properties in the
* same window, updated both at once.
*
* The question is if the idea is have a ClutterClone as a "first-class"
* citizen inside the stage hierarchy (full clone), or it is just supposed
* to be a mirror image of the original object.
*
* In the case of the a11y POV this would mean that if the text changes on
* the source, the clone should emit as well the text-changing signals.
*
* As ClutterClone smartly just paint the same object with different
* parameters, this would mean that it should be the cally object the one
* that should replicate the source clutter hierarchy to do that,
* something that just sound crazy.
*
* Taking into account that:
*
* - ClutterClone doesn't re-emit mirrored signals from the source
* I think that likely the answer would be "yes, it is just a
* mirrored image, not a real full clone".
*
* - You can't interact directly with the clone (ie: focus, and so on).
* Its basic usage (right now) is clone textures.
*
* Any other solution could be overwhelming.
*
* I think that the final solution would be that ClutterClone from the
* a11y POV should still be managed as a image (with the proper properties,
* position, size, etc.).
*/ */
#include "cally-clone.h" #include "cally-clone.h"

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@ -24,14 +24,17 @@
*/ */
/** /**
* SECTION:callycluttergroup * SECTION:cally-group
* @Title: CallyGroup
* @short_description: Implementation of the ATK interfaces for a #ClutterGroup * @short_description: Implementation of the ATK interfaces for a #ClutterGroup
* @see_also: #ClutterGroup * @see_also: #ClutterGroup
* *
* #CallyClutterGroup implements the required ATK interfaces of #ClutterGroup * #CallyClutterGroup implements the required ATK interfaces of #ClutterGroup
* In particular it exposes: * In particular it exposes:
*
* <itemizedlist> * <itemizedlist>
* <listitem>Each of the Clutter actors contained in the Clutter Group.</listitem> * <listitem><simpara>Each of the Clutter actors contained in the
* Group.</simpara></listitem>
* </itemizedlist> * </itemizedlist>
*/ */
@ -65,6 +68,16 @@ cally_group_init (CallyGroup *group)
/* nothing to do yet */ /* nothing to do yet */
} }
/**
* cally_group_new:
* @actor: a #ClutterGroup
*
* Creates a #CallyGroup for @actor
*
* Return value: the newly created #CallyGroup
*
* Since: 1.4
*/
AtkObject * AtkObject *
cally_group_new (ClutterActor *actor) cally_group_new (ClutterActor *actor)
{ {

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@ -21,11 +21,11 @@
*/ */
/** /**
* SECTION:callyclutterrectangle * SECTION:cally-rectangle
* @short_description: Implementation of the ATK interfaces for a #ClutterRectangle * @short_description: Implementation of the ATK interfaces for a #ClutterRectangle
* @see_also: #ClutterRectangle * @see_also: #ClutterRectangle
* *
* #CallyClutterRectangle implements the required ATK interfaces of #ClutterRectangle * #CallyRectangle implements the required ATK interfaces of #ClutterRectangle
* *
* In particular it sets a proper role for the rectangle. * In particular it sets a proper role for the rectangle.
*/ */

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@ -21,19 +21,18 @@
*/ */
/** /**
* SECTION:callyroot * SECTION:cally-root
* @short_description: Root object for the CALLY toolkit * @short_description: Root object for the CALLY toolkit
* @see_also: #ClutterStage * @see_also: #ClutterStage
* *
* #CallyRoot is the root object of the accessibility tree-like * #CallyRoot is the root object of the accessibility tree-like
* hierarchy, exposing the application level. * hierarchy, exposing the application level.
* *
* Somewhat equivalent to GailTopLevel. We consider that this class * Somewhat equivalent to #GailTopLevel. We consider that this class
* expose the a11y information of the ClutterStageManager, as the * expose the a11y information of the #ClutterStageManager, as the
* children of this object are the different ClutterStage managed (so * children of this object are the different ClutterStage managed (so
* the GObject used in the atk_object_initialize is the * the #GObject used in the atk_object_initialize() is the
* ClutterStageManager). * #ClutterStageManager).
*
*/ */
#include <clutter/clutter.h> #include <clutter/clutter.h>

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@ -21,11 +21,12 @@
*/ */
/** /**
* SECTION:callystage * SECTION:cally-stage
* @Title: CallyStage
* @short_description: Implementation of the ATK interfaces for a #ClutterStage * @short_description: Implementation of the ATK interfaces for a #ClutterStage
* @see_also: #ClutterStage * @see_also: #ClutterStage
* *
* #CallyStage implements the required ATK interfaces of #ClutterStage * #CallyStage implements the required ATK interfaces for #ClutterStage
* *
*/ */

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@ -29,13 +29,13 @@
* @short_description: Implementation of the ATK interfaces for a #ClutterText * @short_description: Implementation of the ATK interfaces for a #ClutterText
* @see_also: #ClutterText * @see_also: #ClutterText
* *
* #CallyClutterText implements the required ATK interfaces of * #CallyText implements the required ATK interfaces of
* #ClutterText, #AtkText and #AtkEditableText * #ClutterText, #AtkText and #AtkEditableText
* *
* *
*/ */
/** /*
* IMPLEMENTATION NOTES: * IMPLEMENTATION NOTES:
* *
* * AtkText: There are still some methods not implemented yet: * * AtkText: There are still some methods not implemented yet:

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@ -21,11 +21,12 @@
*/ */
/** /**
* SECTION:callycluttertexture * SECTION:cally-texture
* @Title: CallyTexture
* @short_description: Implementation of the ATK interfaces for a #ClutterTexture * @short_description: Implementation of the ATK interfaces for a #ClutterTexture
* @see_also: #ClutterTexture * @see_also: #ClutterTexture
* *
* #CallyClutterTexture implements the required ATK interfaces of #ClutterTexture * #CallyTexture implements the required ATK interfaces of #ClutterTexture
* *
* In particular it sets a proper role for the texture. * In particular it sets a proper role for the texture.
*/ */