diff --git a/gl/cogl-texture.c b/gl/cogl-texture.c index 0beec07d1..3477cd66d 100644 --- a/gl/cogl-texture.c +++ b/gl/cogl-texture.c @@ -1967,6 +1967,29 @@ _cogl_texture_quad_sw (CoglTexture *tex, cogl_enable (enable_flags); + /* If the texture coordinates are backwards then swap both the + geometry and texture coordinates so that the texture will be + flipped but we can still use the same algorithm to iterate the + slices */ + if (tx2 < tx1) + { + CoglFixed temp = x1; + x1 = x2; + x2 = temp; + temp = tx1; + tx1 = tx2; + tx2 = temp; + } + if (ty2 < ty1) + { + CoglFixed temp = y1; + y1 = y2; + y2 = temp; + temp = ty1; + ty1 = ty2; + ty2 = temp; + } + /* Scale ratio from texture to quad widths */ tw = COGL_FIXED_FROM_INT (tex->bitmap.width); th = COGL_FIXED_FROM_INT (tex->bitmap.height); @@ -2168,7 +2191,6 @@ cogl_texture_rectangle (CoglHandle handle, CoglFixed ty2) { CoglTexture *tex; - CoglFixed tempx; /* Check if valid texture */ if (!cogl_is_texture (handle)) @@ -2186,38 +2208,6 @@ cogl_texture_rectangle (CoglHandle handle, if (tx1 == tx2 || ty1 == ty2) return; - /* Fix quad coord ordering - (atm this is required for sw tiling to iterate - over slices properly) */ - if (x1 > x2) - { - tempx = x1; - x1 = x2; - x2 = tempx; - } - - if (y1 > y2) - { - tempx = y1; - y1 = y2; - y2 = tempx; - } - - /* Fix texture coord ordering */ - if (tx1 > tx2) - { - tempx = tx1; - tx1 = tx2; - tx2 = tempx; - } - - if (ty1 > ty2) - { - tempx = ty1; - ty1 = ty2; - ty2 = tempx; - } - /* Pick tiling mode according to hw support */ if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) && tex->slice_gl_handles->len == 1) diff --git a/gles/cogl-texture.c b/gles/cogl-texture.c index bcebef87c..dbefa77c8 100644 --- a/gles/cogl-texture.c +++ b/gles/cogl-texture.c @@ -1931,6 +1931,29 @@ _cogl_texture_quad_sw (CoglTexture *tex, cogl_enable (enable_flags); + /* If the texture coordinates are backwards then swap both the + geometry and texture coordinates so that the texture will be + flipped but we can still use the same algorithm to iterate the + slices */ + if (tx2 < tx1) + { + CoglFixed temp = x1; + x1 = x2; + x2 = temp; + temp = tx1; + tx1 = tx2; + tx2 = temp; + } + if (ty2 < ty1) + { + CoglFixed temp = y1; + y1 = y2; + y2 = temp; + temp = ty1; + ty1 = ty2; + ty2 = temp; + } + GE( cogl_wrap_glTexCoordPointer (2, GL_FIXED, 0, tex_coords) ); GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, quad_coords) ); @@ -2123,7 +2146,6 @@ cogl_texture_rectangle (CoglHandle handle, CoglFixed ty2) { CoglTexture *tex; - CoglFixed tempx; /* Check if valid texture */ if (!cogl_is_texture (handle)) @@ -2141,36 +2163,6 @@ cogl_texture_rectangle (CoglHandle handle, if (tx1 == tx2 || ty1 == ty2) return; - /* Fix quad coord ordering */ - if (x1 > x2) - { - tempx = x1; - x1 = x2; - x2 = tempx; - } - - if (y1 > y2) - { - tempx = y1; - y1 = y2; - y2 = tempx; - } - - /* Fix texture coord ordering */ - if (tx1 > tx2) - { - tempx = tx1; - tx1 = tx2; - tx2 = tempx; - } - - if (ty1 > ty2) - { - tempx = ty1; - ty1 = ty2; - ty2 = tempx; - } - /* Tile textured quads */ if (tex->slice_gl_handles->len == 1 && tx1 >= -COGL_FIXED_1 && tx2 <= COGL_FIXED_1 &&