Compilation fixes
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d41a60a371
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@ -35,6 +35,7 @@ LDADD = \
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BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
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# please, keep this sorted alphabetically
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source_h = \
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$(srcdir)/clutter-actor.h \
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$(srcdir)/clutter-alpha.h \
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@ -126,6 +127,7 @@ clutter-enum-types.c: clutter-enum-types.h
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CLEANFILES = $(STAMPFILES)
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# please, keep this sorted alphabetically
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source_c = \
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clutter-actor.c \
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clutter-alpha.c \
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@ -1,4 +1,4 @@
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v/*
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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@ -32,11 +32,8 @@ v/*
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#include "config.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-main.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-timeout-pool.h"
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typedef struct _ClutterTimeout ClutterTimeout;
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@ -342,7 +339,6 @@ clutter_timeout_pool_new (gint priority)
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pool = (ClutterTimeoutPool *) source;
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pool->next_id = 1;
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pool->id = g_source_attach (source, NULL);
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g_source_unref (source);
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return pool;
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@ -32,6 +32,7 @@
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#include "clutter-util.h"
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#include "clutter-event.h"
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#include "clutter-entry.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-timeline.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-bspline.h"
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@ -55,7 +56,6 @@
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#include "clutter-feature.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-units.h"
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#endif
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